#pragma once /*! * @file kboot.h * GOAL Boot. Contains the "main" function to launch GOAL runtime. */ #include "common/common_types.h" #define GAME_TERRITORY_SCEA 0 // sony america #define GAME_TERRITORY_SCEE 1 // sony europe #define GAME_TERRITORY_SCEI 2 // sony inc. (japan) struct MasterConfig { u16 language; //! GOAL language 0 u16 aspect; //! SCE_ASPECT 2 u16 disable_game; // 4 u16 inactive_timeout; // todo 6 u16 timeout; // todo 8 u16 volume; // todo 12 u16 territory; // added. this is normally burnt onto the disc executable. }; // Level to load on boot extern char DebugBootLevel[64]; // Pass to GOAL kernel on boot extern char DebugBootMessage[64]; // Set to 1 to kill GOAL kernel extern u32 MasterExit; // Set to 1 to enable debug heap extern u32 MasterDebug; // Set to 1 to load debug code extern u32 DebugSegment; // Set to 1 to load game engine after boot automatically extern u32 DiskBoot; extern MasterConfig masterConfig; /*! * Initialize global variables for kboot */ void kboot_init_globals(); /*! * Launch the GOAL Kernel (EE). * See InitParms for launch argument details. * @param argc : argument count * @param argv : argument list * @return 0 on success, otherwise failure. */ s32 goal_main(int argc, const char* const* argv); /*! * Run the GOAL Kernel. */ void KernelCheckAndDispatch(); /*! * Stop running the GOAL Kernel. */ void KernelShutdown(); extern u32 MasterUseKernel;