#pragma once #include #include "decompiler/Function/Function.h" namespace decompiler { enum class FunctionDefSpecials { NONE, DEFUN_DEBUG }; std::string final_defun_out(const Function& func, const Env& env, const DecompilerTypeSystem& dts, FunctionDefSpecials special_mode = FunctionDefSpecials::NONE); std::string write_from_top_level(const Function& top_level, const DecompilerTypeSystem& dts, const LinkedObjectFile& file, const std::vector& imports, const std::unordered_set& skip_functions); goos::Object get_arg_list_for_function(const Function& func, const Env& env); goos::Object final_output_lambda(const Function& function, GameVersion version); goos::Object final_output_defstate_anonymous_behavior(const Function& func, const DecompilerTypeSystem& dts); } // namespace decompiler