#include "LevelFile.h" #include "goalc/data_compiler/DataObjectGenerator.h" // TODO find better way to pass the ambient array size_t DrawableTreeArray::add_to_object_file(DataObjectGenerator& gen, size_t ambient_count, size_t ambient_arr_slot) const { /* (deftype drawable-tree-array (drawable-group) ((trees drawable-tree 1 :offset 32 :score 100)) :flag-assert #x1200000024 ) (deftype drawable-group (drawable) ((length int16 :offset 6) (data drawable 1 :offset-assert 32) ) (:methods (new (symbol type int) _type_) ) :flag-assert #x1200000024 ) */ gen.align_to_basic(); gen.add_type_tag("drawable-tree-array"); size_t result = gen.current_offset_bytes(); int num_trees = 0; num_trees += tfrags.size(); num_trees += collides.size(); num_trees += ambients.size(); gen.add_word(num_trees << 16); gen.add_word(0); gen.add_word(0); gen.add_word(0); gen.add_word(0); gen.add_word(0); gen.add_word(0); // todo add trees... if (num_trees == 0) { gen.add_word(0); // the one at the end. } else { int tree_word = (int)gen.current_offset_bytes() / 4; for (int i = 0; i < num_trees; i++) { gen.add_word(0); } for (auto& tfrag : tfrags) { // gen.set_word(tree_word++, tfrag.add_to_object_file(gen)); gen.link_word_to_byte(tree_word++, tfrag.add_to_object_file(gen)); } for (auto& collide : collides) { gen.link_word_to_byte(tree_word++, collide.add_to_object_file(gen)); } for (auto& ambients : ambients) { gen.link_word_to_byte(tree_word++, ambients.add_to_object_file(gen, ambient_count, ambient_arr_slot)); } } return result; } size_t generate_u32_array(const std::vector& array, DataObjectGenerator& gen) { gen.align(4); size_t result = gen.current_offset_bytes(); for (auto& entry : array) { gen.add_word(entry); } return result; } std::vector LevelFile::save_object_file() const { DataObjectGenerator gen; gen.add_type_tag("bsp-header"); // add blank space for the bsp-header while (gen.words() < 100) { gen.add_word(0); } //(info file-info :offset 4) auto file_info_slot = info.add_to_object_file(gen); gen.link_word_to_byte(1, file_info_slot); auto ambient_arr_slot = generate_inline_array_ambients(gen, ambients); //(bsphere vector :inline :offset-assert 16) //(all-visible-list (pointer uint16) :offset-assert 32) //(visible-list-length int32 :offset-assert 36) //(drawable-trees drawable-tree-array :offset-assert 40) gen.link_word_to_byte(40 / 4, drawable_trees.add_to_object_file(gen, ambients.size(), ambient_arr_slot)); //(pat pointer :offset-assert 44) //(pat-length int32 :offset-assert 48) //(texture-remap-table (pointer uint64) :offset-assert 52) //(texture-remap-table-len int32 :offset-assert 56) //(texture-ids (pointer texture-id) :offset-assert 60) //(texture-page-count int32 :offset-assert 64) //(unk-zero-0 basic :offset-assert 68) //(name symbol :offset-assert 72) gen.link_word_to_symbol(name, 72 / 4); //(nickname symbol :offset-assert 76) gen.link_word_to_symbol(nickname, 76 / 4); //(vis-info level-vis-info 8 :offset-assert 80) //(actors drawable-inline-array-actor :offset-assert 112) gen.link_word_to_byte(112 / 4, generate_inline_array_actors(gen, actors)); //(cameras (array entity-camera) :offset-assert 116) //(nodes (inline-array bsp-node) :offset-assert 120) //(level level :offset-assert 124) //(current-leaf-idx uint16 :offset-assert 128) //(unk-data-2 uint16 9 :offset-assert 130) //(boxes box8s-array :offset-assert 148) //(current-bsp-back-flags uint32 :offset-assert 152) //(ambients drawable-inline-array-ambient :offset-assert 156) gen.link_word_to_byte(156 / 4, ambient_arr_slot); //(unk-data-4 float :offset-assert 160) //(unk-data-5 float :offset-assert 164) //(adgifs adgif-shader-array :offset-assert 168) //(actor-birth-order (pointer uint32) :offset-assert 172) gen.link_word_to_byte(172 / 4, generate_u32_array(actor_birth_order, gen)); //(split-box-indices (pointer uint16) :offset-assert 176) //(unk-data-8 uint32 55 :offset-assert 180) return gen.generate_v2(); }