;;-*-Lisp-*- (in-package goal) ;; name: snow-bunny.gc ;; name in dgo: snow-bunny ;; dgos: CIT, L1, SNO ;; DECOMP BEGINS (deftype snow-bunny (nav-enemy) ((patrol-rand-distraction int32 :offset-assert 400) (base-hop-dist float :offset-assert 404) (halfway-dist float :offset-assert 408) (retreat-timeout float :offset-assert 412) (gnd-popup float :offset-assert 416) (jump-height-min float :offset-assert 420) (jump-height-factor float :offset-assert 424) (jump-anim-start-frame float :offset-assert 428) (defense uint64 :offset-assert 432) (retreat-timeout-time time-frame :offset-assert 440) (last-nondangerous-time time-frame :offset-assert 448) (patrol-hop-failed? basic :offset-assert 456) (should-retreat? basic :offset-assert 460) (got-jump-event? symbol :offset-assert 464) (using-jump-event? basic :offset-assert 468) (jump-anim int8 :offset-assert 472) (notice-land-anim int8 :offset-assert 473) (attack-anim int8 :offset-assert 474) (final-dest vector :inline :offset-assert 480) (jump-event-dest vector :inline :offset-assert 496) ) :heap-base #x190 :method-count-assert 77 :size-assert #x200 :flag-assert #x4d01900200 (:methods (dummy-51 (_type_ vector vector) symbol :replace 51) (dummy-52 (_type_) symbol :replace 52) (dummy-54 (_type_) symbol :replace 54) (dummy-57 (_type_) symbol :replace 57) (dummy-60 (_type_) none :replace 60) (dummy-76 (_type_ symbol) none 76) ) ) (define-extern *snow-bunny* (pointer snow-bunny)) (defskelgroup *snow-bunny-sg* snow-bunny 0 5 ((1 (meters 20)) (2 (meters 40)) (3 (meters 999999))) :bounds (static-spherem 0 0.25 0 2) :longest-edge (meters 0) :shadow 4 ) (define *snow-bunny-nav-enemy-info* (new 'static 'nav-enemy-info :idle-anim 5 :walk-anim 5 :turn-anim 5 :notice-anim 9 :run-anim 5 :jump-anim 7 :jump-land-anim 10 :victory-anim 9 :taunt-anim 9 :die-anim 11 :neck-joint 5 :player-look-at-joint 5 :run-travel-speed (meters 6) :run-rotate-speed (degrees 2880.0) :run-acceleration (meters 1) :run-turn-time (seconds 0.1) :walk-travel-speed (meters 4) :walk-rotate-speed (degrees 720.0) :walk-acceleration (meters 1) :walk-turn-time (seconds 0.5) :shadow-size (meters 2) :notice-nav-radius (meters 1.2) :nav-nearest-y-threshold (meters 10) :notice-distance (meters 30) :stop-chase-distance (meters 40) :frustration-distance (meters 8) :frustration-time (seconds 4) :die-anim-hold-frame 31.0 :jump-anim-start-frame 11.0 :jump-land-anim-end-frame 10000000000.0 :jump-height-min (meters 1) :jump-height-factor 0.6 :jump-start-anim-speed 1.0 :shadow-max-y (meters 0.25) :shadow-min-y (meters -4) :shadow-locus-dist (meters 150) :use-align #f :draw-shadow #t :move-to-ground #t :hover-if-no-ground #f :use-momentum #f :use-flee #f :use-proximity-notice #f :use-jump-blocked #f :use-jump-patrol #f :gnd-collide-with (collide-kind background) :debug-draw-neck #f :debug-draw-jump #f ) ) (defbehavior snow-bunny-default-event-handler snow-bunny ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (case arg2 (('attack) (nav-enemy-set-hit-from-direction arg0) (go-virtual nav-enemy-die) ) (('touch) (let ((a1-5 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-5 from) self) (set! (-> a1-5 num-params) 2) (set! (-> a1-5 message) 'attack) (set! (-> a1-5 param 0) (-> arg3 param 0)) (set! (-> a1-5 param 1) (the-as uint (new 'static 'attack-info))) (when (send-event-function arg0 a1-5) (set! (-> self touch-time) (-> *display* base-frame-counter)) (set-collide-offense (-> self collide-info) 2 (collide-offense no-offense)) (logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf8)) (go-virtual snow-bunny-attack) ) ) ) (('jump) (let ((v1-16 (the-as object (-> arg3 param 0)))) (set! (-> self got-jump-event?) #t) (let ((v0-1 (the-as object (-> self jump-event-dest)))) (set! (-> (the-as vector v0-1) quad) (-> (the-as vector v1-16) quad)) v0-1 ) ) ) ) ) (defmethod dummy-76 snow-bunny ((obj snow-bunny) (arg0 symbol)) (let ((f0-0 -4096.0)) (if arg0 (set! f0-0 -20480.0) ) (let ((v1-3 (-> obj draw shadow-ctrl))) (set! (-> v1-3 settings bot-plane w) (- f0-0)) ) ) 0 (none) ) (defmethod initialize-collision