;;-*-Lisp-*- (in-package goal) ;; name: sharkey.gc ;; name in dgo: sharkey ;; dgos: GAME, COMMON, L1 ;; DECOMP BEGINS (defpartgroup group-sharkey-splash :id 106 :duration (seconds 0.4) :linger-duration (seconds 2.6) :flags (use-local-clock) :bounds (static-bspherem 0 -12 0 14) :parts ((sp-item 124 :flags (is-3d) :period (seconds 3) :length (seconds 0.21)) (sp-item 125 :period (seconds 3) :length (seconds 0.05)) (sp-item 126 :flags (is-3d) :period (seconds 3) :length (seconds 0.05)) (sp-item 127 :flags (is-3d) :period (seconds 3) :length (seconds 0.05)) (sp-item 128 :period (seconds 3) :length (seconds 0.035) :binding 129) (sp-item 129 :flags (start-dead) :period (seconds 3) :length (seconds 0.4)) (sp-item 129 :flags (start-dead) :period (seconds 3) :length (seconds 0.4)) (sp-item 129 :flags (start-dead) :period (seconds 3) :length (seconds 0.4)) (sp-item 129 :flags (start-dead) :period (seconds 3) :length (seconds 0.4)) (sp-item 129 :flags (start-dead) :period (seconds 3) :length (seconds 0.4)) (sp-item 129 :flags (start-dead) :period (seconds 3) :length (seconds 0.4)) (sp-item 129 :flags (start-dead) :period (seconds 3) :length (seconds 0.4)) (sp-item 129 :flags (start-dead) :period (seconds 3) :length (seconds 0.4)) (sp-item 129 :flags (start-dead) :period (seconds 3) :length (seconds 0.4)) (sp-item 129 :flags (start-dead) :period (seconds 3) :length (seconds 0.4)) (sp-item 129 :flags (start-dead) :period (seconds 3) :length (seconds 0.4)) ) ) (deftype sharkey (nav-enemy) ((dir vector :inline) (spawn-point vector :inline) (scale float) (anim-speed float) (y-max meters) (y-min meters) (attack-time float) (player-water-time time-frame) (player-in-water basic) (last-y float) (spawn-distance meters) (chase-speed meters) (y-speed meters) (sound-id sound-id) (enable-patrol basic) ) ) (defskelgroup *sharkey-sg* sharkey sharkey-lod0-jg sharkey-idle-ja ((sharkey-lod0-mg (meters 999999))) :bounds (static-spherem 0 0 0 6) ) (defmethod touch-handler ((this sharkey) (arg0 process) (arg1 event-message-block)) #t ) (defmethod attack-handler ((this sharkey) (arg0 process) (arg1 event-message-block)) #t ) nav-enemy-default-event-handler (defmethod run-logic? ((this sharkey)) (or (not (logtest? (-> this mask) (process-mask actor-pause))) (or (>= (+ (-> *ACTOR-bank* pause-dist) (-> this collide-info pause-adjust-distance)) (vector-vector-distance (-> this collide-info trans) (math-camera-pos)) ) (and (nonzero? (-> this skel)) (!= (-> this skel root-channel 0) (-> this skel channel))) (and (nonzero? (-> this draw)) (logtest? (-> this draw status) (draw-status no-skeleton-update))) ) ) ) (defmethod nav-enemy-method-40 ((this sharkey)) (nav-control-method-11 (-> this nav) (-> this nav target-pos)) (let* ((f0-0 (vector-vector-xz-distance (-> this collide-info trans) (-> this nav target-pos))) (f30-0 (/ (- (fmin (-> this y-max) (-> this nav target-pos y)) (-> this collide-info trans y)) f0-0)) ) (set! (-> this nav travel y) (* 4.0 (vector-length (-> this nav travel)) f30-0)) ) 0 (none) ) (defmethod nav-enemy-method-37 ((this sharkey)) (let ((s5-0 (new 'stack-no-clear 'vector))) (when (< 8192.0 (vector-length (-> this nav travel))) (vector-normalize-copy! s5-0 (-> this nav