;;-*-Lisp-*- (in-package goal) ;; name: game-save.gc ;; name in dgo: game-save ;; dgos: ENGINE, GAME ;; NOTE - for default-menu (declare-type auto-save process) (define-extern auto-save-command (function symbol int int process-tree symbol (pointer auto-save))) (defenum game-save-elt :type uint16 (task-deaths 402) (task-node-list 306) (task-list 300) (real-time 102) (aspect-ratio 509) (play-hints 507) (continue-deaths 401) (node-close-time 419) (continue-time 408) (dialog-volume 502) (vibration 506) (real-frame-time 105) (task-complete-time 409) (total-game-time 108) (frame-time 104) (in-level-time 414) (sfx-volume 500) (life 201) (gun-ammo 216) (task-start-time 415) (auto-save-count 413) (eco-pill-dark-total 212) (game-time 103) (screenx 504) (death-movie-tick 207) (buzzer-total 205) (bigmap-data 308) (stereo-mode 513) (task-pickup-time 407) (name 100) (level-open-list 305) (disk-tester 600) (camera-stick-dir 510) (continue 200) (deaths-per-level 411) (karma 210) (scores 221) (session-time 106) (bg-time 107) (screeny 505) (total-trys 421) (music-volume 501) (node-death-count 416) (gem 218) (base-time 101) (node-name 420) (eco-pill-dark 211) (skill-total 209) (bigmap-offsets 309) (death-pos 412) (talker-state 307) (features 214) (game-start-time 403) (hit-time 406) (subtitle 511) (total-deaths 400) (death-time 405) (video-mode 508) (fuel-cell 206) (node-gem-count 417) (skill 208) (subtitle-language 512) (secrets 220) (shield 213) (gun-type 215) (gem-total 219) (node-skill-count 418) (money-per-level 204) (money-total 203) (money 202) (enter-level-time 410) (purchase-secrets 222) (perm-list 301) (language 503) ) ;; DECOMP BEGINS (defun-debug game-save-elt->string ((arg0 game-save-elt)) (enum->string game-save-elt arg0) ) (deftype game-save-tag (structure) ((user-object object 2 :offset 0) (user-uint64 uint64 :offset 0) (user-float0 float :offset 0) (user-float float 2 :offset 0) (user-int32 int32 2 :offset 0) (user-uint32 uint32 2 :offset 0) (user-int16 int16 4 :offset 0) (user-uint16 uint16 4 :offset 0) (user-int8 int8 8 :offset 0) (user-int80 int8 :offset 0) (user-int81 int8 :offset 1) (user-uint8 uint8 8 :offset 0) (elt-count int32 :offset-assert 8) (elt-size uint16 :offset-assert 12) (elt-type game-save-elt :offset-assert 14) ) :method-count-assert 9 :size-assert #x10 :flag-assert #x900000010 ) (deftype game-save (basic) ((version int32 :offset-assert 4) (allocated-length int32 :offset-assert 8) (length int32 :offset-assert 12) (info-int32 int32 16 :offset-assert 16) (info-int8 int8 64 :offset 16) (level-index int32 :offset 16) (gem-count float :offset 20) (skill-count float :offset 24) (completion-percentage float :offset 28) (minute uint8 :offset 36) (hour uint8 :offset 37) (week uint8 :offset 38) (day uint8 :offset 39) (month uint8 :offset 40) (year uint8 :offset 41) (new-game int32 :offset 44) (game-time time-frame :offset 48) (secrets uint32 :offset 56) (features uint32 :offset 60) (tag game-save-tag :inline :dynamic :offset-assert 80) ) :method-count-assert 12 :size-assert #x50 :flag-assert #xc00000050 (:methods (new (symbol type int) _type_ 0) (save-to-file (_type_ string) _type_ 9) (load-from-file (_type_ string) _type_ 10) (debug-inspect (_type_ symbol) _type_ 11) ) ) ;; WARN: Return type mismatch uint vs int. (defmethod asize-of game-save ((obj game-save)) (the-as int (+ (-> game-save size) (-> obj allocated-length))) ) (defmethod new game-save ((allocation symbol) (type-to-make type) (arg0 int)) (let ((v0-0 (object-new allocation type-to-make (the-as int (+ (-> type-to-make size) arg0))))) (set! (-> v0-0 version) 3) (set! (-> v0-0 allocated-length) arg0) v0-0 ) ) (defmethod debug-inspect game-save ((obj game-save) (arg0 symbol)) (local-vars (sv-16 int) (sv-32 string) (sv-48 string)) (format #t "[~8x] ~A~%" obj (-> obj type)) (format #t "~Tversion: ~D~%" (-> obj version)) (format #t "~Tallocated-length: ~D~%" (-> obj allocated-length)) (format #t "~Tlength: ~D~%" (-> obj length)) (format #t "~Tlevel-index: ~D~%" (-> obj level-index)) (format #t "~Tgem-count: ~f~%" (-> obj gem-count)) (format #t "~Tskill-count: ~f~%" (-> obj skill-count)) (format #t "~Tcompletion-percentage: ~f~%" (-> obj completion-percentage)) (format #t "~Tsave-time: ~x:~x ~x/~x/~x~%" (-> obj hour) (-> obj minute) (-> obj day) (-> obj month) (-> obj year) ) (format #t "~Tgame-time: ~E~%" (-> obj game-time)) (format #t "~Tsecrets: #x~x~%" (-> obj secrets)) (format #t "~Tfeatures: #x~x~%" (-> obj features)) (format #t "~Ttag[]: @ #x~X~%" (-> obj tag)) (let ((s4-0 (the-as object (-> obj tag))) (s3-0 0) ) (while (< (the-as int s4-0) (the-as int (&-> obj tag 0 user-int8 (-> obj length)))) (let ((s2-0 format) (s1-0 #t) (s0-0 "~T [~3D] ~-32S [~3D/~3D] ~12D ~8f ") ) (set! sv-16 s3-0) (let ((a3-2 (game-save-elt->string (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-type))) (t0-1 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)) (t1-1 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-size)) (t2-1 (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64)) (t3-0 (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0)) ) (s2-0 s1-0 s0-0 sv-16 a3-2 t0-1 t1-1 t2-1 t3-0) ) ) (let ((v1-0 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-type))) (if (or (= v1-0 (game-save-elt name)) (= v1-0 (game-save-elt continue))) (format #t "= \"~G\"~%" (-> (the-as (inline-array game-save-tag) s4-0) 1)) (format #t "~%") ) ) (when arg0 (case (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-type) (((game-save-elt node-death-count) (game-save-elt node-skill-count) (game-save-elt node-gem-count)) (dotimes (s2-1 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)) (let ((s1-1 format) (s0-1 #t) ) (set! sv-32 " ~-32S: ~D~%") (let ((a2-15 (game-task-node->string (the-as game-task-node s2-1))) (a3-3 (-> (the-as (inline-array game-save-tag) s4-0) 1 user-uint16 s2-1)) ) (s1-1 s0-1 sv-32 a2-15 a3-3) ) ) ) ) (((game-save-elt node-close-time)) (dotimes (s2-2 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)) (let ((s1-2 format) (s0-2 #t) ) (set! sv-48 " ~-32S: ~D~%") (let ((a2-16 (game-task-node->string (the-as game-task-node s2-2))) (a3-4 (-> (the-as (pointer uint64) (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* s2-2 8)))) ) ) (s1-2 s0-2 sv-48 a2-16 a3-4) ) ) ) ) (((game-save-elt enter-level-time)) (dotimes (s2-3 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)) (when (< s2-3 (-> *task-level* length)) (let ((a2-17 (task-level->string s2-3))) (if a2-17 (format #t " ~-32S: ~D~%" a2-17 (-> (the-as (pointer uint64) (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* s2-3 8)))) ) ) ) ) ) ) (((game-save-elt in-level-time)) (dotimes (s2-4 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)) (when (< s2-4 (-> *task-level* length)) (let ((a2-18 (task-level->string s2-4))) (if a2-18 (format #t " ~-32S: ~D~%" a2-18 (-> (the-as (pointer uint64) (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* s2-4 8)))) ) ) ) ) ) ) (((game-save-elt task-complete-time) (game-save-elt task-start-time)) (dotimes (s2-5 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)) (let ((a2-19 (game-task->string (the-as game-task s2-5)))) (if a2-19 (format #t " ~-32S: ~D~%" a2-19 (-> (the-as (pointer uint64) (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* s2-5 8)))) ) ) ) ) ) (((game-save-elt disk-tester)) 0 ) ) ) (set! s4-0 (&+ (the-as pointer s4-0) (logand -16 (+ (* (the-as int (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-size)) (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count) ) 31 ) ) ) ) (+! s3-0 1) ) ) obj ) (defmethod inspect game-save ((obj game-save)) (debug-inspect obj #f) ) (defmethod save-game game-info ((obj game-info) (arg0 game-save) (arg1 string)) (with-pp (dotimes (s4-0 (-> *level* length)) (let ((a1-1 (-> *level* level s4-0))) (if (= (-> a1-1 status) 'active) (copy-perms-from-level! obj a1-1) ) ) ) (set! (-> arg0 length) 0) (set! (-> arg0 version) 3) (let ((s4-1 (get-continue-by-name obj (-> obj current-continue name)))) (when (not s4-1) (format 0 "ERROR: SAVE: attempting to save continue ~A which is not in level-info~%" (-> obj current-continue name) ) (set! s4-1 (get-continue-by-name obj "title-start")) ) (let ((v1-19 (-> *task-manager-engine* alive-list next0))) *task-manager-engine* (let ((s2-0 (-> v1-19 next0))) (while (!