#pragma once #include #include "common/common_types.h" #include "game/kernel/common/kscheme.h" /*! * @file screenshot.h * This file contains a basic interface for the screen shot system to make it easier to share with * the GOAL kernel. */ // this must match the structure in capture-pc.gc (if present) struct ScreenShotSettings { s32 width; s32 height; s32 msaa; char name[244]; }; extern ScreenShotSettings* g_screen_shot_settings; extern bool g_want_screenshot; void register_screen_shot_settings(ScreenShotSettings* settings); const char* get_screen_shot_name();