travel) 1.0) (vector-deg-seek (-> this dir) (-> this dir) s5-0 (* 65536.0 (seconds-per-frame))) (vector-normalize! (-> this dir) 1.0) (forward-up->quaternion (-> this collide-info quat) (-> this dir) *up-vector*) ) ) 0 (none) ) (defmethod nav-enemy-method-41 ((this sharkey)) (let* ((f0-1 (- (-> this target-speed) (-> this momentum-speed))) (f1-3 (fmin (* (-> this acceleration) (seconds-per-frame)) (fabs f0-1))) ) (if (< f0-1 0.0) (set! (-> this momentum-speed) (- (-> this momentum-speed) f1-3)) (+! (-> this momentum-speed) f1-3) ) ) (let ((f0-9 (fmin (* (-> this speed-scale) (-> this momentum-speed)) (* (vector-length (-> this nav travel)) (-> *display* frames-per-second)) ) ) ) (vector-normalize-copy! (-> this collide-info transv) (-> this nav travel) f0-9) ) 0 (none) ) (defmethod common-post ((this sharkey)) (let ((f30-0 (-> this water height)) (s5-0 (new 'stack-no-clear 'vector)) ) (let* ((f3-0 (- -36864.0 (-> this collide-info trans y))) (f0-2 (fmax 0.0 (fmin 1.0 (- 1.0 (* 0.00008138021 f3-0))))) ) (set-vector! (-> this draw color-mult) f0-2 f0-2 f0-2 1.0) ) (water-control-method-10 (-> this water)) (let ((f28-0 (-> this collide-info trans y))) (when (or (and (< f30-0 f28-0) (>= f30-0 (-> this last-y))) (and (>= f30-0 f28-0) (< f30-0 (-> this last-y)))) (set! (-> s5-0 quad) (-> this collide-info trans quad)) (set! (-> s5-0 y) f30-0) (create-splash (-> this water) 1.0 s5-0 1 (-> this collide-info transv)) ) (set! (-> this last-y) f28-0) ) ) (call-parent-method this) 0 (none) ) (defbehavior sharkey-notice-player? sharkey () (if *target* (and (< (- (-> *target* control trans y) (-> self y-max)) 0.0) (let ((gp-0 'racer)) (!= gp-0 (send-event *target* 'query 'mode)) ) (nav-enemy-test-point-near-nav-mesh? (-> *target* control shadow-pos)) ) ) ) (defun sharkey-get-player-position ((arg0 vector)) (set! (-> arg0 quad) (-> (target-pos 5) quad)) 0 (none) ) (defbehavior sharkey-reset-position sharkey () (set! (-> self collide-info trans quad) (-> self entity extra trans quad)) 0 (none) ) (defbehavior sharkey-move-to-attack-position sharkey () (let ((s5-0 (new 'stack-no-clear 'vector)) (s3-0 (new 'stack-no-clear 'vector)) (gp-0 (new 'stack-no-clear 'vector)) ) (let ((s4-0 (-> *target* control trans))) (let ((f30-0 4096000.0)) (set! (-> s3-0 quad) (-> self entity extra trans quad)) (set! (-> s5-0 quad) (-> self collide-info trans quad)) (dotimes (s2-0 (-> self path curve num-cverts)) (eval-path-curve-div! (-> self path) s3-0 (the float s2-0) 'interp) (let ((f0-2 (vector-vector-xz-distance s4-0 s3-0))) (when (< f0-2 f30-0) (set! f30-0 f0-2) (set! (-> s5-0 quad) (-> s3-0 quad)) ) ) ) ) (vector-! (-> self dir) s4-0 s5-0) (vector-normalize! (-> self dir) 1.0) (vector+*! gp-0 s4-0 (-> self dir) (- (-> self spawn-distance))) ) (project-onto-nav-mesh (-> self nav) gp-0 gp-0) (set! (-> gp-0 y) (-> self y-min)) (set! (-> self spawn-point quad) (-> gp-0 quad)) ) (set! (-> self collide-info trans quad) (-> self spawn-point quad)) (forward-up->quaternion (-> self collide-info quat) (-> self dir) *up-vector*) (set! (-> self momentum-speed) 0.0) ) (defstate nav-enemy-idle (sharkey) :virtual #t :event nav-enemy-default-event-handler :enter (behavior () (set-time! (-> self