#pragma once #include #include #include "decompiler/data/TextureDB.h" namespace decompiler { struct ObjectFileData; struct TPageResultStats { int total_textures = 0; int successful_textures = 0; int num_px = 0; }; TPageResultStats process_tpage(ObjectFileData& data, TextureDB& texture_db, const fs::path& output_path, const std::unordered_set& animated_textures); } // namespace decompiler