; ;;-*-Lisp-*- ; (in-package goal) ; ;; name: game-info-h.gc ; ;; name in dgo: game-info-h ; ;; dgos: GAME, ENGINE ;; List of each task in the game. ;; Each task has a task-control associated with it, see task-control.gc (defenum game-task :type uint8 (none 0) (complete 1) (jungle-eggtop 2) (jungle-lurkerm 3) (jungle-tower 4) (jungle-fishgame 5) (jungle-plant 6) (jungle-buzzer 7) (jungle-canyon-end 8) (jungle-temple-door 9) (village1-yakow 10) (village1-mayor-money 11) (village1-uncle-money 12) (village1-oracle-money1 13) (village1-oracle-money2 14) (beach-ecorocks 15) (beach-pelican 16) (beach-flutflut 17) (beach-seagull 18) (beach-cannon 19) (beach-buzzer 20) (beach-gimmie 21) (beach-sentinel 22) (misty-muse 23) (misty-boat 24) (misty-warehouse 25) (misty-cannon 26) (misty-bike 27) (misty-buzzer 28) (misty-bike-jump 29) (misty-eco-challenge 30) (village2-gambler-money 31) (village2-geologist-money 32) (village2-warrior-money 33) (village2-oracle-money1 34) (village2-oracle-money2 35) (swamp-billy 36) (swamp-flutflut 37) (swamp-battle 38) (swamp-tether-1 39) (swamp-tether-2 40) (swamp-tether-3 41) (swamp-tether-4 42) (swamp-buzzer 43) (sunken-platforms 44) (sunken-pipe 45) (sunken-slide 46) (sunken-room 47) (sunken-sharks 48) (sunken-buzzer 49) (sunken-top-of-helix 50) (sunken-spinning-room 51) (rolling-race 52) (rolling-robbers 53) (rolling-moles 54) (rolling-plants 55) (rolling-lake 56) (rolling-buzzer 57) (rolling-ring-chase-1 58) (rolling-ring-chase-2 59) (snow-eggtop 60) (snow-ram 61) (snow-fort 62) (snow-ball 63) (snow-bunnies 64) (snow-buzzer 65) (snow-bumpers 66) (snow-cage 67) (firecanyon-buzzer 68) (firecanyon-end 69) (citadel-sage-green 70) (citadel-sage-blue 71) (citadel-sage-red 72) (citadel-sage-yellow 73) (village3-extra1 74) (village1-buzzer 75) (village2-buzzer 76) (village3-buzzer 77) (cave-gnawers 78) (cave-dark-crystals 79) (cave-dark-climb 80) (cave-robot-climb 81) (cave-swing-poles 82) (cave-spider-tunnel 83) (cave-platforms 84) (cave-buzzer 85) (ogre-boss 86) (ogre-end 87) (ogre-buzzer 88) (lavatube-end 89) (lavatube-buzzer 90) (citadel-buzzer 91) (training-gimmie 92) (training-door 93) (training-climb 94) (training-buzzer 95) (village3-miner-money1 96) (village3-miner-money2 97) (village3-miner-money3 98) (village3-miner-money4 99) (village3-oracle-money1 100) (village3-oracle-money2 101) (firecanyon-assistant 102) (village2-levitator 103) (swamp-arm 104) (village3-button 105) (red-eggtop 106) (lavatube-balls 107) (lavatube-start 108) (intro 109) (ogre-secret 110) (village4-button 111) (finalboss-movies 112) (plunger-lurker-hit 113) (leaving-misty 114) (assistant-village3 115) (max 116) ) ;; Game parameters. (deftype game-bank (basic) ((life-max-default float :offset-assert 4) ;; yes this life system works, but does nothing (life-start-default float :offset-assert 8) (life-single-inc float :offset-assert 12) (money-task-inc float :offset-assert 16) (money-oracle-inc float :offset-assert 20) ) :method-count-assert 9 :size-assert #x18 :flag-assert #x900000018 ) (define *GAME-bank* (new 'static 'game-bank :life-max-default 99.0 :life-start-default 5.0 :life-single-inc 1.0 :money-task-inc 90.0 :money-oracle-inc 120.0 ) ) ;; aid (deftype actor-id (uint32) () :flag-assert #x900000004 ) ;; the possible state for a level. (deftype level-buffer-state (structure) ((name symbol :offset-assert 0) ;; level name (display? symbol :offset-assert 4) ;; should it be drawn? (force-vis? symbol :offset-assert 8) ;; ? should it have its vis loaded? (force-inside? symbol :offset-assert 12) ;; ? ) :pack-me :method-count-assert 9 :size-assert #x10 :flag-assert #x900000010 ) (deftype load-state (basic) ((want level-buffer-state 2 :inline :offset-assert 4) (vis-nick symbol :offset-assert 36) (command-list pair :offset-assert 40) (object-name symbol 256 :offset-assert 44) (object-status basic 256 :offset-assert 1068) ) :method-count-assert 21 :size-assert #x82c :flag-assert #x150000082c (:methods (new (symbol type) _type_ 0) (reset! (_type_) _type_ 9) (update! (_type_) int 10) (want-levels (_type_ symbol symbol) int 11) (want-display-level (_type_ symbol symbol) int 12) (want-vis (_type_ symbol) int 13) (want-force-vis (_type_ symbol symbol) int 14) (dummy-15 (_type_ pair) none 15) (dummy-16 (_type_ float) int 16) (dummy-17 (_type_ pair) int 17) (dummy-18 (_type_) int 18) (dummy-19 (_type_) int 19) (dummy-20 () none 20) ) ) (defmethod new load-state ((allocation symbol) (type-to-make type)) (reset! (object-new allocation type-to-make (the-as int (-> type-to-make size))) ) ) (define-extern *load-state* load-state) ;; a game checkpoint (deftype continue-point (basic) ((name string :offset-assert 4) (level symbol :offset-assert 8) (flags uint32 :offset-assert 12) (trans vector :inline :offset-assert 16) (quat quaternion :inline :offset-assert 32) (camera-trans vector :inline :offset-assert 48) (camera-rot float 9 :offset-assert 64) (load-commands pair :offset-assert 100) (vis-nick symbol :offset-assert 104) (lev0 symbol :offset-assert 108) (disp0 symbol :offset-assert 112) (lev1 symbol :offset-assert 116) (disp1 symbol :offset-assert 120) ) :method-count-assert 10 :size-assert #x7c :flag-assert #xa0000007c (:methods (debug-draw! (_type_) none 9) ) ) (declare-type entity-perm structure) (declare-type entity-perm-array basic) (declare-type game-save basic) ;; Game Info is the full state of the game ;; this information can be saved/loaded from a game save. ;; also, it must be manually synchronized with entity permanent state in the levels (deftype game-info (basic) ((mode symbol :offset-assert 4) ;; can be play/debug (save-name basic :offset-assert 8) (life float :offset-assert 12) (life-max float :offset-assert 16) (money float :offset-assert 20) (money-total float :offset-assert 24) (money-per-level uint8 32 :offset-assert 28) (deaths-per-level uint8 32 :offset-assert 60) (buzzer-total float :offset-assert 92) (fuel float :offset-assert 96) (perm-list entity-perm-array :offset-assert 100) ;; permament storage for entities (task-perm-list entity-perm-array :offset-assert 104) ;; permanent storage for task entities (current-continue continue-point :offset-assert 108) (text-ids-seen bit-array :offset-assert 112) (level-opened uint8 32 :offset-assert 116) (hint-control (array level-hint-control) :offset-assert 148) (task-hint-control (array task-hint-control-group) :offset-assert 152) (total-deaths int32 :offset-assert 156) (continue-deaths int32 :offset-assert 160) (fuel-cell-deaths int32 :offset-assert 164) (game-start-time uint64 :offset-assert 168) (continue-time uint64 :offset-assert 176) (death-time uint64 :offset-assert 184) (hit-time uint64 :offset-assert 192) (fuel-cell-pickup-time uint64 :offset-assert 200) (fuel-cell-time (array uint64) :offset-assert 208) (enter-level-time (array uint64) :offset-assert 212) (in-level-time (array uint64) :offset-assert 216) (blackout-time uint64 :offset-assert 224) (letterbox-time uint64 :offset-assert 232) ;; time to turn off letterboxing, base-frame (hint-play-time uint64 :offset-assert 240) (display-text-time uint64 :offset-assert 248) (display-text-handle uint64 :offset-assert 256) (death-movie-tick int32 :offset-assert 264) (want-auto-save symbol :offset-assert 268) (auto-save-proc handle :offset-assert 272) (auto-save-status uint32 :offset-assert 280) (auto-save-card int32 :offset-assert 284) (auto-save-which int32 :offset-assert 288) (pov-camera-handle handle :offset-assert 296) (other-camera-handle handle :offset-assert 304) (death-pos vector-array :offset-assert 312) (dummy basic :offset-assert 316) (auto-save-count int32 :offset-assert 320) ) :method-count-assert 29 :size-assert #x144 :flag-assert #x1d00000144 (:methods (initialize! (_type_ symbol game-save string) _type_ 9) (adjust (_type_ symbol float handle) float 10) (task-complete? (_type_ game-task) symbol 11) (lookup-entity-perm-by-aid (_type_ actor-id) entity-perm 12) (get-entity-task-perm (_type_ game-task) entity-perm 13) (copy-perms-from-level! (_type_ level) none 14) (copy-perms-to-level! (_type_ level) none 15) (debug-print (_type_ symbol) _type_ 16) (get-or-create-continue! (_type_) continue-point 17) (get-continue-by-name (_type_ string) continue-point 18) (set-continue! (_type_ basic) continue-point 19) (buzzer-count (_type_ game-task) int 20) (seen-text? (_type_ game-text-id) symbol 21) (mark-text-as-seen (_type_ game-text-id) none 22) (got-buzzer? (_type_ game-task int) symbol 23) (dummy-24 () none 24) (load-game! (_type_ game-save) game-save 25) (clear-text-seen! (_type_ game-text-id) none 26) (get-death-count (_type_ symbol) int 27) (get-health-percent-lost (_type_) float 28) ) ) (define-extern *game-info* game-info) (when (or (not *game-info*) (zero? *game-info*)) (let ((temp (new 'static 'game-info :mode 'debug :current-continue #f))) (set! (-> temp fuel-cell-time) (new 'global 'boxed-array uint64 116)) (set! (-> temp enter-level-time) (new 'global 'boxed-array uint64 32)) (set! (-> temp in-level-time) (new 'global 'boxed-array uint64 32)) (set! *game-info* temp) ) ) (define-extern game-task->string (function game-task string))