* tfrag3 data for merc2
* dma hooks for merc2
* start designing merc2 opengl, seems like the simple approach will be the best here
* before bone packing experiment
* fix up bones.gc
* use uniform buffer
* speedup, fix faces and eyes
* final fixes
* docs for ee merc code
* wip
* more extraction stuff
* partial mat1 working
* mat1
* cleanup
* partial mat2 and mat3 support
* merc extraction seems to work
* merc dma generation
* wip very early version of merc
* small fixes
* fix
* fix more merc bugs
* derp fixed min
* oops we did need something weird on max
* merc for everything
* program optimization 1
* more optimization
* windows
* windows 2
* clean up
* fix test
* BLERC