snow-bunny ((obj snow-bunny)) (let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player)))) (set! (-> s5-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s5-0 reaction) default-collision-reaction) (set! (-> s5-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing) ) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 3) 0))) (set! (-> s4-0 prim-core collide-as) (collide-kind enemy)) (set! (-> s4-0 collide-with) (collide-kind target)) (set! (-> s4-0 prim-core action) (collide-action solid)) (set-vector! (-> s4-0 local-sphere) 0.0 3686.4 0.0 5324.8) (set-root-prim! s5-0 s4-0) (let ((s3-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3)))) (set! (-> s3-0 prim-core collide-as) (collide-kind enemy)) (set! (-> s3-0 collide-with) (collide-kind target)) (set! (-> s3-0 prim-core action) (collide-action solid)) (set! (-> s3-0 prim-core offense) (collide-offense touch)) (set-vector! (-> s3-0 local-sphere) 0.0 1638.4 0.0 1843.2) (append-prim s4-0 s3-0) ) (let ((s3-1 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3)))) (set! (-> s3-1 prim-core collide-as) (collide-kind enemy)) (set! (-> s3-1 collide-with) (collide-kind target)) (set! (-> s3-1 prim-core action) (collide-action solid)) (set! (-> s3-1 prim-core offense) (collide-offense touch)) (set-vector! (-> s3-1 local-sphere) 0.0 4096.0 0.0 1843.2) (append-prim s4-0 s3-1) ) (let ((s3-2 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 1)))) (set! (-> s3-2 prim-core collide-as) (collide-kind enemy)) (set! (-> s3-2 collide-with) (collide-kind target)) (set! (-> s3-2 prim-core offense) (collide-offense normal-attack)) (set! (-> s3-2 transform-index) 6) (set-vector! (-> s3-2 local-sphere) 0.0 0.0 0.0 2457.6) (append-prim s4-0 s3-2) ) ) (set! (-> s5-0 nav-radius) 2048.0) (backup-collide-with-as s5-0) (set! (-> s5-0 max-iteration-count) (the-as uint 2)) (set! (-> obj collide-info) s5-0) ) 0 (none) ) (defmethod dummy-60 snow-bunny ((obj snow-bunny)) (initialize-skeleton obj *snow-bunny-sg* '()) (set! (-> obj draw origin-joint-index) (the-as uint 3)) (none) ) (defmethod TODO-RENAME-48 snow-bunny ((obj snow-bunny)) (dummy-60 obj) (TODO-RENAME-45 obj *snow-bunny-nav-enemy-info*) (logclear! (-> obj draw shadow-ctrl settings flags) (shadow-flags shdf03)) (cond ((zero? (res-lump-value (-> obj entity) 'mode uint128)) (set! (-> obj defense) (the-as uint 1)) (set! (-> obj retreat-timeout) 5.0) ) (else (set! (-> obj defense) (the-as uint 0)) (set! (-> obj retreat-timeout) 0.1) ) ) (set! (-> obj last-nondangerous-time) (-> *display* base-frame-counter)) (set! (-> obj gnd-popup) 16384.0) (set! (-> obj got-jump-event?) #f) (set! (-> obj notice-land-anim) 10) (set! (-> obj attack-anim) 6) (set! (-> obj neck up) (the-as uint 1)) (set! (-> obj neck nose) (the-as uint 2)) (set! (-> obj neck ear) (the-as uint 0)) (set! (-> obj patrol-rand-distraction) (+ (nav-enemy-rnd-int-count 5) 1)) (set! (-> obj patrol-hop-failed?) #f) 0 (none) ) (defmethod init-from-entity! snow-bunny ((obj snow-bunny) (arg0 entity-actor)) (initialize-collision obj) (process-drawable-from-entity! obj arg0) (TODO-RENAME-48 obj) (if (<= (-> obj path curve num-cverts) 0) (go process-drawable-art-error "no path") ) (set! *snow-bunny* (the-as (pointer snow-bunny) (process->ppointer obj))) (TODO-RENAME-59 obj) (none) ) (defmethod dummy-58 snow-bunny ((obj snow-bunny)) (if (zero? (logand (-> *target* state-flags) (state-flags sf01))) (set! (-> obj last-nondangerous-time) (-> *display* base-frame-counter)) ) (none) ) (defbehavior snow-bunny-initialize-jump snow-bunny ((arg0 vector)) (nav-enemy-initialize-custom-jump arg0 #f (-> self jump-height-min) (-> self jump-height-factor) -307200.0) (logclear! (-> self nav-enemy-flags) (nav-enemy-flags drop-jump)) (logior! (-> self nav-enemy-flags) (nav-enemy-flags standing-jump)) 0 (none) ) (defbehavior snow-bunny-execute-jump snow-bunny () (nav-enemy-execute-custom-jump (-> self jump-anim) (-> self jump-anim-start-frame) 1.0) 0 (none) ) (defmethod set-jump-height-factor! snow-bunny ((obj snow-bunny) (arg0 int)) (let ((v1-0 arg0)) (cond ((zero? v1-0) (set! (-> obj jump-anim) 8) (set! (-> obj jump-height-min) 4096.0) (set! (-> obj jump-height-factor) 0.6) (set! (-> obj jump-anim-start-frame) 4.0) ) ((= v1-0 1) (set! (-> obj jump-anim) 7) (set! (-> obj jump-height-min) 4096.0) (set! (-> obj jump-height-factor) 0.6) (set! (-> obj jump-anim-start-frame) 11.0) ) ((= v1-0 2) (set! (-> obj jump-anim) 7) (set! (-> obj jump-height-min) 4096.0) (set! (-> obj jump-height-factor) 0.4) (set! (-> obj jump-anim-start-frame) 11.0) ) ) ) (none) ) (defmethod dummy-57 snow-bunny ((obj snow-bunny)) (if (or (not *target*) (zero? (logand (-> *target* state-flags) (state-flags sf01)))) (return #f) ) (let ((f0-0 (vector-vector-xz-distance (target-pos 0) (-> obj collide-info trans)))) (if (< 73728.0 f0-0) (return #f) ) (let* ((f0-1 (- f0-0 (-> *TARGET-bank* spin-radius))) (f0-2 (+ -2457.6 f0-1)) ) (if (>= 40.96 f0-2) (set! f0-2 40.96) ) (let ((v1-13 (the int (/ f0-2 (* (-> obj nav-info run-travel-speed) (-> *display* seconds-per-frame)))))) (if (<= (- (- (seconds 0.36) (- (-> *display* base-frame-counter) (-> obj last-nondangerous-time))) (the-as time-frame v1-13) ) 0 ) (return #f) ) ) ) ) #t ) (defstate snow-bunny-tune-spheres (snow-bunny) :virtual override :code (behavior () 0 (none) ) :post (the-as (function none :behavior snow-bunny) transform-post) ) (defstate nav-enemy-idle (snow-bunny) :virtual #t :enter (behavior () (dummy-76 self #f) (let ((t9-1 (-> (method-of-type nav-enemy nav-enemy-idle) enter))) (if t9-1 (t9-1) ) ) (none) ) :code (behavior () (ja-channel-push! 1 30) (let ((gp-0 (-> self skel root-channel 0))) (joint-control-channel-group-eval! gp-0 (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) num-func-identity ) (set! (-> gp-0 frame-num) (rand-vu-float-range 0.0 (the float (+ (-> (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) data 0 length ) -1 ) ) ) ) ) (let ((f30-0 (nav-enemy-rnd-float-range 0.75 1.25))) (while #t (suspend) (let ((a0-4 (-> self skel root-channel 0))) (set! (-> a0-4 param 0) f30-0) (joint-control-channel-group-eval! a0-4 (the-as art-joint-anim #f) num-func-loop!) ) ) ) (none) ) ) (defstate nav-enemy-patrol (snow-bunny) :virtual #t :enter (the-as (function none :behavior snow-bunny) #f) :trans (the-as (function none :behavior snow-bunny) #f) :code (behavior () (go-virtual snow-bunny-nav-resume) (none) ) ) (defstate snow-bunny-nav-resume (snow-bunny) :virtual override :code (behavior () (cond (*target* (let ((f0-0 (vector-vector-distance (target-pos 0) (-> self collide-info trans)))) (cond ((>= f0-0 (-> self enemy-info idle-distance)) (go-virtual nav-enemy-idle) ) ((< (-> self nav-info notice-distance) f0-0) (go-virtual snow-bunny-patrol-idle) ) ((TODO-RENAME-46 self (-> self nav-info notice-distance)) (go-virtual nav-enemy-notice) ) (else (go-virtual snow-bunny-patrol-idle) ) ) ) ) (else (go-virtual nav-enemy-idle) ) ) (none) ) ) (defstate snow-bunny-patrol-idle (snow-bunny) :virtual override :event snow-bunny-default-event-handler :enter (behavior () (set! (-> self state-time) (-> *display* base-frame-counter)) (dummy-76 self #f) (set! (-> self nav flags) (logior (nav-control-flags navcf19) (-> self nav flags))) (logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf2)) (logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate)) (set! (-> self state-timeout) (seconds 0.1)) (none) ) :trans (behavior () (if (dummy-57 self) (go-virtual snow-bunny-defend) ) (when (>= (- (-> *display* base-frame-counter) (-> self state-time)) (-> self state-timeout)) (if (not *target*) (go-virtual nav-enemy-idle) ) (cond ((>= (vector-vector-distance (target-pos 0) (-> self collide-info trans)) (-> self enemy-info idle-distance)) (go-virtual nav-enemy-idle) ) ((nav-enemy-notice-player?) (go-virtual nav-enemy-notice) ) ) ) (dummy-58 self) (none) ) :code (behavior () (let ((gp-0 (nav-enemy-rnd-int-count 3))) (when (and (not (-> self patrol-hop-failed?)) (zero? gp-0)) (if (dummy-53 self) (go-virtual snow-bunny-patrol-hop) ) ) (set! (-> self patrol-hop-failed?) #f) (let ((gp-2 (min gp-0 (nav-enemy-rnd-int-count 