#pragma once #include "isocommon.h" #include "common/common_types.h" #include "game/overlord/common/isocommon.h" namespace jak1 { void iso_queue_init_globals(); void InitBuffers(); IsoBufferHeader* AllocateBuffer(uint32_t size); void FreeBuffer(IsoBufferHeader* buffer); u32 QueueMessage(IsoMessage* cmd, int32_t priority, const char* name); void UnqueueMessage(IsoMessage* cmd); IsoMessage* GetMessage(); void ProcessMessageData(); void ReturnMessage(IsoMessage* cmd); IsoBufferHeader* TryAllocateBuffer(uint32_t size); VagCommand* GetVAGCommand(); void FreeVAGCommand(VagCommand* cmd); void ReleaseMessage(IsoMessage* cmd); } // namespace jak1