= v1-19 (-> *task-manager-engine* alive-list-end)) (let ((a1-5 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-5 from) (process->ppointer pp)) (set! (-> a1-5 num-params) 0) (set! (-> a1-5 message) 'fail-continue) (let ((a1-6 (send-event-function (the-as process-tree (-> (the-as connection v1-19) param1)) a1-5))) (when a1-6 (let ((a0-13 (get-continue-by-name obj (the-as string a1-6)))) (if a0-13 (set! s4-1 a0-13) ) ) ) ) ) (set! v1-19 s2-0) *task-manager-engine* (set! s2-0 (-> s2-0 next0)) ) ) ) (set! (-> arg0 level-index) (the-as int (-> (lookup-level-info (-> s4-1 level)) task-level))) (set! (-> arg0 gem-count) (-> obj gem)) (set! (-> arg0 skill-count) (-> obj skill)) (set! (-> arg0 completion-percentage) (calculate-percentage obj)) (set! (-> arg0 game-time) (+ -300000 (-> *display* total-game-clock frame-counter))) (set! (-> arg0 secrets) (the-as uint (-> obj purchase-secrets))) (set! (-> arg0 features) (the-as uint (-> obj features))) (when (string= (-> s4-1 name) "title-start") (set! (-> arg0 new-game) 1) (set! (-> arg0 level-index) 0) (set! (-> arg0 gem-count) 0.0) (set! (-> arg0 skill-count) 0.0) (set! (-> arg0 completion-percentage) 0.0) (set! (-> arg0 game-time) 0) (set! (-> arg0 features) (the-as uint 0)) (set! (-> arg0 secrets) (the-as uint 0)) (when (logtest? (-> *game-info* secrets) (game-secrets hero-mode)) (set! (-> arg0 new-game) 2) (set! (-> arg0 secrets) (the-as uint #x8000)) ) ) (let ((s2-1 (new 'stack 'scf-time))) (scf-get-time s2-1) (when (zero? (-> s2-1 stat)) (set! (-> arg0 minute) (-> s2-1 minute)) (set! (-> arg0 hour) (-> s2-1 hour)) (set! (-> arg0 day) (-> s2-1 day)) (set! (-> arg0 week) (-> s2-1 week)) (set! (-> arg0 month) (-> s2-1 month)) (set! (-> arg0 year) (-> s2-1 year)) ) ) (let ((s2-2 (the-as object (-> arg0 tag)))) (let ((s1-0 (-> (the-as (inline-array game-save-tag) s2-2) 0))) (set! (-> s1-0 elt-type) (game-save-elt name)) (set! (-> s1-0 elt-count) (+ (length arg1) 1)) (set! (-> s1-0 elt-size) (the-as uint 1)) ) (copy-charp<-charp (the-as (pointer uint8) (-> (the-as (inline-array game-save-tag) s2-2) 1)) (-> arg1 data)) (let ((v1-59 (the-as (inline-array game-save-tag) (+ (the-as int s2-2) (the-as int (&+ (logand -16 (&+ (the-as pointer (-> (the-as (inline-array game-save-tag) s2-2) 0 elt-count)) 15)) 16) ) ) ) ) ) (let ((a0-31 (-> v1-59 0))) (set! (-> a0-31 elt-type) (game-save-elt base-time)) (set! (-> a0-31 elt-count) 2) (set! (-> a0-31 elt-size) (the-as uint 8)) ) (let ((s3-1 (-> v1-59 1))) (save! (-> *display* base-clock) (the-as (pointer uint64) s3-1)) (let ((v1-63 (the-as object (&+ s3-1 16)))) (let ((a0-33 (-> (the-as (inline-array game-save-tag) v1-63) 0))) (set! (-> a0-33 elt-type) (game-save-elt game-time)) (set! (-> a0-33 elt-count) 2) (set! (-> a0-33 elt-size) (the-as uint 8)) ) (let ((s3-2 (&+ (the-as game-save-tag v1-63) 16))) (save! (-> *display* game-clock) (the-as (pointer uint64) s3-2)) (let ((v1-67 (the-as object (&+ s3-2 16)))) (let ((a0-35 (-> (the-as (inline-array game-save-tag) v1-67) 0))) (set! (-> a0-35 elt-type) (game-save-elt total-game-time)) (set! (-> a0-35 elt-count) 2) (set! (-> a0-35 elt-size) (the-as uint 8)) ) (let ((s3-3 (&+ (the-as game-save-tag v1-67) 16))) (save! (-> *display* total-game-clock) (the-as (pointer uint64) s3-3)) (let ((v1-71 (the-as object (&+ s3-3 16)))) (let ((a0-37 (-> (the-as (inline-array game-save-tag) v1-71) 0))) (set! (-> a0-37 elt-type) (game-save-elt real-time)) (set! (-> a0-37 elt-count) 2) (set! (-> a0-37 elt-size) (the-as uint 8)) ) (let ((s3-4 (&+ (the-as game-save-tag v1-71) 16))) (save! (-> *display* real-clock) (the-as (pointer uint64) s3-4)) (let ((v1-75 (the-as object (&+ s3-4 16)))) (let ((a0-39 (-> (the-as (inline-array game-save-tag) v1-75) 0))) (set! (-> a0-39 elt-type) (game-save-elt frame-time)) (set! (-> a0-39 elt-count) 2) (set! (-> a0-39 elt-size) (the-as uint 8)) ) (let ((s3-5 (&+ (the-as game-save-tag v1-75) 16))) (save! (-> *display* frame-clock) (the-as (pointer uint64) s3-5)) (let ((v1-79 (the-as object (&+ s3-5 16)))) (let ((a0-41 (-> (the-as (inline-array game-save-tag) v1-79) 0))) (set! (-> a0-41 elt-type) (game-save-elt real-frame-time)) (set! (-> a0-41 elt-count) 2) (set! (-> a0-41 elt-size) (the-as uint 8)) ) (let ((s3-6 (&+ (the-as game-save-tag v1-79) 16))) (save! (-> *display* real-frame-clock) (the-as (pointer uint64) s3-6)) (let ((v1-83 (the-as object (&+ s3-6 16)))) (let ((a0-43 (-> (the-as (inline-array game-save-tag) v1-83) 0))) (set! (-> a0-43 elt-type) (game-save-elt session-time)) (set! (-> a0-43 elt-count) 2) (set! (-> a0-43 elt-size) (the-as uint 8)) ) (let ((s3-7 (&+ (the-as game-save-tag v1-83) 16))) (save! (-> *display* session-clock) (the-as (pointer uint64) s3-7)) (let ((v1-87 (the-as object (&+ s3-7 16)))) (let ((a0-45 (-> (the-as (inline-array game-save-tag) v1-87) 0))) (set! (-> a0-45 elt-type) (game-save-elt bg-time)) (set! (-> a0-45 elt-count) 2) (set! (-> a0-45 elt-size) (the-as uint 8)) ) (let ((s3-8 (&+ (the-as game-save-tag v1-87) 16))) (save! (-> *display* bg-clock) (the-as (pointer uint64) s3-8)) (let ((s3-9 (the-as object (&+ s3-8 16)))) (let ((s4-2 (-> s4-1 name))) (let ((s2-3 (-> (the-as (inline-array game-save-tag) s3-9) 0))) (set! (-> s2-3 elt-type) (game-save-elt continue)) (set! (-> s2-3 elt-count) (+ (length s4-2) 1)) (set! (-> s2-3 elt-size) (the-as uint 1)) ) (copy-charp<-charp (the-as (pointer uint8) (&+ (the-as game-save-tag s3-9) 16)) (-> s4-2 data)) ) (let ((v1-99 (the-as object (&+ (the-as pointer s3-9) (+ (logand -16 (+ (-> (the-as game-save-tag s3-9) elt-count) 15)) 16)) ) ) ) (let ((a0-52 (-> (the-as (inline-array game-save-tag) v1-99) 0))) (set! (-> a0-52 elt-type) (game-save-elt life)) (set! (-> a0-52 elt-count) 0) (set! (-> a0-52 user-float0) (-> obj life)) ) (let ((v1-100 (the-as (inline-array game-save-tag) (&+ (the-as pointer v1-99) 16)))) (let ((a0-53 (-> v1-100 0))) (set! (-> a0-53 elt-type) (game-save-elt buzzer-total)) (set! (-> a0-53 elt-count) 0) (set! (-> a0-53 user-float0) (-> obj buzzer-total)) ) (let ((v1-101 (the-as object (-> v1-100 1)))) (let ((a0-54 (-> (the-as (inline-array game-save-tag) v1-101) 0))) (set! (-> a0-54 elt-type) (game-save-elt fuel-cell)) (set! (-> a0-54 elt-count) 0) (set! (-> a0-54 user-float0) (-> obj fuel)) ) (let ((v1-102 (the-as object (&+ (the-as game-save-tag v1-101) 16)))) (let ((a0-55 (-> (the-as (inline-array game-save-tag) v1-102) 0))) (set! (-> a0-55 elt-type) (game-save-elt death-movie-tick)) (set! (-> a0-55 elt-count) 0) (set! (-> a0-55 user-uint64) (the-as uint (-> obj death-movie-tick))) ) (let ((v1-103 (the-as object (&+ (the-as game-save-tag v1-102) 16)))) (let ((a0-56 (-> (the-as (inline-array game-save-tag) v1-103) 0))) (set! (-> a0-56 elt-type) (game-save-elt money)) (set! (-> a0-56 elt-count) 0) (set! (-> a0-56 user-float0) (-> obj money)) ) (let ((v1-104 (the-as (inline-array game-save-tag) (&+ (the-as game-save-tag v1-103) 16)))) (let ((a0-57 (-> v1-104 0))) (set! (-> a0-57 elt-type) (game-save-elt money-total)) (set! (-> a0-57 elt-count) 0) (set! (-> a0-57 user-float0) (-> obj money-total)) ) (let ((v1-106 (the-as object (-> (the-as (inline-array game-save-tag) (-> v1-104 1)) 2)))) (let ((a0-58 (-> (the-as (inline-array game-save-tag) v1-106) 0))) (set! (-> a0-58 elt-type) (game-save-elt skill)) (set! (-> a0-58 elt-count) 0) (set! (-> a0-58 user-float0) (-> obj skill)) ) (let ((v1-107 (the-as object (&+ (the-as game-save-tag v1-106) 16)))) (let ((a0-59 (-> (the-as (inline-array game-save-tag) v1-107) 0))) (set! (-> a0-59 elt-type) (game-save-elt skill-total)) (set! (-> a0-59 elt-count) 0) (set! (-> a0-59 user-float0) (-> obj skill-total)) ) (let ((v1-108 (the-as object (&+ (the-as game-save-tag v1-107) 16)))) (let ((a0-60 (-> (the-as (inline-array game-save-tag) v1-108) 0))) (set! (-> a0-60 elt-type) (game-save-elt gem)) (set! (-> a0-60 elt-count) 0) (set! (-> a0-60 user-float0) (-> obj gem)) ) (let ((v1-109 (the-as object (&+ (the-as game-save-tag v1-108) 16)))) (let ((a0-61 (-> (the-as (inline-array game-save-tag) v1-109) 0))) (set! (-> a0-61 elt-type) (game-save-elt gem-total)) (set! (-> a0-61 elt-count) 0) (set! (-> a0-61 user-float0) (-> obj gem-total)) ) (let ((v1-110 (the-as object (&+ (the-as game-save-tag v1-109) 16)))) (let ((a0-62 (-> (the-as (inline-array game-save-tag) v1-110) 0))) (set! (-> a0-62 elt-type) (game-save-elt