;;-*-Lisp-*- (in-package goal) ;; name: final-door.gc ;; name in dgo: final-door ;; dgos: FIN, L1 (define-extern power-left type) ;; DECOMP BEGINS (deftype fin-door (process-hidden) () ) (deftype final-door (process-drawable) () (:state-methods idle ) (:methods (final-door-method-21 (_type_) none) (open (symbol) _type_ :state) ) ) (defskelgroup *power-left-sg* power-left power-left-lod0-jg power-left-idle-ja ((power-left-lod0-mg (meters 999999))) :bounds (static-spherem 0 11 0 12) ) (defskelgroup *power-right-sg* power-right power-right-lod0-jg power-right-idle-ja ((power-right-lod0-mg (meters 999999))) :bounds (static-spherem 0 11 0 12) ) (defskelgroup *powercellalt-sg* powercellalt powercellalt-lod0-jg powercellalt-idle-ja ((powercellalt-lod0-mg (meters 999999))) :bounds (static-spherem 0 0 0 2) ) (defstate idle (final-door) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('open) (go-virtual open #f) ) ) ) :code (behavior () (transform-post) (logior! (-> self mask) (process-mask sleep)) (suspend) 0 ) ) (defstate open (final-door) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('brightness) (let ((f0-0 (the-as float (-> block param 0))) (f1-0 (the-as float (-> block param 1))) ) (set-vector! (-> self draw color-mult) f0-0 f0-0 f0-0 f0-0) (let ((v0-0 (-> self draw color-emissive))) (set! (-> v0-0 x) f1-0) (set! (-> v0-0 y) f1-0) (set! (-> v0-0 z) f1-0) (set! (-> v0-0 w) f1-0) v0-0 ) ) ) ) ) :code (behavior ((arg0 symbol)) (case (-> self type) ((power-left) (ja-no-eval :group! (-> self draw art-group data 2) :num! (seek! max 0.353) :frame-num 0.0) (until (ja-done? 0) (transform-post) (suspend) (ja :num! (seek! max 0.353)) ) ) (else (ja-no-eval :group! (-> self draw art-group data 2) :num! (seek! max 0.353) :frame-num 0.0) (until (ja-done? 0) (transform-post) (suspend) (ja :num! (seek! max 0.353)) ) ) ) (transform-post) (logior! (-> self mask) (process-mask sleep)) (suspend) 0 ) ) (defmethod init-from-entity! ((this final-door) (arg0 entity-actor)) (let ((s4-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-others)))) (set! (-> s4-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s4-0 reaction) default-collision-reaction) (set! (-> s4-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing) ) (let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0)))) (set! (-> s3-0 prim-core collide-as) (collide-kind wall-object)) (set! (-> s3-0 collide-with) (collide-kind target)) (set! (-> s3-0 prim-core action) (collide-action solid)) (set! (-> s3-0 prim-core offense) (collide-offense indestructible)) (set! (-> s3-0 transform-index) 3) (set-vector! (-> s3-0 local-sphere) 0.0 45056.0 0.0 49152.0) (set-root-prim! s4-0 s3-0) ) (set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w))) (backup-collide-with-as s4-0) (set! (-> this root) s4-0) ) (process-drawable-from-entity! this arg0) (final-door-method-21 this) (go (method-of-object this idle)) (none) ) (deftype power-left (final-door) () ) (deftype power-right (final-door) () ) (defstate idle (power-left) :virtual #t :code (behavior () (ja-post) (loop (if (and (and *target* (>= 61440.0 (vector-vector-distance (-> self root trans) (-> *target* control trans)))) (and (not (logtest? (-> *target* state-flags) (state-flags grabbed))) (and (>= (-> *game-info* fuel) 100.0) (not (and (-> self entity) (logtest? (-> self entity extra perm status) (entity-perm-status complete)))) (= (get-task-status (game-task finalboss-movies)) (task-status need-reward-speech)) (send-event *target* 'change-mode 'final-door (search-process-tree *active-pool* (lambda ((arg0 final-door)) (= (-> arg0 type) power-right))) (search-process-tree *active-pool* (lambda ((arg0 final-door)) (= (-> arg0 type) power-left))) ) ) ) ) (process-entity-status! self (entity-perm-status complete) #t) ) (suspend) ) ) ) (defmethod final-door-method-21 ((this power-left)) (initialize-skeleton this *power-left-sg* '()) 0 (none) ) (defmethod final-door-method-21 ((this power-right)) (initialize-skeleton this *power-right-sg* '()) 0 (none) ) (deftype powercellalt (process-drawable) ((root collide-shape-moving :override) (jump-pos vector :inline) (base vector :inline) (index int32) ) (:methods (powercellalt-method-20 () none) (jump () _type_ :state) (idle () _type_ :state) ) ) (defstate jump (powercellalt) :virtual #t :code (behavior () (sound-play "cell-prize") (let ((gp-1 (new 'stack 'trajectory))) (set! (-> self base y) (-> self jump-pos y)) (setup-from-to-duration! gp-1 (-> self root trans) (-> self jump-pos) 300.0 -2.2755556) (set-time! (-> self state-time)) (until (time-elapsed? (-> self state-time) (seconds 1)) (let ((f0-2 (the float (- (current-time) (-> self state-time))))) (eval-position! gp-1 f0-2 (-> self root trans)) ) (transform-post) (spawn (-> self part) (the-as vector (-> self root root-prim prim-core))) (suspend) (if (nonzero? (-> self skel)) (ja :num! (loop! 0.5)) ) ) ) (set! (-> self root trans quad) (-> self jump-pos quad)) (set! (-> self base quad) (-> self root trans quad)) (transform-post) (sound-play "land-pcmetal" :pitch 2) (process-spawn part-tracker :init part-tracker-init (-> *part-group-id-table* 4) -1 #f #f #f (-> self root root-prim prim-core) :to *entity-pool* ) (go-virtual idle) ) ) (defstate idle (powercellalt) :virtual #t :code (behavior () (loop (vector<-cspace! (-> self root trans) (-> (the-as process-drawable (-> self parent 0)) node-list data (-> self index)) ) (transform-post) (suspend) ) ) ) (defbehavior powercellalt-init-by-other powercellalt ((arg0 entity-actor) (arg1 vector) (arg2 vector) (arg3 int)) (set! (-> self entity) arg0) (let ((s3-0 (new 'process 'collide-shape-moving self (collide-list-enum hit-by-player)))) (set! (-> s3-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s3-0 reaction) default-collision-reaction) (set! (-> s3-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing) ) (let ((s2-0 (new 'process 'collide-shape-prim-sphere s3-0 (the-as uint 0)))) (set! (-> s2-0 prim-core collide-as) (collide-kind powerup)) (set! (-> s2-0 collide-with) (collide-kind target)) (set-vector! (-> s2-0 local-sphere) 0.0 0.0 0.0 4915.2) (set-root-prim! s3-0 s2-0) ) (set! (-> s3-0 nav-radius) (* 0.75 (-> s3-0 root-prim local-sphere w))) (backup-collide-with-as s3-0) (set! (-> self root) s3-0) ) (set! (-> self root trans quad) (-> arg1 quad)) (set! (-> self jump-pos quad) (-> arg2 quad)) (set-vector! (-> self root scale) 0.5 0.5 0.5 1.0) (set! (-> self index) arg3) (initialize-skeleton self *powercellalt-sg* '()) (set! (-> self part) (create-launch-control (-> *part-group-id-table* 63) self)) enter-state (-> self root trans) (-> self jump-pos) (go-virtual jump) (none) ) (defstate target-final-door (target) :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) ((-> target-grab event) proc argc message block) ) :enter (behavior ((arg0 basic) (arg1 handle)) (send-event *camera* 'change-to-entity-by-name "camera-403") (set! (-> self control unknown-surface00) *empty-mods*) (logior! (-> self state-flags) (state-flags invulnerable grabbed)) (set-setting! 