3)))) (ja-channel-push! 1 30) (let ((s5-0 (-> self skel root-channel 0))) (joint-control-channel-group-eval! s5-0 (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) num-func-identity ) (set! (-> s5-0 frame-num) (rand-vu-float-range 0.0 (the float (+ (-> (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) data 0 length ) -1 ) ) ) ) ) (while #t (let ((s5-1 (-> *display* base-frame-counter))) (until (>= (- (-> *display* base-frame-counter) s5-1) (seconds 2.52)) (suspend) (let ((a0-6 (-> self skel root-channel 0))) (set! (-> a0-6 param 0) 1.0) (joint-control-channel-group-eval! a0-6 (the-as art-joint-anim #f) num-func-loop!) ) ) ) (cond ((zero? gp-2) (if (dummy-53 self) (go-virtual snow-bunny-patrol-hop) ) ) (else (+! gp-2 -1) ) ) ) ) ) (none) ) :post (the-as (function none :behavior snow-bunny) nav-enemy-simple-post) ) (defmethod dummy-51 snow-bunny ((obj snow-bunny) (arg0 vector) (arg1 vector)) (let ((s5-0 (new 'stack-no-clear 'vector))) (let* ((s4-0 (new 'stack-no-clear 'collide-tri-result)) (f0-0 (-> obj gnd-popup)) (f30-0 (+ f0-0 40960.0)) ) (set! (-> s5-0 quad) (-> arg0 quad)) (+! (-> s5-0 y) f0-0) (let ((f0-2 (fill-and-probe-using-y-probe *collide-cache* s5-0 f30-0 (collide-kind background) (-> obj collide-info process) s4-0 (new 'static 'pat-surface :noentity #x1) ) ) ) (if (or (< f0-2 0.0) (= (logand #b111000 (the-as int (-> s4-0 pat))) 8)) ;; yes this is bugged... again (return #f) ) (set! (-> s5-0 y) (- (-> s5-0 y) (* f0-2 f30-0))) ) ) (set! (-> arg1 quad) (-> s5-0 quad)) ) #t ) (defmethod dummy-53 snow-bunny ((obj snow-bunny)) (let* ((s4-0 (-> obj path curve num-cverts)) (s2-0 (nav-enemy-rnd-int-count s4-0)) (s5-0 (new 'stack-no-clear 'vector)) ) (dotimes (s3-0 s4-0) (eval-path-curve-div! (-> obj path) s5-0 (the float s2-0) 'interp) (let ((f30-0 (vector-vector-xz-distance s5-0 (-> obj collide-info trans)))) (when (>= f30-0 6144.0) (when (dummy-51 obj s5-0 s5-0) (set! (-> obj final-dest quad) (-> s5-0 quad)) (set! (-> obj halfway-dist) (* 0.5 f30-0)) (set! (-> obj base-hop-dist) (rand-vu-float-range 6144.0 22118.4)) (return #t) ) ) ) (set! s2-0 (mod (+ s2-0 1) s4-0)) ) ) #f ) (defmethod dummy-54 snow-bunny ((obj snow-bunny)) (local-vars (sv-48 (function float float))) (set! (-> obj using-jump-event?) #f) (let* ((s5-1 (vector-! (new 'stack-no-clear 'vector) (-> obj final-dest) (-> obj collide-info trans))) (f30-0 (vector-length s5-1)) (f1-0 (-> obj halfway-dist)) (f0-1 (- 1.0 (/ (fabs (- f30-0 f1-0)) (* 2.0 f1-0)))) ) (cond ((< f0-1 0.3) (set! f0-1 0.3) ) ((< 1.0 f0-1) (set! f0-1 1.0) ) ) (let ((f28-0 (* (-> obj base-hop-dist) f0-1))) (cond ((>= (+ 4096.0 f28-0) f30-0) (set! (-> obj nav target-pos quad) (-> obj final-dest quad)) ) (else (vector-rotate-around-y! s5-1 s5-1 16384.0) (vector-normalize! s5-1 (- f30-0 f28-0)) (let ((s4-0 (new 'stack-no-clear 'vector))) (let ((s3-0 vector+*!) (s2-0 s4-0) (s1-0 (-> obj final-dest)) (s0-0 s5-1) ) (set! sv-48 sin) (let ((a0-9 (rand-vu-float-range -16384.0 16384.0))) (s3-0 s2-0 s1-0 s0-0 (sv-48 a0-9)) ) ) (vector-! s5-1 s4-0 (-> obj collide-info trans)) (when (< f28-0 (vector-length s5-1)) (vector-normalize! s5-1 f28-0) (vector+! s4-0 (-> obj collide-info trans) s5-1) ) (set! (-> obj nav target-pos quad) (-> s4-0 quad)) ) ) ) ) ) (set! (-> obj got-jump-event?) #f) (dummy-11 (-> obj nav) (-> obj nav target-pos)) (cond ((-> obj got-jump-event?) (set! (-> obj nav target-pos quad) (-> obj jump-event-dest quad)) (set! (-> obj using-jump-event?) #t) ) (else (let ((s5-2 (-> obj nav travel))) (if (< (vector-length s5-2) 0.01) (return #f) ) (let ((a2-2 (-> obj nav target-pos))) (vector+! a2-2 (-> obj collide-info trans) s5-2) (if (not (dummy-51 obj a2-2 a2-2)) (return #f) ) ) ) ) ) #t ) (defstate snow-bunny-patrol-hop (snow-bunny) :virtual override :event snow-bunny-default-event-handler :enter (behavior () (set! (-> self state-time) (-> *display* base-frame-counter)) (when (not (dummy-54 self)) (set! (-> self patrol-hop-failed?) #t) (go-virtual snow-bunny-patrol-idle) ) (if (dummy-57 self) (go-virtual snow-bunny-defend) ) (set-jump-height-factor! self 