# Top Level CMakeLists.txt cmake_minimum_required(VERSION 3.10) project(jak) include(CTest) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Debug") endif() set(CMAKE_CXX_STANDARD 17) # Set default compile flags for GCC # optimization level can be set here. Note that game/ overwrites this for building game C++ code. if(UNIX) message(STATUS "GCC detected, adding compile flags") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} \ -Wall \ -Winit-self \ -ggdb \ -Wextra \ -Wno-cast-align \ -Wcast-qual \ -Wdisabled-optimization \ -Wformat \ -Wmissing-include-dirs \ -Woverloaded-virtual \ -Wredundant-decls \ -Wshadow \ -Wsign-promo \ -fdiagnostics-color=always") else() if(CMAKE_BUILD_TYPE MATCHES "Debug") # This actually breaks some standard library things for some reason? # message("Setting Flags to Enable Edit and Continue") # set(CMAKE_CXX_FLAGS_DEBUG "/ZI") endif() set(CMAKE_CXX_FLAGS "/EHsc") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /STACK:16000000,16384") endif(UNIX) if(WIN32) set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) endif() if(ASAN_BUILD) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -O1") message(STATUS "Doing ASAN build") endif() # if(WIN32) # find_program(buildcache_program buildcache ${PROJECT_SOURCE_DIR}/bin/windows/) # if(buildcache_program) # message("Found Windows BuildCache, gonna use it!") # set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${buildcache_program}") # else() # message("Windows Buildcache not found!") # endif() # else() # find_program(buildcache_program buildcache ${PROJECT_SOURCE_DIR}/bin/linux/) # if(buildcache_program) # message("Found Linux BuildCache, gonna use it!") # set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${buildcache_program}") # else() # message("Linux Buildcache not found!") # endif() # endif() option(CODE_COVERAGE "Enable Code Coverage Compiler Flags" OFF) set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/third-party/cmake/modules/) if(UNIX AND CODE_COVERAGE) include(CodeCoverage) append_coverage_compiler_flags() message("Code Coverage build is enabled!") else() message("Code Coverage build is disabled!") endif() # includes relative to top level jak-project folder include_directories(./) include_directories(SYSTEM third-party/inja) # build repl library option(BUILD_SHARED_LIBS "Build shared libraries" ON) add_subdirectory(third-party/replxx EXCLUDE_FROM_ALL) # build common library add_subdirectory(common) # build decompiler add_subdirectory(decompiler) # build glfw library add_subdirectory(third-party/glfw) add_subdirectory(third-party/zstd) # build libzip add_subdirectory(third-party/11zip EXCLUDE_FROM_ALL) # build imgui include_directories(third-party/glad/include) include_directories(third-party/glfw/include) add_subdirectory(third-party/imgui) # build the game code in C++ add_subdirectory(game) # build the compiler add_subdirectory(goalc) # build standalone tools add_subdirectory(tools) # build the gtest libraries if(WIN32) set(gtest_force_shared_crt ON CACHE BOOL "" FORCE) endif() add_subdirectory(third-party/googletest EXCLUDE_FROM_ALL) include(GoogleTest) # build tests include(test/CMakeLists.txt) # build lzokay library add_subdirectory(third-party/lzokay EXCLUDE_FROM_ALL) # build format library add_subdirectory(third-party/fmt EXCLUDE_FROM_ALL) # build zydis third party library for disassembling x86 # NOTE: Once under CMake 3.13's policy CMP0077, override with `set()` instead option(ZYDIS_BUILD_TOOLS "Zydis: Build tools" OFF) option(ZYDIS_BUILD_EXAMPLES "Zydis: Build examples" OFF) option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" ON) add_subdirectory(third-party/zydis EXCLUDE_FROM_ALL) # windows memory management lib if(WIN32) add_subdirectory(third-party/mman) endif()