#pragma once #include #include #include "common/util/FontUtils.h" namespace decompiler { struct ObjectFileData; struct GameTextResult { int total_text = 0; int language = -1; std::unordered_map text; int total_chars = 0; }; GameTextResult process_game_text(ObjectFileData& data, GameTextVersion version); std::string write_game_text( GameTextVersion version, const std::unordered_map>& data); } // namespace decompiler