karma)) (set! (-> a0-62 elt-count) 0) (set! (-> a0-62 user-float0) (-> obj karma)) ) (let ((v1-111 (the-as object (&+ (the-as game-save-tag v1-110) 16)))) (let ((a0-63 (-> (the-as (inline-array game-save-tag) v1-111) 0))) (set! (-> a0-63 elt-type) (game-save-elt eco-pill-dark)) (set! (-> a0-63 elt-count) 0) (set! (-> a0-63 user-float0) (-> obj eco-pill-dark)) ) (let ((v1-112 (the-as object (&+ (the-as game-save-tag v1-111) 16)))) (let ((a0-64 (-> (the-as (inline-array game-save-tag) v1-112) 0))) (set! (-> a0-64 elt-type) (game-save-elt eco-pill-dark-total)) (set! (-> a0-64 elt-count) 0) (set! (-> a0-64 user-float0) (-> obj eco-pill-dark-total)) ) (let ((v1-113 (the-as object (&+ (the-as game-save-tag v1-112) 16)))) (let ((a0-65 (-> (the-as (inline-array game-save-tag) v1-113) 0))) (set! (-> a0-65 elt-type) (game-save-elt shield)) (set! (-> a0-65 elt-count) 0) (set! (-> a0-65 user-float0) (-> obj shield)) ) (let ((v1-114 (the-as object (&+ (the-as game-save-tag v1-113) 16)))) (let ((a0-66 (-> (the-as (inline-array game-save-tag) v1-114) 0))) (set! (-> a0-66 elt-type) (game-save-elt features)) (set! (-> a0-66 elt-count) 0) (set! (-> a0-66 user-uint64) (the-as uint (-> obj features))) ) (let ((v1-115 (the-as object (&+ (the-as game-save-tag v1-114) 16)))) (let ((a0-67 (-> (the-as (inline-array game-save-tag) v1-115) 0))) (set! (-> a0-67 elt-type) (game-save-elt secrets)) (set! (-> a0-67 elt-count) 0) (set! (-> a0-67 user-uint64) (the-as uint (-> obj secrets))) ) (let ((v1-116 (the-as object (&+ (the-as game-save-tag v1-115) 16)))) (let ((a0-68 (-> (the-as (inline-array game-save-tag) v1-116) 0))) (set! (-> a0-68 elt-type) (game-save-elt purchase-secrets)) (set! (-> a0-68 elt-count) 0) (set! (-> a0-68 user-uint64) (the-as uint (-> obj purchase-secrets))) ) (let ((v1-117 (the-as object (&+ (the-as game-save-tag v1-116) 16)))) (let ((a0-69 (-> (the-as (inline-array game-save-tag) v1-117) 0))) (set! (-> a0-69 elt-type) (game-save-elt gun-type)) (set! (-> a0-69 elt-count) 0) (set! (-> a0-69 user-uint64) (the-as uint (-> obj gun-type))) ) (let ((v1-118 (the-as object (&+ (the-as game-save-tag v1-117) 16)))) (let ((a0-70 (-> (the-as (inline-array game-save-tag) v1-118) 0))) (set! (-> a0-70 elt-type) (game-save-elt gun-ammo)) (set! (-> a0-70 elt-count) 4) (set! (-> a0-70 elt-size) (the-as uint 4)) ) (let ((v1-119 (&+ (the-as game-save-tag v1-118) 16))) (dotimes (a0-71 4) (set! (-> v1-119 user-object a0-71) (-> obj gun-ammo a0-71)) ) (let ((v1-120 (the-as object (&+ v1-119 16)))) (let ((a0-74 (-> (the-as (inline-array game-save-tag) v1-120) 0))) (set! (-> a0-74 elt-type) (game-save-elt level-open-list)) (set! (-> a0-74 elt-count) 32) (set! (-> a0-74 elt-size) (the-as uint 1)) ) (let ((v1-121 (the-as object (&+ (the-as game-save-tag v1-120) 16)))) (dotimes (a0-75 32) (set! (-> (the-as (pointer uint8) (&+ (the-as pointer v1-121) a0-75))) (-> obj level-opened a0-75)) ) (let ((v1-122 (the-as object (-> (the-as (inline-array game-save-tag) v1-121) 2))) (s3-10 (-> obj sub-task-list length)) ) (let ((a0-79 (-> (the-as (inline-array game-save-tag) v1-122) 0))) (set! (-> a0-79 elt-type) (game-save-elt node-name)) (set! (-> a0-79 elt-count) s3-10) (set! (-> a0-79 elt-size) (the-as uint 64)) ) (let ((s4-3 (the-as object (&+ (the-as game-save-tag v1-122) 16)))) (dotimes (s2-4 s3-10) (copyn-charp<-string (the-as (pointer uint8) s4-3) (-> obj sub-task-list s2-4 name) 64) (set! s4-3 (&+ (the-as pointer s4-3) 64)) ) (let ((s3-11 (-> obj perm-list length))) (let ((v1-129 (-> (the-as (inline-array game-save-tag) s4-3) 0))) (set! (-> v1-129 elt-type) (game-save-elt perm-list)) (set! (-> v1-129 elt-count) s3-11) (set! (-> v1-129 elt-size) (the-as uint 16)) ) (let ((s4-4 (the-as object (&+ (the-as pointer s4-3) 16)))) (dotimes (s2-5 s3-11) (mem-copy! (&+ (the-as pointer s4-4) (* s2-5 16)) (the-as pointer (-> obj perm-list data s2-5)) 16) ) (let ((v1-137 (the-as object (+ (the-as int s4-4) (logand -16 (+ (* s3-11 16) 15))))) (s4-5 (-> obj task-perm-list length)) ) (let ((a0-88 (-> (the-as (inline-array game-save-tag) v1-137) 0))) (set! (-> a0-88 elt-type) (game-save-elt task-list)) (set! (-> a0-88 elt-count) s4-5) (set! (-> a0-88 elt-size) (the-as uint 16)) ) (let ((s3-12 (+ (the-as int v1-137) 16))) (dotimes (s2-6 s4-5) (mem-copy! (the-as pointer (+ s3-12 (* s2-6 16))) (the-as pointer (-> obj task-perm-list data s2-6)) 16) ) (let ((a0-92 (the-as object (+ s3-12 (logand -16 (+ (* s4-5 16) 15))))) (v1-147 (-> obj unknown-pad6 allocated-length)) ) (let ((a1-88 (-> (the-as (inline-array game-save-tag) a0-92) 0))) (set! (-> a1-88 elt-type) (game-save-elt talker-state)) (set! (-> a1-88 elt-count) v1-147) (set! (-> a1-88 elt-size) (the-as uint 2)) ) (let ((a0-93 (+ (the-as int a0-92) 16))) (dotimes (a1-89 v1-147) (set! (-> (the-as (pointer uint16) (+ a0-93 (* a1-89 2))) 0) (-> obj unknown-pad6 a1-89)) ) (let ((a0-94 (the-as object (+ a0-93 (logand -16 (+ (* v1-147 2) 15))))) (v1-153 (-> obj game-score allocated-length)) ) (let ((a1-93 (-> (the-as (inline-array game-save-tag) a0-94) 0))) (set! (-> a1-93 elt-type) (game-save-elt scores)) (set! (-> a1-93 elt-count) v1-153) (set! (-> a1-93 elt-size) (the-as uint 4)) ) (let ((a0-95 (+ (the-as int a0-94) 16))) (dotimes (a1-94 v1-153) (set! (-> (the-as (pointer float) (+ a0-95 (* a1-94 4))) 0) (-> obj game-score a1-94)) ) (let ((s4-6 (the-as object (+ a0-95 (logand -16 (+ (* v1-153 4) 15)))))) (bigmap-method-13 *bigmap*) (let ((v1-161 (-> *bigmap* compressed-next-index))) (let ((a0-97 (-> (the-as (inline-array game-save-tag) s4-6) 0))) (set! (-> a0-97 elt-type) (game-save-elt bigmap-data)) (set! (-> a0-97 elt-count) (the-as int v1-161)) (set! (-> a0-97 elt-size) (the-as uint 1)) ) (let ((a0-98 (+ (the-as int s4-6) 16))) (dotimes (a1-100 (the-as int v1-161)) (set! (-> (the-as (pointer uint8) (+ a0-98 a1-100)) 0) (-> (the-as game-save-tag (+ (-> *bigmap* compressed-data) a1-100)) user-uint8 0) ) ) (let ((a0-99 (the-as object (+ a0-98 (logand -16 (+ v1-161 15))))) (v1-165 20) ) (let ((a1-104 (-> (the-as (inline-array game-save-tag) a0-99) 0))) (set! (-> a1-104 elt-type) (game-save-elt bigmap-offsets)) (set! (-> a1-104 elt-count) v1-165) (set! (-> a1-104 elt-size) (the-as uint 4)) ) (let ((a0-100 (+ (the-as int a0-99) 16))) (dotimes (a1-105 v1-165) (if (-> *bigmap* compressed-masks a1-105) (set! (-> (the-as (pointer uint32) (+ a0-100 (* a1-105 4))) 0) (the-as uint (&- (-> *bigmap* compressed-masks a1-105) (the-as uint (-> *bigmap* compressed-data)))) ) (set! (-> (the-as (pointer int32) (+ a0-100 (* a1-105 4))) 0) -1) ) ) (let ((v1-169 (the-as object (+ a0-100 (logand -16 (+ (* v1-165 4) 15)))))) (let ((a0-102 (-> (the-as (inline-array game-save-tag) v1-169) 0))) (set! (-> a0-102 elt-type) (game-save-elt auto-save-count)) (set! (-> a0-102 elt-count) 0) (set! (-> a0-102 user-uint64) (the-as uint (-> obj auto-save-count))) ) (let ((v1-170 (the-as object (+ (the-as int v1-169) 16)))) (let ((a0-103 (-> (the-as (inline-array game-save-tag) v1-170) 0))) (set! (-> a0-103 elt-type) (game-save-elt total-deaths)) (set! (-> a0-103 elt-count) 0) (set! (-> a0-103 user-uint64) (the-as uint (-> obj total-deaths))) ) (let ((v1-171 (the-as object (+ (the-as int v1-170) 16)))) (let ((a0-104 (-> (the-as (inline-array game-save-tag) v1-171) 0))) (set! (-> a0-104 elt-type) (game-save-elt total-trys)) (set! (-> a0-104 elt-count) 0) (set! (-> a0-104 user-uint64) (the-as uint (-> obj total-trys))) ) (let ((v1-172 (the-as object (+ (the-as int v1-171) 16)))) (let ((a0-105 (-> (the-as (inline-array game-save-tag) v1-172) 0))) (set! (-> a0-105 elt-type) (game-save-elt continue-deaths)) (set! (-> a0-105 elt-count) 0) (set! (-> a0-105 user-uint64) (the-as uint (-> obj continue-deaths))) ) (let ((v1-173 (the-as object (+ (the-as int v1-172) 16)))) (let ((a0-106 (-> (the-as (inline-array game-save-tag) v1-173) 0))) (set! (-> a0-106 elt-type) (game-save-elt task-deaths)) (set! (-> a0-106 elt-count) 0) (set! (-> a0-106 user-uint64) (the-as uint (-> obj task-deaths))) ) (let ((v1-174 (the-as object (+ (the-as int v1-173) 16)))) (let ((a0-107 (-> (the-as (inline-array game-save-tag) v1-174) 0))) (set! (-> a0-107 elt-type) (game-save-elt game-start-time)) (set! (-> a0-107 elt-count) 0) (set! (-> a0-107 user-uint64) (the-as uint (-> obj game-start-time))) ) (let ((v1-175 (the-as object (+ (the-as int v1-174) 16)))) (let ((a0-108 (-> (the-as (inline-array game-save-tag) v1-175) 0))) (set! (-> a0-108 elt-type) (game-save-elt continue-time)) (set! (-> a0-108 elt-count) 0) (set! (-> a0-108 user-uint64) (the-as uint (-> obj continue-time))) ) (let ((v1-176 (the-as object (+ (the-as int v1-175) 16)))) (let ((a0-109 (-> (the-as (inline-array game-save-tag) v1-176) 0))) (set! (-> a0-109 elt-type) (game-save-elt death-time)) (set! (-> a0-109 elt-count) 0) (set! (-> a0-109 user-uint64) (the-as uint (-> obj death-time))) ) (let ((v1-177 (the-as object (+ (the-as int v1-176) 16)))) (let ((a0-110 (-> (the-as (inline-array game-save-tag) v1-177) 0))) (set! (-> a0-110 elt-type) (game-save-elt hit-time)) (set! (-> a0-110 elt-count) 0) (set! (-> a0-110 user-uint64) (the-as uint (-> obj hit-time))) ) (let ((v1-178 (the-as object (+ (the-as int v1-177) 16)))) (let ((a0-111 (-> (the-as (inline-array game-save-tag) v1-178) 0))) (set! (-> a0-111 elt-type) (game-save-elt task-pickup-time)) (set! (-> a0-111 elt-count) 0) (set! (-> a0-111 user-uint64) (the-as uint (-> obj task-pickup-time))) ) (let ((v1-179 (the-as object (+ (the-as int v1-178) 16)))) (let ((a0-112 (-> (the-as (inline-array game-save-tag) v1-179) 0))) (set! (-> a0-112 elt-type) (game-save-elt task-complete-time)) (set! (-> a0-112 elt-count) 110) (set! (-> a0-112 elt-size) (the-as uint 8)) ) (let ((v1-180 (+ (the-as int v1-179) 16))) (dotimes (a0-113 110) (set! (-> (the-as (pointer time-frame) (+ v1-180 (* a0-113 8))) 0) (-> obj unknown-array1 a0-113)) ) (let ((v1-181 (the-as object (+ v1-180 880)))) (let ((a0-116 (-> (the-as (inline-array game-save-tag) v1-181) 0))) (set! (-> a0-116 elt-type) (game-save-elt task-start-time)) (set! (-> a0-116 elt-count) 110) (set! (-> a0-116 elt-size) (the-as uint 8)) ) (let ((v1-182 (+ (the-as int v1-181) 16))) (dotimes (a0-117 110) (set! (-> (the-as (pointer time-frame) (+ v1-182 (* a0-117 8))) 0) (-> obj task-close-times a0-117)) ) (let ((v1-183 (the-as object (+ v1-182 880)))) (let ((a0-120 (-> (the-as (inline-array game-save-tag) v1-183) 0))) (set! (-> a0-120 elt-type) (game-save-elt enter-level-time)) (set! (-> a0-120 elt-count) 32) (set! (-> a0-120 elt-size) (the-as uint 8)) ) (let ((v1-184 (+ (the-as int v1-183) 16))) (dotimes (a0-121 32) (set! (-> (the-as (pointer time-frame) (+ v1-184 (* a0-121 8))) 0) (-> obj task-enter-times a0-121)) ) (let ((v1-185 (the-as object (+ v1-184 256)))) (let ((a0-124 (-> (the-as (inline-array game-save-tag) v1-185) 0))) (set! (-> a0-124 elt-type) (game-save-elt in-level-time)) (set! (-> a0-124 elt-count) 32) (set! (-> a0-124 elt-size) (the-as uint 8)) ) (let ((v1-186 (+ (the-as int v1-185) 16))) (dotimes (a0-125 32) (set! (-> (the-as (pointer time-frame) (+ v1-186 (* a0-125 8))) 0) (-> obj task-in-times a0-125)) ) (let ((a0-128 (the-as object (+ v1-186 256))) (v1-188 (-> obj sub-task-list length)) ) (let ((a1-153 (-> (the-as (inline-array game-save-tag) a0-128) 0))) (set! (-> a1-153 elt-type) (game-save-elt node-death-count)) (set! (-> a1-153 elt-count) v1-188) (set! (-> a1-153 elt-size) (the-as uint 2)) ) (let ((a0-129 (+ (the-as int a0-128) 16))) (dotimes (a1-154 v1-188) (set! (-> (the-as (pointer uint16) (+ a0-129 (* a1-154 2))) 0) (-> obj sub-task-list a1-154 death-count)) ) (let ((a0-130 (the-as object (+ a0-129 (logand -16 (+ (* v1-188 2) 15)))))) (let ((a1-159 (-> (the-as (inline-array game-save-tag) a0-130) 0))) (set! (-> a1-159 elt-type) (game-save-elt node-gem-count)) (set! (-> a1-159 elt-count) v1-188) (set! (-> a1-159 elt-size) (the-as uint 2)) ) (let ((a0-131 (+ (the-as int a0-130) 16))) (dotimes (a1-160 v1-188) (set! (-> (the-as (pointer uint16) (+ a0-131 (* a1-160 2))) 0) (-> obj sub-task-list a1-160 gem-count)) ) (let ((a0-132 (the-as object (+ a0-131 (logand -16 (+ (* v1-188 2) 15)))))) (let ((a1-165 (-> (the-as (inline-array game-save-tag) a0-132) 0))) (set! (-> a1-165 elt-type) (game-save-elt node-skill-count)) (set! (-> a1-165 elt-count) v1-188) (set! (-> a1-165 elt-size) (the-as uint 2)) ) (let ((a0-133 (+ (the-as int a0-132) 16))) (dotimes (a1-166 v1-188) (set! (-> (the-as (pointer uint16) (+ a0-133 (* a1-166 2))) 0) (-> obj sub-task-list a1-166 skill-count)) ) (let ((a0-134 (the-as object (+ a0-133 (logand -16 (+ (* v1-188 2) 15)))))) (let ((a1-171 (-> (the-as (inline-array game-save-tag) a0-134) 0))) (set! (-> a1-171 elt-type) (game-save-elt node-close-time)) (set! (-> a1-171 elt-count) v1-188) (set! (-> a1-171 elt-size) (the-as uint 8)) ) (let ((a0-135 (+ (the-as int a0-134) 16))) (dotimes (a1-172 v1-188) (set! (-> (the-as (pointer time-frame) (+ a0-135 (* a1-172 8))) 0) (-> obj sub-task-list a1-172 close-time)) ) (let ((a0-136 (the-as object (+ a0-135 (logand -16 (+ (* v1-188 8) 15))))) (v1-194 (-> obj sub-task-list length)) ) (let ((a1-176 (-> (the-as (inline-array game-save-tag) a0-136) 0))) (set! (-> a1-176 elt-type) (game-save-elt task-node-list)) (set! (-> a1-176 elt-count) v1-194) (set! (-> a1-176 elt-size) (the-as uint 1)) ) (let ((a0-137 (+ (the-as int a0-136) 16))) (dotimes (a1-177 v1-194) (set! (-> (the-as (pointer int8) (+ a0-137 a1-177)) 0) (if (logtest? (-> obj sub-task-list a1-177 flags) (game-task-node-flag closed)) 1 0 ) ) ) (let ((v1-197 (the-as object (+ a0-137 (logand -16 (+ v1-194 15)))))) (let ((a0-139 (-> (the-as (inline-array game-save-tag) v1-197) 0))) (set! (-> a0-139 elt-type) (game-save-elt sfx-volume)) (set! (-> a0-139 elt-count) 0) (set! (-> a0-139 user-float0) (-> *setting-control* user-default sfx-volume)) ) (let ((v1-198 (the-as object (+ (the-as int v1-197) 16)))) (let ((a0-140 (-> (the-as (inline-array game-save-tag) v1-198) 0))) (set! (-> a0-140 elt-type) (game-save-elt music-volume)) (set! (-> a0-140 elt-count) 0) (set! (-> a0-140 user-float0) (-> *setting-control* user-default music-volume)) ) (let ((v1-199 (the-as object (+ (the-as int v1-198) 16)))) (let ((a0-141 (-> (the-as (inline-array game-save-tag) v1-199) 0))) (set! (-> a0-141 elt-type) (game-save-elt dialog-volume)) (set! (-> a0-141 elt-count) 0) (set! (-> a0-141 user-float0) (-> *setting-control* user-default dialog-volume)) ) (let ((v1-200 (the-as object (+ (the-as int v1-199) 16)))) (let ((a0-142 (-> (the-as (inline-array game-save-tag) v1-200) 0))) (set! (-> a0-142 elt-type) (game-save-elt language)) (set! (-> a0-142 elt-count) 0) (set! (-> a0-142 user-uint64) (the-as uint (-> *setting-control* user-default language))) ) (let ((v1-201 (the-as object (+ (the-as int v1-200) 16)))) (let ((a0-143 (-> (the-as (inline-array game-save-tag) v1-201) 0))) (set! (-> a0-143 elt-type) (game-save-elt subtitle-language)) (set! (-> a0-143 elt-count) 0) (set! (-> a0-143 user-uint64) (the-as uint (-> *setting-control* user-default subtitle-language))) ) (let ((v1-202 (the-as object (+ (the-as int v1-201) 16)))) (let ((a0-144 (-> (the-as (inline-array game-save-tag) v1-202) 0))) (set! (-> a0-144 elt-type) (game-save-elt stereo-mode)) (set! (-> a0-144 elt-count) 0) (set! (-> a0-144 user-uint64) (the-as uint (-> *setting-control* user-default stereo-mode))) ) (let ((v1-203 (the-as object (+ (the-as int v1-202) 16)))) (let ((a0-145 (-> (the-as (inline-array game-save-tag) v1-203) 0))) (set! (-> a0-145 elt-type) (game-save-elt screenx)) (set! (-> a0-145 elt-count) 0) (set! (-> a0-145 user-float0) (the float (-> *setting-control* user-default display-dx))) ) (let ((v1-204 (the-as object (+ (the-as int v1-203) 16)))) (let ((a0-146 (-> (the-as (inline-array game-save-tag) v1-204) 0))) (set! (-> a0-146 elt-type) (game-save-elt screeny)) (set! (-> a0-146 elt-count) 0) (set! (-> a0-146 user-float0) (the float (-> *setting-control* user-default display-dy))) ) (let ((v1-205 (the-as object (+ (the-as int v1-204) 16)))) (let ((a0-147 (-> (the-as (inline-array game-save-tag) v1-205) 0))) (set! (-> a0-147 elt-type) (game-save-elt vibration)) (set! (-> a0-147 elt-count) 0) (set! (-> a0-147 user-uint64) (the-as uint (if (-> *setting-control* user-default vibration) 1 0 ) ) ) ) (let ((v1-206 (the-as object (+ (the-as int v1-205) 16)))) (let ((a0-148 (-> (the-as (inline-array game-save-tag) v1-206) 0))) (set! (-> a0-148 elt-type) (game-save-elt subtitle)) (set! (-> a0-148 elt-count) 0) (set! (-> a0-148 user-uint64) (the-as uint (if (-> *setting-control* user-default subtitle) 1 0 ) ) ) ) (let ((v1-207 (the-as object (+ (the-as int