0) (snow-bunny-initialize-jump (-> self nav target-pos)) (dummy-76 self #t) (set! (-> self rotate-speed) 728177.75) (set! (-> self turn-time) (seconds 0.1)) (none) ) :exit (behavior () (logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate enable-travel)) (logclear! (-> self collide-info nav-flags) (nav-flags navf1)) (none) ) :trans (behavior () (dummy-58 self) (none) ) :code (behavior () (snow-bunny-execute-jump) (if (-> self using-jump-event?) (set-current-poly! (-> self nav) (dummy-16 (-> self nav) (-> self collide-info trans))) ) (if (or (zero? (nav-enemy-rnd-int-count (-> self patrol-rand-distraction))) (>= 40.96 (vector-vector-distance (-> self final-dest) (-> self collide-info trans))) ) (go-virtual snow-bunny-patrol-idle) (go-virtual snow-bunny-patrol-hop) ) (none) ) :post (the-as (function none :behavior snow-bunny) nav-enemy-jump-post) ) (defstate nav-enemy-notice (snow-bunny) :virtual #t :event snow-bunny-default-event-handler :enter (behavior () (logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf2)) (nav-enemy-neck-control-look-at) (if (logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf1)) (go-virtual nav-enemy-chase) ) (logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf1)) (dummy-76 self #t) (set-vector! (-> self collide-info transv) 0.0 (nav-enemy-rnd-float-range 102400.0 131072.0) 0.0 1.0) (none) ) :exit (the-as (function none :behavior snow-bunny) #f) :trans (behavior () (dummy-58 self) (none) ) :code (behavior () (ja-channel-push! 1 22) (let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2))) (let ((gp-0 (-> self skel root-channel 0))) (set! (-> gp-0 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self nav-info notice-anim))) ) (set! (-> gp-0 param 0) (ja-aframe 8.0 0)) (set! (-> gp-0 param 1) f30-0) (set! (-> gp-0 frame-num) 0.0) (joint-control-channel-group! gp-0 (the-as art-joint-anim (-> self draw art-group data (-> self nav-info notice-anim))) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((gp-1 (-> self skel root-channel 0))) (set! (-> gp-1 param 0) (ja-aframe 8.0 0)) (set! (-> gp-1 param 1) f30-0) (joint-control-channel-group-eval! gp-1 (the-as art-joint-anim #f) num-func-seek!) ) ) (until (logtest? (-> self collide-info status) (cshape-moving-flags onsurf)) (let ((a0-11 (-> self skel root-channel 0))) (set! (-> a0-11 param 0) (the float (+ (-> a0-11 frame-group data 0 length) -1))) (set! (-> a0-11 param 1) f30-0) (joint-control-channel-group-eval! a0-11 (the-as art-joint-anim #f) num-func-seek!) ) (+! (-> self collide-info transv y) (* -546119.7 (-> *display* seconds-per-frame))) (integrate-for-enemy-with-move-to-ground! (-> self collide-info) (-> self collide-info transv) (collide-kind background) 12288.0 #f #f #f ) (when *target* (let ((gp-2 (new 'stack-no-clear 'vector))) (vector-! gp-2 (target-pos 0) (-> self collide-info trans)) (seek-toward-heading-vec! (-> self collide-info) gp-2 524288.0 (seconds 0.1)) ) ) (suspend) ) (ja-channel-push! 1 22) (let ((a0-18 (-> self skel root-channel 0))) (set! (-> a0-18 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self notice-land-anim)))) (set! (-> a0-18 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self notice-land-anim))) data 0 length) -1) ) ) (set! (-> a0-18 param 1) f30-0) (set! (-> a0-18 frame-num) 0.0) (joint-control-channel-group! a0-18 (the-as art-joint-anim (-> self draw art-group data (-> self notice-land-anim))) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((a0-19 (-> self skel root-channel 0))) (set! (-> a0-19 param 0) (the float (+ (-> a0-19 frame-group data 0 length) -1))) (set! (-> a0-19 param 1) f30-0) (joint-control-channel-group-eval! a0-19 (the-as art-joint-anim #f) num-func-seek!) ) ) ) (go-virtual nav-enemy-chase) (none) ) :post (the-as (function none :behavior snow-bunny) nav-enemy-simple-post) ) (defstate nav-enemy-chase (snow-bunny) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior snow-bunny) #f) :exit (the-as (function none :behavior snow-bunny) #f) :trans (the-as (function none :behavior