#pragma once #include "extract_tie.h" #include "common/custom_data/Tfrag3Data.h" #include "decompiler/data/TextureDB.h" #include "decompiler/level_extractor/BspHeader.h" namespace decompiler { void extract_tie(const level_tools::DrawableTreeInstanceTie* tree, const std::string& debug_name, const std::vector& tex_map, const TextureDB& tex_db, tfrag3::Level& out, bool dump_level, GameVersion version); }