v1-206) 16)))) (let ((a0-149 (-> (the-as (inline-array game-save-tag) v1-207) 0))) (set! (-> a0-149 elt-type) (game-save-elt camera-stick-dir)) (set! (-> a0-149 elt-count) 0) (set! (-> a0-149 user-uint64) (the-as uint (if (-> *setting-control* user-default unknowng-symbol-00) 1 0 ) ) ) ) (let ((v1-208 (the-as object (+ (the-as int v1-207) 16)))) (let ((a0-150 (-> (the-as (inline-array game-save-tag) v1-208) 0))) (set! (-> a0-150 elt-type) (game-save-elt play-hints)) (set! (-> a0-150 elt-count) 0) (set! (-> a0-150 user-uint64) (the-as uint (if (-> *setting-control* user-default play-hints) 1 0 ) ) ) ) (let ((v1-209 (the-as object (+ (the-as int v1-208) 16)))) (let ((a0-151 (-> (the-as (inline-array game-save-tag) v1-209) 0))) (set! (-> a0-151 elt-type) (game-save-elt video-mode)) (set! (-> a0-151 elt-count) 0) (let ((a1-220 (-> *setting-control* user-default video-mode))) (set! (-> a0-151 user-uint64) (the-as uint (cond ((= a1-220 'ntsc) 1 ) ((= a1-220 'pal) 2 ) (else 0 ) ) ) ) ) ) (let ((v1-210 (the-as object (+ (the-as int v1-209) 16)))) (let ((a0-152 (-> (the-as (inline-array game-save-tag) v1-210) 0))) (set! (-> a0-152 elt-type) (game-save-elt aspect-ratio)) (set! (-> a0-152 elt-count) 0) (let ((a1-224 (-> *setting-control* user-default aspect-ratio))) (set! (-> a0-152 user-uint64) (the-as uint (cond ((= a1-224 'aspect4x3) 1 ) ((= a1-224 'aspect16x9) 2 ) (else 0 ) ) ) ) ) ) (set! (-> arg0 length) (- (+ (the-as int v1-210) 16) (the-as int (the-as pointer (-> arg0 tag))))) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) (if (< (-> arg0 allocated-length) (-> arg0 length)) (format 0 "ERROR: SAVEGAME: fatal error, save is using ~D of ~D bytes." (-> arg0 length) (-> arg0 allocated-length) ) ) arg0 ) ) (defmethod load-game game-info ((obj game-info) (arg0 game-save)) (let ((v1-0 (the-as object (-> arg0 tag)))) (while (< (the-as int v1-0) (the-as int (&-> arg0 tag 0 user-int8 (-> arg0 length)))) (case (-> (the-as (inline-array game-save-tag) v1-0) 0 elt-type) (((game-save-elt sfx-volume)) (set! (-> *setting-control* user-default sfx-volume) (-> (the-as (inline-array game-save-tag) v1-0) 0 user-float0) ) ) (((game-save-elt music-volume)) (set! (-> *setting-control* user-default music-volume) (-> (the-as (inline-array game-save-tag) v1-0) 0 user-float0) ) ) (((game-save-elt dialog-volume)) (set! (-> *setting-control* user-default dialog-volume) (-> (the-as (inline-array game-save-tag) v1-0) 0 user-float0) ) ) (((game-save-elt language)) (set! (-> *setting-control* user-default language) (the-as language-enum (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64)) ) ) (((game-save-elt subtitle-language)) (set! (-> *setting-control* user-default subtitle-language) (the-as language-enum (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64)) ) ) (((game-save-elt stereo-mode)) (set! (-> *setting-control* user-default stereo-mode) (the-as int (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64)) ) ) (((game-save-elt vibration)) (set! (-> *setting-control* user-default vibration) (= (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64) 1) ) ) (((game-save-elt subtitle)) (set! (-> *setting-control* user-default subtitle) (= (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64) 1) ) ) (((game-save-elt camera-stick-dir)) (set! (-> *setting-control* user-default unknowng-symbol-00) (= (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64) 1) ) ) (((game-save-elt play-hints)) (set! (-> *setting-control* user-default play-hints) (= (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64) 1) ) ) (((game-save-elt screenx)) (set! (-> *setting-control* user-default display-dx) (the int (-> (the-as (inline-array game-save-tag) v1-0) 0 user-float0)) ) ) (((game-save-elt screeny)) (set! (-> *setting-control* user-default display-dy) (the int (-> (the-as (inline-array game-save-tag) v1-0) 0 user-float0)) ) ) ) (set! v1-0 (&+ (the-as pointer v1-0) (logand -16 (+ (* (the-as int (-> (the-as (inline-array game-save-tag) v1-0) 0 elt-size)) (-> (the-as (inline-array game-save-tag) v1-0) 0 elt-count) ) 31 ) ) ) ) ) ) (when (nonzero? (-> arg0 new-game)) (case (-> arg0 new-game) ((2) (logior! (-> *game-info* secrets) (game-secrets hero-mode)) (logior! (-> *game-info* purchase-secrets) (game-secrets hero-mode)) ) ) (set-continue! obj "game-start" #f) (set! arg0 arg0) (goto cfg-230) ) (let ((s4-0 (the-as object (-> arg0 tag))) (s3-0 (new 'stack-no-clear 'array 'uint16 512)) ) (dotimes (v1-14 512) (set! (-> s3-0 v1-14) (the-as uint -1)) ) (while (< (the-as int s4-0) (the-as int (&-> arg0 tag 0 user-int8 (-> arg0 length)))) (case (-> (the-as game-save-tag s4-0) elt-type) (((game-save-elt node-name)) (dotimes (s2-0 (-> (the-as game-save-tag s4-0) elt-count)) (dotimes (s1-0 (-> obj sub-task-list length)) (let ((v1-20 (-> obj sub-task-list s1-0))) (when (string-charp= (-> v1-20 name) (the-as (pointer uint8) (+ (+ (* s2-0 64) 16) (the-as int s4-0)))) (set! (-> s3-0 s2-0) (the-as uint s1-0)) (goto cfg-45) ) ) ) (label cfg-45) ) ) (((game-save-elt base-time)) ) (((game-save-elt game-time)) (load! (-> *display* game-clock) (the-as (pointer uint64) (-> (the-as (inline-array game-save-tag) s4-0) 1))) (set! (-> *game-info* kiosk-timeout) (the-as uint (-> *display* game-clock frame-counter))) ) (((game-save-elt total-game-time)) (load! (-> *display* total-game-clock) (the-as (pointer uint64) (-> (the-as (inline-array game-save-tag) s4-0) 1)) ) (set! (-> *game-info* kiosk-timeout) (the-as uint (-> *display* game-clock frame-counter))) ) (((game-save-elt continue)) (format (clear *temp-string*) "~G" (-> (the-as (inline-array game-save-tag) s4-0) 1)) (set-continue! obj *temp-string* #f) ) (((game-save-elt life)) (set! (-> obj life) (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0)) ) (((game-save-elt buzzer-total)) (set! (-> obj buzzer-total) (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0)) ) (((game-save-elt fuel-cell)) (set! (-> obj fuel) (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0)) ) (((game-save-elt death-movie-tick)) (set! (-> obj death-movie-tick) (the-as int (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64))) ) (((game-save-elt skill)) (set! (-> obj skill) (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0)) ) (((game-save-elt skill-total)) (set! (-> obj skill-total) (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0)) ) (((game-save-elt gem)) (set! (-> obj gem) (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0)) ) (((game-save-elt gem-total)) (set! (-> obj gem-total) (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0)) ) (((game-save-elt karma)) (set! (-> obj karma) (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0)) ) (((game-save-elt eco-pill-dark)) (set! (-> obj eco-pill-dark) (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0)) ) (((game-save-elt eco-pill-dark-total)) (set! (-> obj eco-pill-dark-total) (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0)) ) (((game-save-elt shield)) (set! (-> obj shield) (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0)) ) (((game-save-elt features)) (set! (-> obj features) (the-as game-feature (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64))) ) (((game-save-elt secrets)) (set! (-> obj secrets) (the-as game-secrets (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64))) ) (((game-save-elt purchase-secrets)) (set! (-> obj purchase-secrets) (the-as game-secrets (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64)) ) ) (((game-save-elt gun-type)) (set! (-> obj gun-type) (the-as int (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64))) ) (((game-save-elt gun-ammo)) (let ((v1-67 (min 4 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)))) (dotimes (a0-89 v1-67) (set! (-> obj gun-ammo a0-89) (the-as float (-> (the-as (inline-array game-save-tag) s4-0) 1 user-object a0-89)) ) ) ) ) (((game-save-elt money)) (set! (-> obj money) (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0)) ) (((game-save-elt money-total)) (set! (-> obj money-total) (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0)) ) (((game-save-elt level-open-list)) (let ((v1-73 (min 32 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)))) (dotimes (a0-97 v1-73) (set! (-> obj level-opened a0-97) (-> (the-as (pointer uint8) (&+ (the-as pointer (-> (the-as (inline-array game-save-tag) s4-0) 1)) a0-97))) ) ) ) ) (((game-save-elt perm-list)) (let ((s2-3 (min (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count) (-> obj perm-list allocated-length)))) (set! (-> obj perm-list length) s2-3) (dotimes (s1-1 s2-3) (mem-copy! (the-as pointer (-> obj perm-list data s1-1)) (the-as pointer (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* s1-1 16))) 16 ) ) ) ) (((game-save-elt task-list)) (let ((s2-5 (min (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count) (-> obj task-perm-list allocated-length)) ) ) (set! (-> obj task-perm-list length) s2-5) (dotimes (s1-2 s2-5) (mem-copy! (the-as pointer (-> obj task-perm-list data s1-2)) (the-as pointer (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* s1-2 16))) 16 ) ) ) ) (((game-save-elt talker-state)) (let ((v1-95 (-> obj unknown-pad6 allocated-length)) (a0-108 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)) ) (dotimes (a1-57 v1-95) (cond ((>= a1-57 a0-108) (set! (-> obj unknown-pad6 a1-57) (the-as uint 0)) 0 ) (else (set! (-> obj unknown-pad6 a1-57) (-> (the-as (inline-array game-save-tag) s4-0) 1 user-uint16 a1-57)) ) ) ) ) ) (((game-save-elt scores)) (let ((v1-99 (-> obj game-score allocated-length)) (a0-111 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)) ) (dotimes (a1-58 v1-99) (if (>= a1-58 a0-111) (set! (-> obj game-score a1-58) 0.0) (set! (-> obj game-score a1-58) (the-as float (-> (the-as (inline-array game-save-tag) s4-0) 1 user-object a1-58)) ) ) ) ) ) (((game-save-elt bigmap-data)) (initialize *bigmap*) (let ((v1-104 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count))) (set! (-> *bigmap* compressed-next-index) (the-as uint v1-104)) (dotimes (a0-116 v1-104) (set! (-> (the-as (pointer uint8) (+ (-> *bigmap* compressed-data) a0-116)) 0) (-> (the-as (pointer uint8) (&+ (the-as pointer (-> (the-as (inline-array game-save-tag) s4-0) 1)) a0-116))) ) ) ) ) (((game-save-elt bigmap-offsets)) (let ((a1-62 20) (v1-107 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)) (a0-120 (-> *bigmap* compressed-data)) ) (cond ((= a1-62 v1-107) (dotimes (a1-63 v1-107) (let ((a2-27 (-> (the-as (inline-array game-save-tag) s4-0) 1 user-object a1-63))) (if (< (the-as int a2-27) 0) (set! (-> *bigmap* compressed-masks a1-63) (the-as (pointer int8) #f)) (set! (-> *bigmap* compressed-masks a1-63) (the-as (pointer int8) (+ a0-120 (the-as uint a2-27)))) ) ) ) ) (else (initialize *bigmap*) ) ) ) ) (((game-save-elt auto-save-count)) (set! (-> obj auto-save-count) (the-as int (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64))) ) (((game-save-elt total-deaths)) (set! (-> obj total-deaths) (the-as int (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64))) ) (((game-save-elt total-trys)) (set! (-> obj total-trys) (the-as int (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64))) ) (((game-save-elt continue-deaths)) (set! (-> obj continue-deaths) (the-as int (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64))) ) (((game-save-elt task-deaths)) (set! (-> obj task-deaths) (the-as int (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64))) ) (((game-save-elt game-start-time)) (set! (-> obj game-start-time) (the-as time-frame (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64)) ) ) (((game-save-elt continue-time)) (set! (-> obj continue-time) (the-as time-frame (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64)) ) ) (((game-save-elt death-time)) (set! (-> obj death-time) (the-as time-frame (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64))) ) (((game-save-elt hit-time)) (set! (-> obj hit-time) (the-as time-frame (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64))) ) (((game-save-elt task-pickup-time)) (set! (-> obj task-pickup-time) (the-as time-frame (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64)) ) ) (((game-save-elt enter-level-time)) (let ((v1-123 (min 32 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)))) (dotimes (a0-145 v1-123) (set! (-> obj task-enter-times a0-145) (the-as time-frame (-> (the-as (pointer uint64) (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* a0-145 8))) ) ) ) ) ) ) (((game-save-elt in-level-time)) (let ((v1-127 (min 32 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)))) (dotimes (a0-149 v1-127) (set! (-> obj task-in-times a0-149) (the-as time-frame (-> (the-as (pointer uint64) (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* a0-149 8))) ) ) ) ) ) ) (((game-save-elt task-complete-time)) (let ((v1-131 (min 32 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)))) (dotimes (a0-153 v1-131) (set! (-> obj unknown-array1 a0-153) (the-as time-frame (-> (the-as (pointer uint64) (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* a0-153 8))) ) ) ) ) ) ) (((game-save-elt task-start-time)) (let ((v1-135 (min 32 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)))) (dotimes (a0-157 v1-135) (set! (-> obj task-close-times a0-157) (the-as time-frame (-> (the-as (pointer uint64) (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* a0-157 8))) ) ) ) ) ) ) (((game-save-elt task-node-list)) (let ((s2-6 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count))) (dotimes (s1-3 s2-6) (if (and (nonzero? (-> (the-as (pointer uint8) (&+ (the-as pointer (-> (the-as (inline-array game-save-tag) s4-0) 1)) s1-3))) ) (>= (-> (the-as (pointer int16) (&+ s3-0 (* s1-3 2)))) 0) ) (close! (-> obj sub-task-list (-> (the-as (pointer int16) (&+ s3-0 (* s1-3 2))))) 'event) ) ) ) ) (((game-save-elt node-death-count)) (let ((v1-155 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count))) (dotimes (a0-164 v1-155) (if (>= (-> (the-as (pointer int16) (&+ s3-0 (* a0-164 2)))) 0) (set! (-> obj sub-task-list (-> (the-as (pointer int16) (&+ s3-0 (* a0-164 2)))) death-count) (-> (the-as (inline-array game-save-tag) s4-0) 1 user-uint16 a0-164) ) ) ) ) ) (((game-save-elt node-gem-count)) (let ((v1-158 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count))) (dotimes (a0-167 v1-158) (if (>= (-> (the-as (pointer int16) (&+ s3-0 (* a0-167 2)))) 0) (set! (-> obj sub-task-list (-> (the-as (pointer int16) (&+ s3-0 (* a0-167 2)))) gem-count) (-> (the-as (inline-array game-save-tag) s4-0) 1 user-uint16 a0-167) ) ) ) ) ) (((game-save-elt node-skill-count)) (let ((v1-161 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count))) (dotimes (a0-170 v1-161) (if (>= (-> (the-as (pointer int16) (&+ s3-0 (* a0-170 2)))) 0) (set! (-> obj sub-task-list (-> (the-as (pointer int16) (&+ s3-0 (* a0-170 2)))) skill-count) (-> (the-as (inline-array game-save-tag) s4-0) 1 user-uint16 a0-170) ) ) ) ) ) (((game-save-elt node-close-time)) (let ((v1-165 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count))) (dotimes (a0-172 v1-165) (if (>= (-> (the-as (pointer int16) (&+ s3-0 (* a0-172 2)))) 0) (set! (-> obj sub-task-list (-> (the-as (pointer int16) (&+ s3-0 (* a0-172 2)))) close-time) (the-as time-frame (-> (the-as (pointer uint64) (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* a0-172 8))) ) ) ) ) ) ) ) ) (set! s4-0 (&+ (the-as pointer s4-0) (logand -16 (+ (* (the-as int (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-size)) (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count) ) 31 ) ) ) ) ) ) (dotimes (s4-1 (-> *level* length)) (let ((a1-106 (-> *level* level s4-1))) (if (= (-> a1-106 status) 'active) (copy-perms-to-level! obj a1-106) ) ) ) (label cfg-230) arg0 ) (defmethod save-to-file game-save ((obj game-save) (arg0 string)) (let ((s5-0 (new 'stack 'file-stream arg0 'write))) (file-stream-write s5-0 (&-> obj type) (+ (-> obj type size) (-> obj length))) (file-stream-close s5-0) ) obj ) (defmethod load-from-file game-save ((obj game-save) (arg0 string)) (let ((s5-0 (new 'stack 'file-stream arg0 'read))) (let ((s3-0 (file-stream-length s5-0)) (s4-0 (-> obj allocated-length)) ) (cond ((>= (asize-of obj) s3-0) (cond ((= (file-stream-read s5-0 (&-> obj type) s3-0) s3-0) (set! (-> obj type) game-save) ) (else (format 0 "ERROR: SAVEGAME: save file ~A did not read correctly.~%" s5-0) (set! (-> obj length) 0) 0 ) ) ) (else (format 0 "ERROR: SAVEGAME: save file ~A is too big~%" s5-0) ) ) (set! (-> obj allocated-length) s4-0) ) (when (!= (-> obj version) 3) (format 0 "ERROR: SAVEGAME: save file ~A was version ~d, but only ~d is supported.