#include "sdshim.h" #include #include "common/common_types.h" #include "game/sound/common/voice.h" #include "third-party/fmt/core.h" std::shared_ptr voice; u8 spu_memory[0xc060]; static sceSdTransIntrHandler trans_handler[2] = {nullptr, nullptr}; static void* userdata[2] = {nullptr, nullptr}; u32 sceSdGetSwitch(u32 entry) { // we can ignore this, only used for getting vmix return 0; } u32 sceSdGetAddr(u32 entry) { // u32 core = entry & 1; // u32 voice->id = (entry >> 1) & 0x1f; // u32 reg = entry & ~0x3f; // Only ever used for getting NAX return voice->get_nax() << 1; } void sceSdSetSwitch(u32 entry, u32 value) { // we can ignore this, only used for vmix } void sceSdSetAddr(u32 entry, u32 value) { [[maybe_unused]] u32 core = entry & 1; [[maybe_unused]] u32 voice_id = (entry >> 1) & 0x1f; u32 reg = entry & ~0x3f; switch (reg) { case SD_VA_SSA: { voice->set_ssa(value >> 1); } break; case SD_VA_LSAX: { voice->set_lsa(value >> 1); } break; } } void sceSdSetParam(u32 entry, u32 value) { [[maybe_unused]] u32 core = entry & 1; [[maybe_unused]] u32 voice_id = (entry >> 1) & 0x1f; u32 reg = entry & ~0x3f; switch (reg) { case SD_VP_VOLL: { voice->set_volume_l(value); } break; case SD_VP_VOLR: { voice->set_volume_r(value); } break; case SD_VP_PITCH: { voice->set_pitch(value); } break; case SD_VP_ADSR1: { voice->set_asdr1(value); } break; case SD_VP_ADSR2: { voice->set_asdr2(value); } break; default: { } break; } } void sceSdSetTransIntrHandler(s32 channel, sceSdTransIntrHandler handler, void* data) { trans_handler[channel] = handler; userdata[channel] = data; } u32 sceSdVoiceTrans(s32 channel, s32 mode, void* iop_addr, u32 spu_addr, u32 size) { memcpy(&spu_memory[spu_addr], iop_addr, size); if (trans_handler[channel] != nullptr) { trans_handler[channel](channel, userdata); } return size; }