#pragma once #include "BspHeader.h" #include "common/custom_data/Tfrag3Data.h" namespace decompiler { void extract_collide_frags(const level_tools::DrawableTreeCollideFragment* tree, const std::vector& ties, const Config& config, const std::string& debug_name, tfrag3::Level& out); void extract_collide_frags(const level_tools::CollideHash& chash, const std::vector& ties, const Config& config, const std::string& debug_name, const decompiler::DecompilerTypeSystem& dts, tfrag3::Level& out); } // namespace decompiler