~%" s5-0 (-> obj version) 3) (set! (-> obj length) 0) 0 ) (file-stream-close s5-0) ) obj ) (define *auto-save-info* (new 'global 'mc-slot-info)) (deftype auto-save (process) ((card int32 :offset-assert 128) (slot int32 :offset-assert 132) (which int32 :offset-assert 136) (buffer kheap :offset-assert 140) (mode symbol :offset-assert 144) (result mc-status-code :offset-assert 148) (save game-save :offset-assert 152) (info mc-slot-info :inline :offset-assert 156) (notify handle :offset-assert 456) (force symbol :offset-assert 464) (state-time time-frame :offset-assert 472) (icon hud-sprite :inline :offset 480) ) :heap-base #x1a0 :method-count-assert 23 :size-assert #x214 :flag-assert #x1701a00214 (:methods (get-heap () _type_ :state 14) (get-card () _type_ :state 15) (format-card () _type_ :state 16) (unformat-card () _type_ :state 17) (create-file () _type_ :state 18) (save () _type_ :state 19) (restore () _type_ :state 20) (error (mc-status-code) _type_ :state 21) (done () _type_ :state 22) ) ) (defbehavior auto-save-post auto-save () (when (and (= *cheat-mode* 'debug) (cpad-hold? 0 l3)) (let ((gp-0 (new 'stack 'font-context *font-default-matrix* 32 320 0.0 (font-color default) (font-flags shadow kerning)) ) ) (let ((v1-5 gp-0)) (set! (-> v1-5 width) (the float 440)) ) (let ((v1-6 gp-0)) (set! (-> v1-6 height) (the float 80)) ) (set! (-> gp-0 flags) (font-flags shadow kerning)) (format (clear *temp-string*) "~S / ~S ~D~%" (-> self mode) (-> self state name) (-> self which)) (print-game-text *temp-string* gp-0 #f 44 (bucket-id progress)) ) ) (when (and (= (-> self mode) 'auto-save) (not (and (-> self next-state) (= (-> self next-state name) 'done)))) (let ((gp-1 (new 'stack 'font-context *font-default-matrix* 20 80 0.0 (font-color default) (font-flags shadow kerning)) ) ) (let ((v1-17 gp-1)) (set! (-> v1-17 scale) 0.8) ) (let ((v1-18 gp-1)) (set! (-> v1-18 width) (the float 432)) ) (let ((v1-19 gp-1)) (set! (-> v1-19 height) (the float 20)) ) (set! (-> gp-1 flags) (font-flags shadow kerning middle left large)) (when (and (>= 1 (-> *game-info* auto-save-count)) (-> self next-state) (= (-> self next-state name) 'save)) (print-game-text (lookup-text! *common-text* (text-id progress-memcard-saving-data) #f) gp-1 #f 44 (bucket-id progress) ) (set! (-> gp-1 origin x) 20.0) (set! (-> gp-1 origin y) 130.0) (let ((v1-30 gp-1)) (set! (-> v1-30 scale) 0.7) ) (let ((v1-31 gp-1)) (set! (-> v1-31 height) (the float 200)) ) (let ((s5-2 print-game-text)) (format (clear *temp-string*) (lookup-text! *common-text* (text-id progress-memcard-dont-remove) #f) 1) (s5-2 *temp-string* gp-1 #f 44 (bucket-id progress)) ) ) ) (when (< (mod (-> *display* real-clock frame-counter) 300) 270) (with-dma-buffer-add-bucket ((s5-3 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress) ) (draw (-> self icon) s5-3 (-> self level)) ) ) ) ) auto-save-post (defbehavior auto-save-init-by-other auto-save ((arg0 symbol) (arg1 process) (arg2 int) (arg3 int) (arg4 symbol)) (when (handle->process (-> *game-info* auto-save-proc)) (send-event arg1 'notify 'error 16) (return #f) ) (set! (-> *game-info* auto-save-proc) (process->handle self)) (set! (-> *game-info* auto-save-status) (mc-status-code ok)) (stack-size-set! (-> self main-thread) 512) (logclear! (-> self mask) (process-mask freeze pause menu progress)) (set! (-> self card) arg2) (set! (-> self which) arg3) (set! (-> self buffer) #f) (set! (-> self mode) arg0) (set! (-> self result) (mc-status-code ok)) (set! (-> self save) #f) (set! (-> self notify) (process->handle arg1)) (set! (-> self force) arg4) (cond ((= arg0 'auto-save) (if (not (-> *setting-control* user-current auto-save)) (go-virtual error (mc-status-code no-auto-save)) ) (when (and (zero? (-> self card)) (-> *setting-control* user-current auto-save)) (set! (-> self card) (-> *game-info* auto-save-card)) (set! (-> self which) (-> *game-info* auto-save-which)) ) (set-setting! 'allow-pause #f 0.0 0) (apply-settings *setting-control*) ) ((= arg0 'error) (set! (-> *setting-control* user-default auto-save) #f) (go-virtual error (mc-status-code no-card)) ) ) (set! (-> *setting-control* user-default auto-save) #f) (let ((v1-51 (-> self icon color2))) (set! (-> v1-51 0) 128) (set! (-> v1-51 1) 128) (set! (-> v1-51 2) 128) (set! (-> v1-51 3) 128) ) (set! (-> self icon pos x) 440) (set! (-> self icon pos y) 200) (set! (-> self icon pos z) #xffffff) (set! (-> self icon pos w) 0) (set! (-> self icon scale-x) 2.0) (set! (-> self icon scale-y) 2.0) (set! (-> self icon angle) 0.0) (set! (-> self icon flags) (the-as uint 0)) (set! (-> self icon tex) (lookup-texture-by-id (new 'static 'texture-id :index #x48 :page #x67a))) (go-virtual get-heap) ) (defstate get-heap (auto-save) :virtual #t :code (behavior () (case (-> self mode) (('auto-save) (when (zero? (-> *game-info* auto-save-count)) (set! (-> self event-hook) (-> (method-of-object self error) event)) (set! (-> self post-hook) #f) (set! (-> self state-time) (-> *display* real-clock frame-counter)) (while (< (- (-> *display* real-clock frame-counter) (-> self state-time)) (seconds 0.2)) (if (not (progress-allowed?)) (set! (-> self state-time) (-> *display* real-clock frame-counter)) ) (suspend) ) (activate-progress *dproc* 'icon-info) (while *progress-process* (suspend) ) (set! (-> self event-hook) #f) ) (+! (-> *game-info* auto-save-count) 1) ) ) (while (or (< (-> *display* base-clock frame-counter) (-> *game-info* blackout-time)) (!= (-> *setting-control* user-current bg-a) 0.0) (!= (-> *setting-control* user-current bg-a-force) 0.0) ) (suspend) ) (set! (-> self state-time) (-> *display* real-clock frame-counter)) (let ((a0-9 (reserve-alloc *art-control*))) (while (not a0-9) (if (>= (- (-> *display* real-clock frame-counter) (-> self state-time)) (seconds 60)) (go-virtual error (mc-status-code no-memory)) ) (suspend) (set! a0-9 (reserve-alloc *art-control*)) ) (set! (-> self buffer) a0-9) ) (format #t "got buffer #x~X~%" (-> self buffer base)) (go-virtual get-card) (none) ) :post (the-as (function none :behavior auto-save) auto-save-post) ) (defstate get-card (auto-save) :virtual #t :code (behavior () (label cfg-0) (mc-get-slot-info (-> self slot) (-> self info)) (when (zero? (-> self info known)) (suspend) (goto cfg-0) ) (cond ((zero? (-> self info handle)) (go-virtual error (mc-status-code no-card)) ) ((zero? (-> self card)) (set! (-> self card) (-> self info handle)) ) ((!= (-> self info handle) (-> self card)) (go-virtual error (mc-status-code bad-handle)) ) ) (case (-> self mode) (('save 'auto-save) (if (-> self force) (go-virtual format-card) (go-virtual save) ) ) (('save-last) (set! (-> self which) (-> self info last-file)) (if (= (-> self which) -1) (go-virtual error (mc-status-code no-last)) (go-virtual save) ) ) (('restore) (go-virtual restore) ) (('format-card) (go-virtual format-card) ) (('unformat-card) (go-virtual unformat-card) ) (('create-file) (go-virtual create-file) ) (else (go-virtual done) ) ) (none) ) :post (the-as (function none :behavior auto-save) auto-save-post) ) (defstate format-card (auto-save) :virtual #t :code (behavior () (b! (nonzero? (-> self info formatted)) cfg-11 :delay (empty-form)) (label cfg-1) (set! (-> self result) (mc-format (-> self card))) (when (!= (-> self result) (mc-status-code ok)) (suspend) (goto cfg-1) ) (until #f (set! (-> self result) (mc-check-result)) (let ((v1-4 (-> self result))) (b! (nonzero? v1-4) cfg-5 :delay (nop!)) (b! #t cfg-10 :delay (nop!)) (label cfg-5) (b! (= v1-4 (mc-status-code format-failed)) cfg-1 :delay (nop!)) (nop!) (if (= v1-4 (mc-status-code ok)) (goto cfg-11) (go-virtual error (-> self result)) ) ) (label cfg-10) (suspend) ) #f (label cfg-11) (case (-> self mode) (('create-file 'save 'save-last 'auto-save 'restore) (label cfg-21) (mc-get-slot-info (-> self slot) (-> self info)) (when (zero? (-> self info known)) (suspend) (goto cfg-21) ) (go-virtual create-file) ) ) (go-virtual done) (none) ) :post (the-as (function none :behavior auto-save) auto-save-post) ) (defstate unformat-card (auto-save) :virtual #t :code (behavior () (when (nonzero? (-> self info formatted)) (label cfg-1) (set! (-> self result) (mc-unformat (-> self card))) (when (!