snow-bunny) #f) :code (behavior () (go-virtual snow-bunny-chase-hop) (none) ) :post (the-as (function none :behavior snow-bunny) #f) ) (defmethod dummy-52 snow-bunny ((obj snow-bunny)) (local-vars (sv-48 (function float float))) (set! (-> obj using-jump-event?) #f) (if (not *target*) (return #f) ) (let ((s4-0 (-> obj final-dest))) (set! (-> s4-0 quad) (-> (target-pos 0) quad)) (if (not (dummy-51 obj s4-0 s4-0)) (return #f) ) (set! (-> obj base-hop-dist) (rand-vu-float-range 18022.4 22118.4)) (let* ((s5-2 (vector-! (new 'stack-no-clear 'vector) s4-0 (-> obj collide-info trans))) (f28-0 (vector-length s5-2)) (f30-0 (-> obj base-hop-dist)) ) (cond ((>= (+ 4096.0 f30-0) f28-0) (set! (-> obj nav target-pos quad) (-> s4-0 quad)) ) (else (vector-rotate-around-y! s5-2 s5-2 16384.0) (vector-normalize! s5-2 (- f28-0 f30-0)) (let ((s3-0 (new 'stack-no-clear 'vector))) (let ((s2-0 vector+*!) (s1-0 s3-0) (s0-0 s5-2) ) (set! sv-48 sin) (let ((a0-11 (rand-vu-float-range -16384.0 16384.0))) (s2-0 s1-0 s4-0 s0-0 (sv-48 a0-11)) ) ) (vector-! s5-2 s3-0 (-> obj collide-info trans)) (when (< f30-0 (vector-length s5-2)) (vector-normalize! s5-2 f30-0) (vector+! s3-0 (-> obj collide-info trans) s5-2) ) (set! (-> obj nav target-pos quad) (-> s3-0 quad)) ) ) ) ) ) (set! (-> obj got-jump-event?) #f) (dummy-11 (-> obj nav) (-> obj nav target-pos)) (cond ((-> obj got-jump-event?) (set! (-> obj nav target-pos quad) (-> obj jump-event-dest quad)) (set! (-> obj using-jump-event?) #t) ) (else (let ((s5-3 (-> obj nav travel))) (if (< (vector-length s5-3) 0.01) (return #f) ) (let ((a2-3 (-> obj nav target-pos))) (vector+! a2-3 (-> obj collide-info trans) s5-3) (if (not (dummy-51 obj a2-3 a2-3)) (return #f) ) ) ) ) ) #t ) (defstate snow-bunny-chase-hop (snow-bunny) :virtual override :event snow-bunny-default-event-handler :enter (behavior () (set! (-> self state-time) (-> *display* base-frame-counter)) (set! (-> self should-retreat?) #f) (if (or (not *target*) (logtest? (-> *target* state-flags) (state-flags sf07))) (go-virtual nav-enemy-patrol) ) (if (not (TODO-RENAME-46 self (-> self nav-info stop-chase-distance))) (go-virtual nav-enemy-patrol) ) (if (dummy-57 self) (go-virtual snow-bunny-defend) ) (when (not (dummy-52 self)) (logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf1)) (go-virtual nav-enemy-notice) ) (set-jump-height-factor! self 1) (snow-bunny-initialize-jump (-> self nav target-pos)) (dummy-76 self #t) (set! (-> self rotate-speed) 728177.75) (set! (-> self turn-time) (seconds 0.1)) (none) ) :exit (behavior () (logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate enable-travel)) (logclear! (-> self collide-info nav-flags) (nav-flags navf1)) (none) ) :trans (behavior () (if (dummy-57 self) (set! (-> self should-retreat?) #t) ) (dummy-58 self) (none) ) :code (behavior () (snow-bunny-execute-jump) (if (-> self using-jump-event?) (set-current-poly! (-> self nav) (dummy-16 (-> self nav) (-> self collide-info trans))) ) (if (-> self should-retreat?) (go-virtual snow-bunny-defend) ) (go-virtual snow-bunny-chase-hop) (none) ) :post (the-as (function none :behavior snow-bunny) nav-enemy-jump-post) ) (defstate snow-bunny-defend (snow-bunny) :virtual override :code (behavior () (if (= (-> self defense) 1) (go-virtual snow-bunny-retreat-hop) (go-virtual snow-bunny-lunge) ) (none) ) ) (deftype snow-bunny-retreat-work (structure) ((found-best basic :offset-assert 0) (using-jump-event? basic :offset-assert 4) (best-travel-dist float :offset-assert 8) (best-dest vector :inline :offset-assert 16) (away-vec vector :inline :offset-assert 32) ) :method-count-assert 9 :size-assert #x30 :flag-assert #x900000030 ) (defmethod dummy-55 snow-bunny ((obj snow-bunny)) (set! (-> obj using-jump-event?) #f) (if (not *target*) (return #f) ) (let ((s5-0 (new 'stack-no-clear 'snow-bunny-retreat-work))) (set! (-> s5-0 found-best) #f) (let ((s4-0 (-> obj nav))) (TODO-RENAME-27 s4-0) (TODO-RENAME-28 s4-0 (collide-kind background cak-1 cak-2 cak-3 target water powerup crate enemy wall-object projectile ground-object target-attack