;;-*-Lisp-*- (in-package goal) ;; name: cam-interface.gc ;; name in dgo: cam-interface ;; dgos: GAME, ENGINE ;; definition for function position-in-front-of-camera! (defun position-in-front-of-camera! ((arg0 vector) (arg1 float) (arg2 float)) (vector-float*! arg0 (-> *math-camera* inv-camera-rot vector 2) arg1) (vector+float*! arg0 arg0 (-> *math-camera* inv-camera-rot vector 1) arg2) (vector+! arg0 arg0 (-> *math-camera* trans)) arg0 ) ;; definition for function matrix-local->world (defun matrix-local->world ((arg0 symbol)) (if arg0 (-> *math-camera* inv-camera-rot-smooth) (-> *math-camera* inv-camera-rot) ) ) ;; definition for function matrix-world->local (defun matrix-world->local () (-> *math-camera* camera-rot) ) (define-perm *camera-dummy-vector* vector (vector-reset! (new 'global 'vector))) ;; definition for function camera-pos ;; INFO: Return type mismatch object vs vector. (defun camera-pos () (the-as vector (cond (*camera-combiner* (-> *camera-combiner* stack) ) (*math-camera* (-> *math-camera* trans) ) (else *camera-dummy-vector* ) ) ) ) ;; definition for function math-camera-pos (defun math-camera-pos () (-> *math-camera* trans) ) ;; definition for function camera-angle (defun camera-angle () (let ((f0-0 (-> *math-camera* camera-rot data 0)) (f1-0 (-> *math-camera* camera-rot data 2)) ) (atan f1-0 f0-0) ) ) ;; definition for function camera-teleport-to-entity ;; INFO: Return type mismatch int vs none. ;; Used lq/sq (defun camera-teleport-to-entity ((arg0 entity-actor)) (with-pp (let ((gp-0 (new 'stack 'transformq))) (let ((v1-1 (-> gp-0 trans))) (set! (-> v1-1 quad) (-> (the-as transform (-> arg0 extra)) scale quad)) ) (quaternion-copy! (-> gp-0 quat) (-> arg0 quat)) (vector-identity! (-> gp-0 scale)) (let ((a1-2 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-2 from) pp) (set! (-> a1-2 num-params) 1) (set! (-> a1-2 message) 'teleport-to-transformq) (set! (-> a1-2 param 0) (the-as uint gp-0)) (send-event-function *camera* a1-2) ) ) (none) ) )