state-time)) (logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf0)) ) :exit (behavior () (logclear! (-> self draw status) (draw-status hidden)) ) :trans (behavior () (cond ((-> self enable-patrol) (if (and (and *target* (>= (-> self enemy-info idle-distance) (vector-vector-distance (-> self collide-info trans) (-> *target* control trans)) ) ) (time-elapsed? (-> self state-time) (-> self state-timeout)) ) (go-virtual nav-enemy-patrol) ) ) ((sharkey-notice-player?) (when (not (logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf0))) (logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf0)) (set-time! (-> self notice-time)) ) (let ((a0-4 (nav-control-method-16 (-> self nav) (-> *target* control trans)))) (when (or (and a0-4 (logtest? (-> a0-4 pat) 2)) (and (logtest? (-> self draw status) (draw-status hidden)) (time-elapsed? (-> self notice-time) (-> self reaction-time)) ) ) (sharkey-move-to-attack-position) (set! (-> self player-in-water) #t) (go-virtual nav-enemy-chase) ) ) ) (else (if (time-elapsed? (-> self notice-time) (seconds 10)) (logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf0)) ) ) ) ) :code (behavior () (ja-channel-push! 1 (seconds 0.075)) (ja :group! (-> self draw art-group data (-> self nav-info idle-anim))) (ja :num-func num-func-identity :frame-num 0.0) (until (= (-> self collide-info trans y) (-> self y-min)) (ja :num! (loop! (-> self anim-speed))) (seek! (-> self anim-speed) 1.0 0.05) (seek! (-> self collide-info trans y) (-> self y-min) (* (-> self y-speed) (seconds-per-frame))) (water-control-method-10 (-> self water)) (ja-post) (suspend) ) (logior! (-> self draw status) (draw-status hidden)) (anim-loop) ) :post #f ) (defstate nav-enemy-patrol (sharkey) :virtual #t :event nav-enemy-default-event-handler :trans (behavior () (if (sharkey-notice-player?) (go-virtual nav-enemy-chase) ) ) :code (behavior () (ja-channel-push! 1 (seconds 0.075)) (set! (-> self nav target-pos quad) (-> self spawn-point quad)) (loop (ja-no-eval :group! (-> self draw art-group data (-> self nav-info walk-anim)) :num! (seek! max (-> self anim-speed)) :frame-num 0.0 ) (until (ja-done? 0) (seek! (-> self anim-speed) 1.0 0.05) (cond ((-> self enable-patrol) (seek! (-> self collide-info trans y) (-> self y-max) (* (-> self y-speed) (seconds-per-frame))) ) (else (if (< (- (-> self collide-info trans y) (-> self y-min)) 409.6) (go-virtual nav-enemy-idle) ) ) ) (suspend) (ja :num! (seek! max (-> self anim-speed))) ) ) ) :post (behavior () (nav-enemy-travel-post) ) ) (defstate nav-enemy-notice (sharkey) :virtual #t :event nav-enemy-default-event-handler :enter (behavior () (go-virtual nav-enemy-chase) ) :code (behavior () (go-virtual nav-enemy-chase) ) ) (defbehavior sharkey-follow-trajectory sharkey ((arg0 float)) (let ((gp-0 (-> self jump-trajectory))) (eval-position! gp-0 arg0 (-> self collide-info trans)) (eval-velocity! gp-0 arg0 (-> self collide-info transv)) ) (vector-normalize-copy! (-> self dir) (-> self collide-info transv) 1.0) (forward-up->quaternion (-> self collide-info quat) (-> self dir) *up-vector*) ) (defstate nav-enemy-attack (sharkey) :virtual #t :event nav-enemy-default-event-handler :code (behavior () (let ((gp-0 (new 'stack-no-clear 