mother-spider cak-14 blue-eco-suck unknown-16 unknown-17 unknown-18 unknown-19 unknown-20 unknown-21 unknown-22 unknown-23 unknown-24 unknown-25 unknown-26 unknown-27 unknown-28 unknown-29 unknown-30 unknown-31 unknown-32 unknown-33 unknown-34 unknown-35 unknown-36 unknown-37 unknown-38 unknown-39 unknown-40 unknown-41 unknown-42 unknown-43 unknown-44 unknown-45 unknown-46 unknown-47 unknown-48 unknown-49 unknown-50 unknown-51 unknown-52 unknown-53 unknown-54 unknown-55 unknown-56 unknown-57 unknown-58 unknown-59 unknown-60 unknown-61 unknown-62 unknown-63 ) ) ) (let ((s4-1 (target-pos 0))) (vector-! (-> s5-0 away-vec) (-> obj collide-info trans) s4-1) (set! (-> s5-0 away-vec y) 0.0) (vector-normalize! (-> s5-0 away-vec) 86016.0) (let* ((s3-0 (quaternion-y-angle (-> *target* control quat))) (a0-9 (atan (-> s5-0 away-vec x) (-> s5-0 away-vec z))) (s3-1 (deg- a0-9 s3-0)) ) (dotimes (s2-0 2) (cond ((zero? s2-0) (let ((f30-0 0.0)) (if (< (fabs s3-1) 16384.0) (set! f30-0 (if (>= s3-1 0.0) 4551.1113 -4551.1113 ) ) ) (let ((f0-7 (+ f30-0 (rand-vu-float-range -6371.5557 6371.5557))) (s1-0 (new 'stack-no-clear 'vector)) ) (vector-rotate-around-y! s1-0 (-> s5-0 away-vec) f0-7) (vector+! (-> obj final-dest) s4-1 s1-0) ) ) ) ((= s2-0 1) (let* ((f30-1 32768.0) (f0-10 (if (>= s3-1 0.0) (- f30-1 (rand-vu-float-range 10012.444 15473.777)) (+ f30-1 (rand-vu-float-range 10012.444 15473.777)) ) ) (s1-1 (new 'stack-no-clear 'vector)) ) (vector-rotate-around-y! s1-1 (-> s5-0 away-vec) f0-10) (vector+! (-> obj final-dest) s4-1 s1-1) ) ) ) (let* ((s1-3 (vector-! (new 'stack-no-clear 'vector) (-> obj final-dest) (-> obj collide-info trans))) (f0-12 (vector-length s1-3)) ) (let ((f1-4 (* 0.000011625744 f0-12))) (cond ((< 1.0 f1-4) (set! f1-4 1.0) ) ((< f1-4 0.4) (set! f1-4 0.4) ) ) (set! (-> obj base-hop-dist) (+ 16384.0 (* 20480.0 f1-4))) ) (when (< (-> obj base-hop-dist) f0-12) (vector-normalize! s1-3 (-> obj base-hop-dist)) (vector+! (-> obj final-dest) (-> obj collide-info trans) s1-3) ) ) (set! (-> obj nav target-pos quad) (-> obj final-dest quad)) (set! (-> obj got-jump-event?) #f) (dummy-13 (-> obj nav) (-> obj nav target-pos) (-> obj nav old-travel)) (when (< (vector-xz-length (-> obj nav travel)) 204.8) (let ((s1-4 (new 'stack-no-clear 'nav-gap-info))) (when (TODO-RENAME-12 (-> obj nav) s1-4) (set! (-> obj got-jump-event?) #t) (set! (-> obj jump-event-dest quad) (-> s1-4 dest quad)) ) ) ) (cond ((-> obj got-jump-event?) (when (zero? s2-0) (set! (-> obj nav target-pos quad) (-> obj jump-event-dest quad)) (set! (-> obj using-jump-event?) #t) (return #t) ) ) (else (let* ((s0-0 (-> obj nav travel)) (f30-2 (vector-length s0-0)) ) (when (>= f30-2 409.6) (let ((s1-5 (-> obj nav target-pos))) (vector+! s1-5 (-> obj collide-info trans) s0-0) (when (dummy-51 obj s1-5 s1-5) (if (>= f30-2 (+ -409.6 (-> obj base-hop-dist))) (return #t) ) (when (or (not (-> s5-0 found-best)) (< (-> s5-0 best-travel-dist) f30-2)) (set! (-> s5-0 found-best) #t) (set! (-> s5-0 best-travel-dist) f30-2) (set! (-> s5-0 best-dest quad) (-> s1-5 quad)) ) ) ) ) ) ) ) ) ) ) (when (-> s5-0 found-best) (set! (-> obj nav target-pos quad) (-> s5-0 best-dest quad)) (vector-! (-> obj nav travel) (-> s5-0 best-dest) (-> obj collide-info trans)) (return #t) ) ) #f ) (defstate snow-bunny-retreat-hop (snow-bunny) :virtual override :event snow-bunny-default-event-handler :enter (behavior () (set! (-> self state-time) (-> *display* base-frame-counter)) (if (not *target*) (go-virtual nav-enemy-patrol) ) (let ((v1-8 (>= 73728.0 (vector-vector-xz-distance (target-pos 0) (-> self collide-info trans))))) (when (or (-> self should-retreat?) (and v1-8 (logtest? (-> *target* state-flags) (state-flags sf01)))) (set! (-> self retreat-timeout-time) (+ (-> *display* base-frame-counter) (the int (* 300.0 (-> self retreat-timeout)))) ) (set! (-> self should-retreat?) #f) ) (when (or (>= (-> *display* base-frame-counter) (-> self retreat-timeout-time)) (not v1-8)) (if (or (not *target*) (logtest? (-> *target* state-flags) (state-flags sf07)) (not (TODO-RENAME-46 