= (-> self result) (mc-status-code ok)) (suspend) (goto cfg-1) ) (until #f (set! (-> self result) (mc-check-result)) (case (-> self result) (((mc-status-code busy)) ) (((mc-status-code ok)) (goto cfg-10) ) (else (go-virtual error (-> self result)) ) ) (suspend) ) #f ) (label cfg-10) (go-virtual done) (none) ) :post (the-as (function none :behavior auto-save) auto-save-post) ) (defstate create-file (auto-save) :virtual #t :code (behavior () (cond ((zero? (-> self info formatted)) (go-virtual error (mc-status-code no-format)) ) ((zero? (-> self info inited)) (if (< (-> self info mem-actual) (-> self info mem-required)) (go-virtual error (mc-status-code no-space)) ) (let ((v1-12 (-> self buffer))) (set! (-> v1-12 current) (-> v1-12 base)) ) (label cfg-6) (set! (-> self result) (mc-create-file (-> self card) (the-as uint (-> self buffer base)))) (when (!= (-> self result) (mc-status-code ok)) (suspend) (goto cfg-6) ) (until #f (set! (-> self result) (mc-check-result)) (case (-> self result) (((mc-status-code busy)) ) (((mc-status-code ok)) (goto cfg-15) ) (else (go-virtual error (-> self result)) ) ) (suspend) ) #f ) ) (label cfg-15) (case (-> self mode) (('restore) (go-virtual restore) ) (('save 'save-last 'auto-save) (label cfg-23) (mc-get-slot-info (-> self slot) (-> self info)) (when (zero? (-> self info known)) (suspend) (goto cfg-23) ) (go-virtual save) ) ) (go-virtual done) (none) ) :post (the-as (function none :behavior auto-save) auto-save-post) ) (defstate save (auto-save) :virtual #t :code (behavior () (cond ((zero? (-> self info formatted)) (go-virtual error (mc-status-code no-format)) ) ((zero? (-> self info inited)) (go-virtual error (mc-status-code no-file)) ) ) (let ((v1-10 (-> self buffer))) (set! (-> v1-10 current) (-> v1-10 base)) ) (let ((gp-0 (the-as object loading-level))) (set! loading-level (-> self buffer)) (set! (-> self save) (new 'loading-level 'game-save #x20000)) (save-game *game-info* (-> self save) "save") (set! loading-level (the-as kheap gp-0)) 0 (label cfg-5) (set! (-> self result) (mc-save (-> self card) (-> self which) (&-> (-> self save) type) (the-as int (-> self save info-int32))) ) (when (!= (-> self result) (mc-status-code ok)) (suspend) (goto cfg-5) ) (until #f (set! (-> self result) (mc-check-result)) (let ((v1-20 (-> self result))) (set! gp-0 (cond ((= v1-20 (mc-status-code busy)) #f ) ((= v1-20 (mc-status-code ok)) (goto cfg-18) gp-0 ) ((= v1-20 (mc-status-code write-error)) (suspend) gp-0 ) (else (case (-> self mode) (('auto-save) (seekl! (-> *game-info* auto-save-count) 0 1) ) ) (go-virtual error (-> self result)) ) ) ) ) (suspend) ) ) #f (label cfg-18) (go-virtual done) (none) ) :post (the-as (function none :behavior auto-save) auto-save-post) ) (defstate restore (auto-save) :virtual #t :event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block)) (case event-type (('progress-allowed?) #t ) (('done) (go-virtual done) ) ) ) :code (behavior () (local-vars (gp-0 object)) (cond ((zero? (-> self info formatted)) (go-virtual error (mc-status-code no-format)) ) ((zero? (-> self info inited)) (go-virtual error (mc-status-code no-file)) ) ) (let ((v1-10 (-> self buffer))) (set! (-> v1-10 current) (-> v1-10 base)) ) (if (zero? (-> self info file (-> self which) present)) (go-virtual error (mc-status-code no-save)) ) (label cfg-6) (set! (-> self result) (mc-load (-> self card) (-> self which) (-> self buffer base))) (when (!= (-> self result) (mc-status-code ok)) (suspend) (goto cfg-6) ) (until #f (set! (-> self result) (mc-check-result)) (let ((v1-22 (-> self result))) (set! gp-0 (cond ((= v1-22 (mc-status-code busy)) #f ) ((= v1-22 (mc-status-code ok)) (goto cfg-19) gp-0 ) ((= v1-22 (mc-status-code read-error)) (suspend) gp-0 ) ((= v1-22 (mc-status-code new-game)) (go-virtual error (mc-status-code no-save)) ) (else (go-virtual error (-> self result)) ) ) ) ) (suspend) ) #f (label cfg-19) (set! (-> self save) (the-as game-save (&+ (-> self buffer base) 4))) (let ((v1-34 (-> self save))) (set! (-> v1-34 type) game-save) (if (!= (-> v1-34 version) 3) (go-virtual error (mc-status-code bad-version)) ) ) (set-setting! 'music-volume 'abs 0.0 0) (set-setting! 'sfx-volume 'abs 0.0 0) (set! (-> *game-info* mode) 'play) (initialize! *game-info* 'game (-> self save) (the-as string #f)) (set-master-mode 'game) (add-setting! 'process-mask 'set 0.0 (process-mask progress)) (apply-settings *setting-control*) (sleep-code) (go-virtual done) (none) ) :post (the-as (function none :behavior auto-save) auto-save-post) ) (defstate error (auto-save) :virtual #t :event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block)) (the-as object (case event-type (('progress-allowed?) #t ) (('die) (the-as symbol (deactivate self)) ) ) ) ) :code (behavior ((arg0 mc-status-code)) (if (-> self buffer) (reserve-free *art-control* (-> self buffer)) ) (set! (-> self result) arg0) (let ((s5-0 *auto-save-info*)) (mem-copy! (the-as pointer s5-0) (the-as pointer (-> self info)) 300) (send-event (handle->process (-> self notify)) 'notify 'error (-> self result) s5-0) ) (let ((t9-3 format) (a0-8 #t) (a1-3 "SAVE ERROR: ~A~%") (v1-13 (-> self result)) ) (t9-3 a0-8 a1-3 (cond ((= v1-13 (mc-status-code bad-version)) "bad-version" ) ((= v1-13 (mc-status-code no-save)) "no-save" ) ((= v1-13 (mc-status-code no-last)) "no-last" ) ((= v1-13 (mc-status-code no-space)) "no-space" ) ((= v1-13 (mc-status-code internal-error)) "internal-error" ) ((= v1-13 (mc-status-code no-memory)) "no-memory" ) ((= v1-13 (mc-status-code bad-handle)) "bad-handle" ) ((= v1-13 (mc-status-code busy)) "busy" ) ((= v1-13 (mc-status-code write-error)) "write-error" ) ((= v1-13 (mc-status-code read-error)) "read-error" ) ((= v1-13 (mc-status-code no-card)) "no-card" ) ((= v1-13 (mc-status-code no-format)) "no-format" ) ((= v1-13 (mc-status-code ok)) "ok" ) ((= v1-13 (mc-status-code no-process)) "no-process" ) ((= v1-13 (mc-status-code no-auto-save)) "no-auto-save" ) ((= v1-13 (mc-status-code no-file)) "no-file" ) ((= v1-13 (mc-status-code format-failed)) "format-failed" ) ((= v1-13 (mc-status-code new-game)) "new-game" ) (else "*unknown*" ) ) ) ) (if (= (-> self result) (mc-status-code no-auto-save)) (return #f) ) (case (-> self mode) (('auto-save 'error) (set! (-> self state-time) (-> *display* real-clock frame-counter)) (set! (-> *game-info* auto-save-status) arg0) (while (< (- (-> *display* real-clock frame-counter) (-> self state-time)) (seconds 0.2)) (if (not (progress-allowed?)) (set! (-> self state-time) (-> *display* real-clock frame-counter)) ) (suspend) ) (if (= arg0 (mc-status-code no-card)) (activate-progress *dproc* 'card-removed) (activate-progress *dproc* 'error-auto-saving) ) ) ) (none) ) :post (the-as (function none :behavior auto-save) auto-save-post) ) (defstate done (auto-save) :virtual #t :code (behavior () (if (and (-> self buffer) (or (-> *art-control* reserve-buffer) (nonzero? (-> *art-control* dma-reserve-buffer-count))) ) (reserve-free *art-control* (-> self buffer)) ) (set! (-> *game-info* auto-save-status) (mc-status-code ok)) (case (-> self mode) (('save 'save-last 'auto-save 'restore) (set! (-> *setting-control* user-default auto-save) #t) (set! (-> *game-info* auto-save-card) (-> self card)) (set! (-> *game-info* auto-save-which) (-> self which)) ) ) (case (-> self mode) (('auto-save) ) (else (set! (-> *game-info* auto-save-proc) (the-as handle #f)) ) ) (let ((gp-0 *auto-save-info*)) (mem-copy! (the-as pointer gp-0) (the-as pointer (-> self info)) 300) (send-event (handle->process (-> self notify)) 'notify 'done 1 gp-0) ) (none) ) :post (the-as (function none :behavior auto-save) auto-save-post) ) ;; WARN: Return type mismatch (pointer process) vs (pointer auto-save). (defun auto-save-command ((arg0 symbol) (arg1 int) (arg2 int) (arg3 process-tree) (arg4 symbol)) (format #t "AUTO SAVE COMMAND ~S~%" arg0) (process-spawn auto-save arg0 arg3 arg1 arg2 arg4 :to *target-pool* :stack *kernel-dram-stack*) ) (defun auto-save-check () (when (and (-> *setting-control* user-current auto-save) (not (handle->process (-> *game-info* auto-save-proc)))) (mc-get-slot-info 0 *auto-save-info*) (if (and (nonzero? (-> *auto-save-info* known)) (or (zero? (-> *auto-save-info* handle)) (!= (-> *auto-save-info* handle) (-> *game-info* auto-save-card))) ) (auto-save-command 'error 0 0 *default-pool* #f) ) ) 0 ) (defun auto-save-user () (case *kernel-boot-message* (('play 'preview) (auto-save-command 'auto-save 0 0 *default-pool* #f) ) ) )