;;-*-Lisp-*- (in-package goal) (defenum speedrun-category :type uint32 ;; Main Categories (full-game 0) ;; Full game run (any category for now, can repurpose as Any% if we split them out later) ;; (full-game-100 1) ;; 100% ;; (full-game-noLTS 2) ;; No Lava Tube skip ;; (full-game-noFCS 3) ;; No Fire Canyon skip ;; (full-game-orbless 4) ;; Orbless ;; (full-game-all-flies 5) ;; All Flies ;; (full-game-all-orbs 6) ;; All Orbs ;; Individual Levels (il-training 100) ;; Geyser Rock IL (il-village1 101) ;; Sandover Village IL (il-beach 102) ;; Sentinel Beach IL (il-jungle 103) ;; Forbidden Jungle IL (il-misty 104) ;; Misty Island IL (il-firecanyon 105) ;; Fire Canyon IL (il-village2 106) ;; Rock Village IL (il-sunken 107) ;; Lost Precursor City IL (il-swamp 108) ;; Boggy Swamp IL (il-rolling 109) ;; Precursor Basin IL (il-ogre 110) ;; Mountain Pass IL (il-village3 111) ;; Volcanic Crater IL (il-snow 112) ;; Snowy Mountain IL (il-cave 113) ;; Spider Cave IL (il-lavatube 114) ;; Lava Tube IL (il-citadel 115) ;; Gol and Maia's Citadel IL ;; Category Extensions (new-game-plus 116) ;; NG+ (hub1-100 117) ;; Hub 1 100% (same as full game) (hub2-100 118) ;; Hub 2 100% (all of Hub 1 completed) (hub3-100 119) ;; Hub 3 100% (all of Hub 1+2 completed) (all-cutscenes 120) ;; All Cutscenes ) (deftype speedrun-info-jak1 (structure) ( (category speedrun-category) (needs-post-blackout-setup? symbol) (should-display? symbol) ) ) (define-extern start-speedrun (function speedrun-category none)) (define-extern is-speedrun-category? (function symbol symbol)) (define-extern hide-speedrun-display (function none)) (define-extern speedrun-start-full-game-run (function none)) (define-extern setup-speedrun-post-blackout (function none)) (define-extern speedrun-mode-update (function none)) (define-extern speedrun-draw-settings (function none))