self (-> self nav-info stop-chase-distance))) ) (go-virtual nav-enemy-patrol) (go-virtual snow-bunny-chase-hop) ) ) ) (when (not (dummy-55 self)) (set-vector! (-> self nav travel) 0.0 0.0 0.0 1.0) (set! (-> self nav target-pos quad) (-> self collide-info trans quad)) ) (set-jump-height-factor! self 2) (snow-bunny-initialize-jump (-> self nav target-pos)) (dummy-76 self #t) (set! (-> self rotate-speed) 728177.75) (set! (-> self turn-time) (seconds 0.1)) (none) ) :exit (behavior () (logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate enable-travel)) (logclear! (-> self collide-info nav-flags) (nav-flags navf1)) (none) ) :trans (behavior () (dummy-58 self) (none) ) :code (behavior () (snow-bunny-execute-jump) (if (-> self using-jump-event?) (set-current-poly! (-> self nav) (dummy-16 (-> self nav) (-> self collide-info trans))) ) (go-virtual snow-bunny-retreat-hop) (none) ) :post (the-as (function none :behavior snow-bunny) nav-enemy-jump-post) ) (defstate snow-bunny-lunge (snow-bunny) :virtual override :event snow-bunny-default-event-handler :enter (behavior () (set! (-> self state-time) (-> *display* base-frame-counter)) (dummy-76 self #f) (none) ) :trans (behavior () (if (not *target*) (go-virtual nav-enemy-patrol) ) (dummy-58 self) (let ((f0-0 (vector-vector-xz-distance (target-pos 0) (-> self collide-info trans)))) (if (< 73728.0 f0-0) (go-virtual snow-bunny-chase-hop) ) ) (if (not (logtest? (-> *target* state-flags) (state-flags sf01))) (go-virtual snow-bunny-chase-hop) ) (if (and (logtest? (-> *target* state-flags) (state-flags sf01)) (not (TODO-RENAME-46 self (-> self nav-info notice-distance))) ) (go-virtual snow-bunny-retreat-hop) ) (none) ) :code (behavior () (ja-channel-push! 1 22) (while #t (let ((a0-1 (-> self skel root-channel 0))) (set! (-> a0-1 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) ) (set! (-> a0-1 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) data 0 length) -1) ) ) (set! (-> a0-1 param 1) 1.0) (set! (-> a0-1 frame-num) 0.0) (joint-control-channel-group! a0-1 (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((a0-2 (-> self skel root-channel 0))) (set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1))) (set! (-> a0-2 param 1) 1.0) (joint-control-channel-group-eval! a0-2 (the-as art-joint-anim #f) num-func-seek!) ) ) ) (none) ) :post (the-as (function none :behavior snow-bunny) nav-enemy-simple-post) ) (defstate snow-bunny-attack (snow-bunny) :virtual override :event snow-bunny-default-event-handler :enter (behavior () (set! (-> self state-time) (-> *display* base-frame-counter)) (set-vector! (-> self collide-info transv) 0.0 0.0 0.0 1.0) (dummy-76 self #t) (none) ) :trans (behavior () (when *target* (let ((gp-0 (new 'stack-no-clear 'vector))) (vector-! gp-0 (target-pos 0) (-> self collide-info trans)) (seek-toward-heading-vec! (-> self collide-info) gp-0 524288.0 (seconds 0.1)) ) ) (+! (-> self collide-info transv y) (* -546119.7 (-> *display* seconds-per-frame))) (integrate-for-enemy-with-move-to-ground! (-> self collide-info) (-> self collide-info transv) (collide-kind background) 8192.0 #f #f #f ) (none) ) :code (behavior () (ja-channel-push! 1 22) (let ((a0-1 (-> self skel root-channel 0))) (set! (-> a0-1 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self attack-anim)))) (set! (-> a0-1 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self attack-anim))) data 0 length) -1) ) ) (set! (-> a0-1 param 1) 1.0) (set! (-> a0-1 frame-num) 0.0) (joint-control-channel-group! a0-1 (the-as art-joint-anim (-> self draw art-group data (-> self attack-anim))) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((a0-2 (-> self skel root-channel 0))) (set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1))) (set! (-> a0-2 param 1) 1.0) (joint-control-channel-group-eval! a0-2 (the-as art-joint-anim #f) num-func-seek!) ) ) (until (logtest? (-> self collide-info status) (cshape-moving-flags onsurf)) (suspend) ) (go-virtual snow-bunny-retreat-hop) (none) ) :post (the-as (function none :behavior snow-bunny) nav-enemy-simple-post) )