#pragma once /*! * @file fake_iso.h * This provides an implementation of IsoFs for reading a "fake iso". * A "fake iso" is just a map file which maps 8.3 ISO file names to files in the source folder. * This way we don't need to actually create an ISO. * * The game has this compilation unit, but there is nothing in it. Probably it is removed to save * IOP memory and was only included on TOOL-only builds. So this is my interpretation of how it * should work. */ #ifndef JAK_V2_FAKE_ISO_H #define JAK_V2_FAKE_ISO_H #include "isocommon.h" void fake_iso_init_globals(); extern IsoFs fake_iso; #endif // JAK_V2_FAKE_ISO_H