#include "sndshim.h" #include #include "sdshim.h" #include "989snd/player.h" std::unique_ptr player; void snd_StartSoundSystem() { player = std::make_unique(); voice = std::make_shared(snd::voice::AllocationType::permanent); voice->set_sample((u16*)spu_memory); player->submit_voice(voice); } void snd_StopSoundSystem() { if (player) { player.reset(); } } // dma is always instant, allocation not required s32 snd_GetFreeSPUDMA() { return 0; } void snd_FreeSPUDMA([[maybe_unused]] s32 channel) {} s32 snd_GetTick() { if (player) { return player->get_tick(); } else { return 0; } } void snd_RegisterIOPMemAllocator(AllocFun, FreeFun) { // printf("snd_RegisterIOPMemAllocator\n"); } int snd_LockVoiceAllocator(bool block) { // printf("snd_LockVoiceAllocator\n"); return 0; } void snd_UnlockVoiceAllocator() { // printf("snd_UnlockVoiceAllocator\n"); } s32 snd_ExternVoiceAlloc(s32 vol_group, s32 priority) { // printf("snd_ExternVoiceVoiceAlloc\n"); return 0; } u32 snd_SRAMMalloc(u32 size) { // spu memory currently hardcoded return 0; } void snd_SetMixerMode(s32 channel_mode, s32 reverb_mode) {} void snd_SetGroupVoiceRange(s32 group, s32 min, s32 max) {} void snd_SetReverbDepth(s32 core, s32 left, s32 right) {} void snd_SetReverbType(s32 core, s32 type) {} void snd_SetPanTable(s16* table) { if (player) { player->set_pan_table((snd::vol_pair*)table); } } void snd_SetPlayBackMode(s32 mode) { if (player) { player->set_playback_mode(mode); } } s32 snd_SoundIsStillPlaying(s32 sound_handle) { if (player) { if (player->sound_still_active(sound_handle)) { return sound_handle; } } return 0; } void snd_StopSound(s32 sound_handle) { if (player) { player->stop_sound(sound_handle); } } void snd_SetSoundVolPan(s32 sound_handle, s32 vol, s32 pan) { if (player) { player->set_sound_vol_pan(sound_handle, vol, pan); } } void snd_SetMasterVolume(s32 which, s32 volume) { if (player) { player->set_master_volume(which, volume); } } void snd_UnloadBank(s32 bank_handle) { if (player) { player->unload_bank(bank_handle); } } void snd_ResolveBankXREFS() { // Currently no-op, idk if we'd ever need it } void snd_ContinueAllSoundsInGroup(u8 groups) { if (player) { player->continue_all_sounds_in_group(groups); } } void snd_PauseAllSoundsInGroup(u8 groups) { if (player) { player->pause_all_sounds_in_group(groups); } } void snd_SetMIDIRegister(s32 sound_handle, u8 reg, u8 value) { if (player) { player->set_sound_reg(sound_handle, reg, value); } } s32 snd_PlaySoundVolPanPMPB(s32 bank, s32 sound, s32 vol, s32 pan, s32 pitch_mod, s32 pitch_bend) { if (player) { return player->play_sound(bank, sound, vol, pan, pitch_mod, pitch_bend); } else { return 0; } } s32 snd_PlaySoundByNameVolPanPMPB(s32 bank_handle, char* bank_name, char* sound_name, s32 vol, s32 pan, s32 pitch_mod, s32 pitch_bend) { if (player) { return player->play_sound_by_name(bank_handle, bank_name, sound_name, vol, pan, pitch_mod, pitch_bend); } else { return 0; } } void snd_SetSoundPitchModifier(s32 sound_handle, s32 pitch_mod) { if (player) { player->set_sound_pmod(sound_handle, pitch_mod); } } void snd_SetSoundPitchBend(s32 sound_handle, s32 bend) { // TODO if (bend != 0) { } } void snd_PauseSound(s32 sound_handle) { if (player) { player->pause_sound(sound_handle); } } void snd_ContinueSound(s32 sound_handle) { if (player) { player->continue_sound(sound_handle); } } void snd_AutoPitch(s32 sound_handle, s32 pitch, s32 delta_time, s32 delta_from) { // TODO lg::warn("Unimplemented snd_AutoPitch\n"); } void snd_AutoPitchBend(s32 sound_handle, s32 pitch, s32 delta_time, s32 delta_from) { // TODO lg::warn("Unimplemented snd_AutoPitchBend\n"); } s32 snd_BankLoadEx(const char* filename, s32 offset, u32 spu_mem_loc, u32 spu_mem_size) { // printf("snd_BankLoadEx\n"); if (player) { fs::path path = filename; return player->load_bank(path, offset); } else { return 0; } } s32 snd_GetVoiceStatus(s32 voice) { // hacky thincg to say that voice 0 is uses allocated if (voice == 0) { return 2; } return 0; } void snd_keyOnVoiceRaw(u32 core, u32 voice_id) { if (voice) { voice->key_on(); } } void snd_keyOffVoiceRaw(u32 core, u32 voice_id) { if (voice) { voice->key_off(); } } s32 snd_GetSoundUserData(s32 block_handle, char* block_name, s32 sound_id, char* sound_name, SFXUserData* dst) { if (player) { return player->get_sound_user_data(block_handle, block_name, sound_id, sound_name, (snd::SFXUserData*)dst); } return 0; } void snd_SetSoundReg(s32 sound_handle, s32 which, u8 val) { if (player) { player->set_sound_reg(sound_handle, which, val); } } void snd_SetGlobalExcite(u8 value) { if (player) { player->set_global_excite(value); } }