#include "common/util/assert.h" #include "libpad.h" namespace ee { int scePadPortOpen(int port, int slot, void*) { // we are expected to return a non-zero file descriptor. // we return the port + 1 and succeed always. // the game just opens this once at the beginning, we don't have to implement closing/reopening. assert(slot == 0); return port + 1; } } // namespace ee