'vector)) (s5-0 (new 'stack-no-clear 'vector)) ) (current-time) (sound-play "bigshark-bite") (set-time! (-> self state-time)) (set! (-> gp-0 quad) (-> self collide-info trans quad)) (ja-channel-push! 1 (seconds 0.1)) (ja-no-eval :group! sharkey-chomp-ja :num! (seek! (ja-aframe 3.0 0) 2.0) :frame-num 0.0) (until (ja-done? 0) (sharkey-get-player-position s5-0) (setup-from-to-duration! (-> self jump-trajectory) gp-0 s5-0 3.0 -291.27112) (set! (-> self attack-time) (ja-aframe-num 0)) (sharkey-follow-trajectory (-> self attack-time)) (suspend) (ja :num! (seek! (ja-aframe 3.0 0) 2.0)) ) ) (when (send-event *target* 'attack-invinc #f (static-attack-info ((mode 'sharkey)))) (logclear! (-> self mask) (process-mask enemy)) (vector-float*! (-> self collide-info transv) (-> self collide-info transv) 8.0) (set-time! (-> self state-time)) (let ((f30-0 -409600.0) (f28-0 (-> self collide-info transv y)) (f26-0 (-> self collide-info trans y)) ) (until (time-elapsed? (-> self state-time) (seconds 3)) (ja-no-eval :group! sharkey-chomp-ja :num! (seek!) :frame-num (ja-aframe 3.0 0)) (until (ja-done? 0) (+! f28-0 (* f30-0 (seconds-per-frame))) (+! f26-0 (* f28-0 (seconds-per-frame))) (set! (-> self collide-info transv y) f28-0) (when (< (-> self collide-info trans y) (-> self water height)) (set! f28-0 (* 0.9 f28-0)) (vector-float*! (-> self collide-info transv) (-> self collide-info transv) 0.9) ) (vector-normalize-copy! (-> self dir) (-> self collide-info transv) 1.0) (forward-up->quaternion (-> self collide-info quat) (-> self dir) *up-vector*) (integrate-for-enemy-with-move-to-ground! (-> self collide-info) (-> self collide-info transv) (collide-kind background) 8192.0 #t #f #f ) (set! (-> self collide-info trans y) f26-0) (suspend) (ja :num! (seek!)) ) ) ) (send-event *target* 'end-mode) (logior! (-> self mask) (process-mask enemy)) ) (sharkey-reset-position) (logior! (-> self draw status) (draw-status hidden)) (go-virtual nav-enemy-idle) ) :post (behavior () (nav-enemy-simple-post) ) ) (defstate nav-enemy-chase (sharkey) :virtual #t :event nav-enemy-default-event-handler :exit (behavior () (sound-stop (-> self sound-id)) ) :trans (behavior () (if (not *target*) (go-virtual nav-enemy-patrol) ) (let ((gp-0 (-> *target* control trans))) (let ((s5-0 (nav-enemy-test-point-near-nav-mesh? (-> *target* control shadow-pos))) (s4-0 'racer) (a1-0 (new 'stack-no-clear 'event-message-block)) ) (set! (-> a1-0 from) self) (set! (-> a1-0 num-params) 1) (set! (-> a1-0 message) 'query) (set! (-> a1-0 param 0) (the-as uint 'mode)) (if (or (= s4-0 (send-event-function *target* a1-0)) (not s5-0)) (go-virtual nav-enemy-patrol) ) ) (when (logtest? (-> *target* control status) (cshape-moving-flags onground)) (set! (-> self player-in-water) (logtest? (-> *target* control status) (cshape-moving-flags on-water))) (if (-> self player-in-water) (set-time! (-> self player-water-time)) ) ) (if (and *target* (>= 8192.0 (vector-vector-distance (-> self collide-info trans) (-> *target* control trans)))) (go-virtual nav-enemy-attack) ) (cond ((-> self player-in-water) (set-time! (-> self free-time)) (if (and (< (fabs (- (-> gp-0 y) (-> self collide-info trans y))) 40960.0) (< (vector-vector-xz-distance