'allow-progress #f 0.0 0) ) :exit (behavior () (send-event *camera* 'change-state *camera-base-mode* (seconds 0.2)) (logclear! (-> self state-flags) (state-flags invulnerable grabbed)) (target-exit) (remove-setting! 'allow-progress) ) :trans (behavior () (set-letterbox-frames (seconds 0.017)) ) :code (behavior ((arg0 basic) (arg1 handle)) (local-vars (sv-144 process) (sv-160 vector) (sv-176 process) (sv-192 vector)) (let ((a0-2 (get-task-control (game-task finalboss-movies)))) (save-reminder a0-2 (logior (get-reminder a0-2 0) 2) 0) ) (move-to-point! (-> self control) (new 'static 'vector :x 11368946.0 :y 2215900.2 :z -19405602.0 :w 1.0)) (set-quaternion! (-> self control) (the-as quaternion (new 'static 'vector :y -0.8472 :w 0.5312))) (rot->dir-targ! (-> self control)) (transform-post) (ja-channel-push! 1 (seconds 0.2)) (ja-no-eval :group! eichar-shocked-ja :num! (seek! (ja-aframe 18.0 0)) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 18.0 0))) ) (let ((s4-3 (-> (handle->process (the-as handle arg0)) entity)) (s3-1 (vector<-cspace! (new 'stack-no-clear 'vector) (joint-node eichar-lod0-jg neckB))) ) (dotimes (s2-0 50) (when (handle->process (the-as handle arg0)) (let ((s1-0 (handle->process (the-as handle arg0))) (s0-0 (+ s2-0 4)) ) (set! sv-160 (vector<-cspace! (new 'stack-no-clear 'vector) (-> (the-as process-drawable s1-0) node-list data s0-0)) ) (set! sv-144 (get-process *default-dead-pool* powercellalt #x4000)) (when sv-144 (let ((t9-16 (method-of-type powercellalt activate))) (t9-16 (the-as powercellalt sv-144) s1-0 'powercellalt (the-as pointer #x70004000)) ) (run-now-in-process sv-144 powercellalt-init-by-other s4-3 s3-1 sv-160 s0-0) (-> sv-144 ppointer) ) ) ) (let ((s1-1 (current-time))) (until (time-elapsed? s1-1 (seconds 0.1)) (suspend) ) ) (when (handle->process arg1) (let ((s1-2 (handle->process arg1)) (s0-1 (+ s2-0 4)) ) (set! sv-192 (vector<-cspace! (new 'stack-no-clear 'vector) (-> (the-as process-drawable s1-2) node-list data s0-1)) ) (set! sv-176 (get-process *default-dead-pool* powercellalt #x4000)) (when sv-176 (let ((t9-20 (method-of-type powercellalt activate))) (t9-20 (the-as powercellalt sv-176) s1-2 'powercellalt (the-as pointer #x70004000)) ) (run-now-in-process sv-176 powercellalt-init-by-other s4-3 s3-1 sv-192 s0-1) (-> sv-176 ppointer) ) ) ) (let ((s1-3 (current-time))) (until (time-elapsed? s1-3 (seconds 0.1)) (suspend) ) ) ) ) (let ((gp-1 (current-time))) (until (time-elapsed? gp-1 (seconds 2)) (suspend) ) ) (let ((v0-22 (entity-by-name "sage-finalboss-1")) (a1-26 (new 'stack-no-clear 'event-message-block)) ) (set! (-> a1-26 from) self) (set! (-> a1-26 num-params) 0) (set! (-> a1-26 message) 'play-anim) (let ((v1-70 v0-22)) (send-event-function (if v1-70 (-> v1-70 extra process) ) a1-26 ) ) ) (go target-stance) ) :post target-no-stick-post )