# Top Level CMakeLists.txt cmake_minimum_required(VERSION 3.10) set(CMAKE_CXX_STANDARD 17) project(jak) include(CTest) # Include third-party modules set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/third-party/cmake/modules/) # Default to Release mode if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Release") endif() # Potentially statically build the project option(STATICALLY_LINK "Build for release purposes (statically link everything)" OFF) message(STATUS "Statically Link? ${STATICALLY_LINK}") if(STATICALLY_LINK) set(BUILD_SHARED_LIBS OFF) else() set(BUILD_SHARED_LIBS ON) endif() # Setup compiler flags # TODO - consider moving most of the configuration into presets # - https://cmake.org/cmake/help/latest/manual/cmake-presets.7.html # - requires atleast CMake 3.19 if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang") message(STATUS "Clang Detected - Setting Defaults") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} \ -fcxx-exceptions \ -fexceptions \ -fdiagnostics-color=always \ -std=c++17 \ -mavx \ -Wall \ -Wno-c++11-narrowing \ -Wno-c++98-compat \ -O3 \ -D_CRT_SECURE_NO_WARNINGS") # Increase stack size for windows, who's default is too low if(WIN32) # Increase the reserved stack size for all threads to 16MB # Note: this is only _reserved_ memory, not necessarily _committed_ memory # TODO - test with add_link_options instead set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${LDFLAGS} -Xlinker /STACK:16000000") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb -g -Wextra") endif() # additional c++ and linker flags for release mode for our projects if(CMAKE_BUILD_TYPE MATCHES "Release" OR CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3") endif() if(CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo") # TODO - test with add_link_options instead set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${LDFLAGS} -Xlinker /debug") endif() # Fuzzing if(NOT STATICALLY_LINK AND ASAN_BUILD) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -O1") message(STATUS "Doing ASAN build") endif() # Warnings set(THIRDPARTY_IGNORED_WARNINGS "-Wno-everything") elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU") message(STATUS "GCC detected - Setting Defaults") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} \ -Wall \ -Winit-self \ -ggdb \ -Wextra \ -Wno-cast-align \ -Wcast-qual \ -Wdisabled-optimization \ -Wformat \ -Wextra \ -Wmissing-include-dirs \ -Woverloaded-virtual \ -Wredundant-decls \ -Wshadow \ -Wsign-promo \ -fdiagnostics-color=always \ -mavx") # additional c++ flags for release mode for our projects if(CMAKE_BUILD_TYPE MATCHES "Release") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3") endif() set(THIRDPARTY_IGNORED_WARNINGS "-w") elseif(CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang") message(STATUS "AppleClang detected - Setting Defaults") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} \ -march=native \ -Wall \ -Winit-self \ -ggdb \ -Wextra \ -Wno-cast-align \ -Wcast-qual \ -Wdisabled-optimization \ -Wformat \ -Wextra \ -Wmissing-include-dirs \ -Woverloaded-virtual \ -Wredundant-decls \ -Wshadow \ -Wsign-promo \ -O3 \ -fdiagnostics-color=always" ) # additional c++ flags for release mode for our projects if(CMAKE_BUILD_TYPE MATCHES "Release") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3") endif() set(THIRDPARTY_IGNORED_WARNINGS "-w") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-stack_size -Wl,0x20000000") elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") message(STATUS "MSVC detected - Setting Defaults") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc /utf-8 /arch:AVX") # Increase stack size for windows, who's default is too low # Increase the reserved stack size for all threads to 16MB set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /STACK:16000000,16384") # additional c++ and linker flags for specific build types if(CMAKE_BUILD_TYPE MATCHES "Release" OR CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /O2 /Ob2") endif() if(CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DEBUG") endif() set(THIRDPARTY_IGNORED_WARNINGS "/w") else() message(FATAL_ERROR "Unknown Compiler '${CMAKE_CXX_COMPILER_ID}', get out!") endif() # Platform Specific Settings if(WIN32) set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) endif() # Code Coverage option(CODE_COVERAGE "Enable Code Coverage Compiler Flags" OFF) if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CODE_COVERAGE) include(CodeCoverage) append_coverage_compiler_flags() message(STATUS "Code Coverage build is enabled!") endif() # Dependencies and Libraries # includes relative to top level jak-project folder include_directories(./) # build templating engine library set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${THIRDPARTY_IGNORED_WARNINGS} ") include_directories(SYSTEM third-party/inja) # build repl library add_subdirectory(third-party/replxx EXCLUDE_FROM_ALL) # SQLite - Jak 2/3's built in editor add_definitions(-DHAVE_USLEEP=1) add_definitions(-DSQLITE_THREADSAFE=1) add_definitions(-DSQLITE_ENABLE_RTREE) include_directories(third-party/SQLiteCpp/include) add_subdirectory(third-party/SQLiteCpp) string(REPLACE " ${THIRDPARTY_IGNORED_WARNINGS} " "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") # build common library add_subdirectory(common) # build decompiler add_subdirectory(decompiler) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${THIRDPARTY_IGNORED_WARNINGS} ") add_subdirectory(third-party/cubeb EXCLUDE_FROM_ALL) # build LSP add_subdirectory(lsp) # build libco add_subdirectory(third-party/libco) # build glfw library add_subdirectory(third-party/glfw EXCLUDE_FROM_ALL) add_subdirectory(third-party/zstd EXCLUDE_FROM_ALL) # build imgui include_directories(third-party/glad/include) include_directories(third-party/glfw/include) add_subdirectory(third-party/imgui EXCLUDE_FROM_ALL) string(REPLACE " ${THIRDPARTY_IGNORED_WARNINGS} " "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") # build the game code in C++ add_subdirectory(game) # build the compiler add_subdirectory(goalc) # build standalone tools add_subdirectory(tools) # build the gtest libraries if(WIN32) set(gtest_force_shared_crt ON CACHE BOOL "" FORCE) endif() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${THIRDPARTY_IGNORED_WARNINGS} ") add_subdirectory(third-party/googletest EXCLUDE_FROM_ALL) include(GoogleTest) string(REPLACE " ${THIRDPARTY_IGNORED_WARNINGS} " "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") # build tests include(test/CMakeLists.txt) # build lzokay library set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${THIRDPARTY_IGNORED_WARNINGS} ") add_subdirectory(third-party/lzokay EXCLUDE_FROM_ALL) # build format library add_subdirectory(third-party/fmt EXCLUDE_FROM_ALL) add_subdirectory(third-party/stb_image EXCLUDE_FROM_ALL) add_subdirectory(third-party/tiny_gltf EXCLUDE_FROM_ALL) add_subdirectory(third-party/xdelta3 EXCLUDE_FROM_ALL) # discord rich presence include_directories(third-party/discord-rpc/include) add_subdirectory(third-party/discord-rpc EXCLUDE_FROM_ALL) # build zydis third party library for disassembling x86 # TODO - Once under CMake 3.13's policy CMP0077, override with `set()` instead option(ZYDIS_BUILD_TOOLS "Zydis: Build tools" OFF) option(ZYDIS_BUILD_EXAMPLES "Zydis: Build examples" OFF) if(STATICALLY_LINK) message(STATUS "Statically linking zydis") option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" OFF) else() message(STATUS "dynamically linking zydis") option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" ON) endif() add_subdirectory(third-party/zydis EXCLUDE_FROM_ALL) # windows memory management lib if(WIN32) add_subdirectory(third-party/mman) endif() string(REPLACE " ${THIRDPARTY_IGNORED_WARNINGS} " "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")