#include #include #include #include "ObjectFile/ObjectFileDB.h" #include "common/log/log.h" #include "config.h" #include "common/util/FileUtil.h" #include "common/versions.h" #include "decompiler/data/streamed_audio.h" #include "decompiler/level_extractor/extract_level.h" #include "decompiler/data/TextureDB.h" #include "common/util/os.h" #include "common/util/diff.h" #include "common/util/Timer.h" int main(int argc, char** argv) { Timer decomp_timer; fmt::print("[Mem] Top of main: {} MB\n", get_peak_rss() / (1024 * 1024)); using namespace decompiler; if (!file_util::setup_project_path(std::nullopt)) { return 1; } lg::set_file(file_util::get_file_path({"log/decompiler.txt"})); lg::set_file_level(lg::level::info); lg::set_stdout_level(lg::level::info); lg::set_flush_level(lg::level::info); lg::initialize(); lg::info("GOAL Decompiler version {}\n", versions::DECOMPILER_VERSION); init_opcode_info(); if (argc < 4) { printf( "Usage: decompiler " "[bool_flag_name=true/false...]\n"); return 1; } fmt::print("[Mem] After init: {} MB\n", get_peak_rss() / (1024 * 1024)); // collect all files to process Config config; try { // Allow overriding config boolean flags via CLI // There are very minimum guard-rails here // // "=" // // This allows us to run scripts that deviate from the defaults std::map overrides; if (argc > 4) { for (int i = 4; i < argc; i++) { std::string val = argv[i]; if (val.find('=') == std::string::npos) { printf("Aborting - invalid flag override syntax\n"); printf( "Usage: decompiler " "[bool_flag_name=true/false...]\n"); return 1; } auto pair = split_string(argv[i], '='); if (pair.size() > 2) { printf("Aborting - invalid flag override syntax, provide pairs!\n"); printf( "Usage: decompiler " "[bool_flag_name=true/false...]\n"); return 1; } if (pair.at(1) != "true" && pair.at(1) != "false") { printf("Aborting - invalid flag override syntax, true|false only!\n"); printf( "Usage: decompiler " "[bool_flag_name=true/false...]\n"); return 1; } overrides.insert({pair.at(0), pair.at(0) == "true"}); } } config = read_config_file(argv[1], overrides); } catch (const std::exception& e) { lg::error("Failed to parse config: {}", e.what()); return 1; } std::string in_folder = file_util::combine_path(argv[2], config.game_name); std::string out_folder = file_util::combine_path(argv[3], config.game_name); // Verify the in_folder is correct // TODO - refactor to use ghc::filesystem, cleanup file_util if (!file_util::file_exists(in_folder)) { fmt::print("Aborting - 'in_folder' does not exist '{}'\n", in_folder); return 1; } // Warning message if expected ELF isn't found, user could be using bad assets / didn't extract // the ISO properly if (!config.expected_elf_name.empty() && !file_util::file_exists(file_util::combine_path(in_folder, config.expected_elf_name))) { fmt::print( "WARNING - '{}' does not contain the expected ELF file '{}'. Was the ISO extracted " "properly or is there a version mismatch?\n", in_folder, config.expected_elf_name); } std::vector dgos, objs, strs; for (const auto& dgo_name : config.dgo_names) { dgos.push_back(file_util::combine_path(in_folder, dgo_name)); } for (const auto& obj_name : config.object_file_names) { objs.push_back(file_util::combine_path(in_folder, obj_name)); } for (const auto& str_name : config.str_file_names) { strs.push_back(file_util::combine_path(in_folder, str_name)); } file_util::create_dir_if_needed(out_folder); if (config.rip_levels) { file_util::create_dir_if_needed(file_util::get_file_path({"debug_out"})); } fmt::print("[Mem] After config read: {} MB\n", get_peak_rss() / (1024 * 1024)); // build file database lg::info("Setting up object file DB..."); ObjectFileDB db(dgos, config.obj_file_name_map_file, objs, strs, config); fmt::print("[Mem] After DB setup: {} MB\n", get_peak_rss() / (1024 * 1024)); // write out DGO file info file_util::write_text_file(file_util::combine_path(out_folder, "dgo.txt"), db.generate_dgo_listing()); // write out object file map (used for future decompilations, if desired) file_util::write_text_file(file_util::combine_path(out_folder, "obj.txt"), db.generate_obj_listing(config.merged_objects)); // dump raw objs if (config.dump_objs) { auto path = file_util::combine_path(out_folder, "raw_obj"); file_util::create_dir_if_needed(path); db.dump_raw_objects(path); } // process files (required for all analysis) db.process_link_data(config); fmt::print("[Mem] After link data: {} MB\n", get_peak_rss() / (1024 * 1024)); db.find_code(config); db.process_labels(); fmt::print("[Mem] After code: {} MB\n", get_peak_rss() / (1024 * 1024)); // print disassembly if (config.disassemble_code || config.disassemble_data) { db.write_disassembly(out_folder, config.disassemble_data, config.disassemble_code, config.write_hex_near_instructions); } // process art groups (used in decompilation) if (config.decompile_code || config.process_art_groups) { db.extract_art_info(); } // main decompile. if (config.decompile_code) { db.analyze_functions_ir2(out_folder, config, {}); } fmt::print("[Mem] After decomp: {} MB\n", get_peak_rss() / (1024 * 1024)); // write out all symbols file_util::write_text_file(file_util::combine_path(out_folder, "all-syms.gc"), db.dts.dump_symbol_types()); // write art groups if (config.process_art_groups) { db.dump_art_info(out_folder); } if (config.hexdump_code || config.hexdump_data) { db.write_object_file_words(out_folder, config.hexdump_data, config.hexdump_code); } // data stuff if (config.write_scripts) { db.find_and_write_scripts(out_folder); } if (config.process_game_text) { auto result = db.process_game_text_files(config); if (!result.empty()) { file_util::write_text_file(file_util::get_file_path({"assets", "game_text.txt"}), result); } } fmt::print("[Mem] After text: {} MB\n", get_peak_rss() / (1024 * 1024)); decompiler::TextureDB tex_db; if (config.process_tpages || config.levels_extract) { auto result = db.process_tpages(tex_db); if (!result.empty() && config.process_tpages) { file_util::write_text_file(file_util::get_file_path({"assets", "tpage-dir.txt"}), result); } } fmt::print("[Mem] After textures: {} MB\n", get_peak_rss() / (1024 * 1024)); // todo config auto replacements_path = file_util::get_file_path({"texture_replacements"}); if (std::filesystem::exists(replacements_path)) { tex_db.replace_textures(replacements_path); } if (config.process_game_count) { auto result = db.process_game_count_file(); if (!result.empty()) { file_util::write_text_file(file_util::get_file_path({"assets", "game_count.txt"}), result); } } if (config.levels_extract) { extract_all_levels(db, tex_db, config.levels_to_extract, "GAME.CGO", config.hacks, config.rip_levels, config.extract_collision); } fmt::print("[Mem] After extraction: {} MB\n", get_peak_rss() / (1024 * 1024)); if (!config.audio_dir_file_name.empty()) { process_streamed_audio(config.audio_dir_file_name, config.streamed_audio_file_names); } lg::info("Decompiler has finished successfully in {:.2f} seconds.", decomp_timer.getSeconds()); return 0; }