gp-0 (-> self collide-info trans)) 24576.0) ) (go-virtual nav-enemy-attack) ) ) (else (if (time-elapsed? (-> self free-time) (seconds 3)) (go-virtual nav-enemy-patrol) ) ) ) ) (let ((a0-10 (-> self nav target-poly))) (if (and a0-10 (logtest? (-> a0-10 pat) 2)) (set! (-> self target-speed) (* 2.0 (-> self chase-speed))) (set! (-> self target-speed) (-> self chase-speed)) ) ) ) :code (behavior () (set-time! (-> self player-water-time)) (ja-channel-push! 1 (seconds 0.17)) (sound-play "bigshark-idle") (loop (ja-no-eval :group! (-> self draw art-group data (-> self nav-info run-anim)) :num! (seek! max (-> self anim-speed)) :frame-num 0.0 ) (until (ja-done? 0) (seek! (-> self anim-speed) 1.0 (* 3.0 (seconds-per-frame))) (suspend) (ja :num! (seek! max (-> self anim-speed))) ) ) ) :post (behavior () (sharkey-get-player-position (-> self nav target-pos)) (nav-enemy-travel-post) (let* ((f3-0 (vector-vector-distance (-> self collide-info trans) (-> self nav target-pos))) (f1-2 (fmax 0.0 (fmin 1.0 (- 1.0 (/ (+ -24576.0 f3-0) (+ -24576.0 (-> self spawn-distance))))))) (f0-2 (+ 0.5 (* 1.5 f1-2))) ) (sound-play "bigshark-alert" :id (-> self sound-id) :pitch f0-2 :position (the-as symbol (-> self collide-info trans)) ) ) ) ) (defstate nav-enemy-stop-chase (sharkey) :virtual #t :event nav-enemy-default-event-handler :code (behavior () (ja-channel-push! 1 (seconds 0.17)) (loop (ja-no-eval :group! (-> self draw art-group data (-> self nav-info walk-anim)) :num! (seek! max (-> self anim-speed)) :frame-num 0.0 ) (until (ja-done? 0) (seek! (-> self anim-speed) 1.0 0.05) (seek! (-> self collide-info trans y) (-> self y-max) (* (-> self y-speed) (seconds-per-frame))) (suspend) (ja :num! (seek! max (-> self anim-speed))) ) ) ) ) (defstate nav-enemy-stare (sharkey) :virtual #t :event nav-enemy-default-event-handler :trans (behavior () (if (target-in-range? self (-> self nav-info notice-distance)) (go-virtual nav-enemy-chase) ) (if (time-elapsed? (-> self state-time) (-> self state-timeout)) (go-virtual nav-enemy-patrol) ) ) :code (behavior () (ja-channel-push! 1 (seconds 0.17)) (ja :group! (-> self draw art-group data (-> self nav-info idle-anim))) (ja :num-func num-func-identity :frame-num 0.0) (loop (ja :num! (loop! (-> self anim-speed))) (seek! (-> self anim-speed) 1.0 0.05) (seek! (-> self collide-info trans y) (-> self y-max) (* (-> self y-speed) (seconds-per-frame))) (suspend) ) ) ) (defstate nav-enemy-victory (sharkey) :virtual #t :event nav-enemy-default-event-handler :code (behavior () (ja-channel-push! 1 (seconds 0.075)) (dotimes (gp-0 3) (ja-no-eval :group! (-> self draw art-group data (-> self nav-info victory-anim)) :num! (seek! max (-> self anim-speed)) :frame-num 0.0 ) (until (ja-done? 0) (suspend) (ja :num! (seek! max (-> self anim-speed))) ) ) (go-virtual nav-enemy-stare) ) ) (define *sharkey-nav-enemy-info* (new 'static 'nav-enemy-info :idle-anim 2 :walk-anim 2 :turn-anim -1 :notice-anim 2 :run-anim 2 :jump-anim -1 :jump-land-anim -1 :victory-anim 2 :taunt-anim 2 :die-anim 2 :neck-joint -1 :player-look-at-joint 5 :run-travel-speed (meters 12) :run-rotate-speed (degrees 1999.9999) :run-acceleration (meters 6) :run-turn-time (seconds 0.5) :walk-travel-speed (meters 6) :walk-rotate-speed (degrees 1999.9999) :walk-acceleration (meters 6) :walk-turn-time (seconds 0.5) :attack-shove-back (meters 1) :attack-shove-up (meters 0.5) :shadow-size (meters 2) :notice-nav-radius (meters 3) :nav-nearest-y-threshold (meters 10) :notice-distance (meters 500) :stop-chase-distance (meters 510) :frustration-distance (meters 8) :frustration-time (seconds 4) :die-anim-hold-frame 10000000000.0 :jump-land-anim-end-frame 10000000000.0 :jump-height-min (meters 1) :jump-height-factor 0.5 :jump-start-anim-speed 1.0 :shadow-max-y (meters 1) :shadow-min-y (meters -1) :shadow-locus-dist (meters 150) :use-align #f :draw-shadow #f :move-to-ground #f :hover-if-no-ground #f :use-momentum #t :use-flee #f :use-proximity-notice #f :use-jump-blocked #f :use-jump-patrol #f :gnd-collide-with (collide-kind background) :debug-draw-neck #f :debug-draw-jump #f ) ) (defmethod init-from-entity! ((this sharkey) (arg0 entity-actor)) (set! (-> this scale) (res-lump-float arg0 'scale :default 1.0)) (let ((s4-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player)))) (set! (-> s4-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s4-0 reaction) default-collision-reaction) (set! (-> s4-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing) ) (let ((s3-0 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 1)))) (set! (-> s3-0 prim-core collide-as) (collide-kind enemy)) (set! (-> s3-0 collide-with) (collide-kind target)) (set! (-> s3-0 prim-core offense) (collide-offense normal-attack)) (set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 (* 6144.0 (-> this scale))) (set-root-prim! s4-0 s3-0) ) (set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w))) (backup-collide-with-as s4-0) (set! (-> this collide-info) s4-0) ) (process-drawable-from-entity! this arg0) (initialize-skeleton this *sharkey-sg* '()) (init-defaults! this *sharkey-nav-enemy-info*) (logclear! (-> this mask) (process-mask actor-pause)) (set! (-> this water) (new 'process 'water-control this 3 12288.0 8192.0 2048.0)) (set! (-> this water flags) (water-flags wt01 wt22 wt23)) (set! (-> this water height) (res-lump-float (-> this entity) 'water-height)) (set! (-> this water ripple-size) 20480.0) (set! (-> this spawn-point quad) (-> this collide-info trans quad)) (set! (-> this collide-info nav-radius) 8192.0) (set! (-> this nav nearest-y-threshold) 4096000.0) (set! (-> this y-max) (- (-> this water height) (* 2048.0 (-> this scale)))) (set! (-> this y-min) (+ -49152.0 (-> this y-max))) (set! (-> this collide-info trans y) (-> this y-min)) (set! (-> this anim-speed) 1.0) (set-vector! (-> this collide-info scale) (-> this scale) (-> this scale) (-> this scale) 1.0) (set! (-> this reaction-time) (the-as time-frame (the int (* 300.0 (res-lump-float (-> this entity) 'delay :default 1.0)))) ) (set! (-> this spawn-distance) (res-lump-float (-> this entity) 'distance :default 122880.0)) (set! (-> this chase-speed) (res-lump-float (-> this entity) 'speed :default 49152.0)) (set! (-> this y-speed) (-> this chase-speed)) (set! (-> this enable-patrol) #f) (set! (-> this sound-id) (new-sound-id)) (set! (-> this enemy-info cam-vert) 49152.0) (go (method-of-object this nav-enemy-idle)) (none) )