#include "gfx_test.h" #include "game/system/hid/sdl_util.h" namespace tests { void to_json(json& j, const GPUTestOutput& obj) { j = json{ {"success", obj.success}, {"error", obj.error}, {"errorCause", obj.errorCause}, }; } GPUTestOutput run_gpu_test(const std::string& test_type) { lg::info("Running GPU Test - {}", test_type); GPUTestOutput output = {false, "", ""}; if (test_type == "opengl") { if (SDL_Init(SDL_INIT_VIDEO) < 0) { output = {false, "SDL initialization failed", sdl_util::log_and_return_error("SDL initialization failed")}; return output; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); #ifdef __APPLE__ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); #endif SDL_Window* window = SDL_CreateWindow("OpenGL Version", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN); if (!window) { output = {false, "SDL window creation failed", sdl_util::log_and_return_error("SDL initialization failed")}; SDL_Quit(); return output; } SDL_GLContext glContext = SDL_GL_CreateContext(window); if (!glContext) { output = {false, "Required OpenGL Version is not supported", sdl_util::log_and_return_error("SDL initialization failed")}; } else { output = {true, "", ""}; SDL_GL_DeleteContext(glContext); } SDL_DestroyWindow(window); SDL_Quit(); } else { lg::error("Invalid GPU test type - {}", test_type); } return output; } }; // namespace tests