#version 430 core layout (location = 0) in vec2 position_in; layout (location = 1) in vec2 tex_coord_in; out vec2 tex_coord; uniform float scale; void main() { gl_Position = vec4(position_in.x * scale - (1 - scale), position_in.y * scale - (1 - scale), 0.5, 1.0); tex_coord = tex_coord_in; }