* ci: bring over some of my code to enable the process
* ci: cleanup builds a bit and add release stuff
* ci: fix paths and such after debugging
* ci: fix flowchart
* cmake: easily toggle between building everything dyn or statically linked
* ci: build release artifacts statically linked
* ci: fix some issues after testing once again, linux binaries are still too big
* ci: switch to codacy for coverage
* docs: update badges
* decomp: allow overriding config flags via CLI
* cleanup: top level file cleanup
* docs: big README overhaul
Attempt to close#1128 and #1086
* decomp: attempt to detect if `iso_data` is missing or wrongly extracted
* game: switch to `fpng` for screenshots, allow for compression
closes#1035
* game: switch vsync control to a checkbox
* lint: format cpp files
* lint: format json files
* docs/scripts: organize taskfile
* delete unused shaders
* hide some options in debug menu
* change fullscreen logic a bit
* add "all actors" toggle
* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)
* fix fuel cell orbit icons in widescreen
* fix `curve` types
* refs
* fix levitator task...
* fix some task stuff
* update font code a bit (temp)
* cmake, third-party and visual studio overhaul
* Update .gitmodules
* update modules
* clone repos
* fix encoding in zydis
* where did these come from
* try again
* add submodule
* Update 11zip
* Update 11zip
* Update 11zip
* delete
* try again
* clang
* update compiler flags
* delete 11zip. go away.
* Create memory-dump-p2s.py
* properly
* fix minimum architecture c++ compiler flags
* fix zydis
* oops
* Update all-types.gc
* fix clang-cl tests
* make "all actors" work better, entity debug qol
* update game-text conversion code to be more modularized
* Create vendor.txt
* fix typos and minor things
* update refs
* clang
* Attempt to add clang-cl support to vs2019 and CI
* vs2022 + clang-cl
* srsly? fix clang build
* Update launch.vs.json
* extend windows CI timer
* docs: quick update of readme and windows screenshots for vs 2022
* update the docs portal to be better on mobile, support videos, and better gallery
* docs: re-generate site
* docs: refresh the homepage
* docs: basic gallery support added
* homepage background image back to jpg
* docs: remove data file tracker, as it's soon to be removed
* decomp: mostly finish `cam-master`
* decomp/scripts: lots of work in cam-states
* stash
* Merge remote-tracking branch 'water111/master' into decomp/camera-master
Updated submodule third-party/googletest
* decompiler: Add support for non power of 2 offsets for inline arr access
* decomp: mostly finish `cam-states` need to fix a macro issue
* blocked: `cam-master` decompiler crash when adding casts
* decomp: finish `cam-states-dbg`
* decomp: mostly finish `pov-camera` with the exception of joint-related code
* decomp: `cam-debug` finished decompiling, no way does this compile yet though
* decomp: considerable work done in `cam-layout`
* decomp: `cam-layout` almost done!
* decomp: `pov-camera` finished, TC tests will fail for now
* decomp: working on resolving issues
* decomp: cam-layout decompiling
* fixing more issues in cam-master...one event handler remains
* skip problematic function in `cam-master` for now
* gsrc: update res macros
* decomp: finish `cam-states`
* decomp: giving up on `cam-debug`
* tests: allow skipping state handlers in ref tests
* decomp: working through cam-layout bugs
* decomp: allow for shifting non-integers
* decomp: finalize `cam-layout` and `cam-master`
* decomp: finalize `cam-states`
* cleanup: bi-annual formatting of the casting files
* formatting
* decomp: start working on beach-obs
* blocked: `beach-obs` mostly finished, but handle cast issues and unknown `prebind` func signature
* blocked: `villagep-obs` done, `s6` not being referred to as `self`
* decomp: finish `citadel-obs`
* decomp: finish `darkcave-obs`
* blocked: need to allow `hud-h` to decompile properly (#f as static pointer)
* decomp: finish `jungle-obs`
* decomp: finish `village-obs`
* blocked: `misty-obs` handle cast issues
* decomp: finish `village2-obs`
* decomp: 1 function left in `swamp-obs`, particle related -- maybe we know now?
* decomp: finish `swamp-obs`
* blocked: `maincave-obs` handle casts
* decomp: finish `sunken-obs`
* blocked: `rolling-obs` handle casts and hud-parts
* decomp: finish `firecanyon-obs`
* decomp: finish `ogre-obs`
* blocked: `village3-obs` gives up type analysis!
* blocked: `snow-obs` has hud-parts and handle casts code
* decomp: finish `snow-flutflut-obs`
* blocked: `lavatube-obs` has s6-1 issue
* blocked: `title-obs` handle cast issues
* fixed post merge problems
* decomp: finish `jungleb-obs`
* blocked: `training-obs` has `s6-1` issue
* fix type consistency
* scripts: Extend update script to handle the game-text-id enum as well
* git: Update git attributes to effectively halve PR burden
* fixed `sound-play-by-name` signature
* fix particle definitions in firecanyon-obs
* fix func signature in racer-states
* update ref tests
* tests: update current ref tests
* tests: add `joint` to ref-tests
* tests: add `process-drawable` to ref-tests
* updated gsrc
* add back manual fix
* address most feedback, update source files
* get rid of forward declarations in `darkcave-obs`
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
* Implement runtime display (test)
* Update runtime.cpp
* [game display] add "-nodisplay" argument
* style fixes
* Update gfx.cpp
* [deci2server] fix deadlock when killing a Deci2Server
* add libxrandr to linux github test
* correct package name to libxrandr-dev
* set g_main_thread_id in exec_runtime
* add libxinerama to linux test packages
* correct the name
* add libxcursor1 package
* Update linux-workflow.yaml
* add libxi-dev
* fix constructor for g_main_thread_id
* fix submodules + use -nodisplay during tests
* move the gfx loop to its own function and use a lambda for exit conditions
* fix include
* fix include
* fix includes (for real this time)
* msvc: Add Address Sanitizer
https://devblogs.microsoft.com/cppblog/addresssanitizer-asan-for-windows-with-msvc/
* cmake: Add Address Sanitizer
* docs: Update ReadME
* see if we can replicate the test failure
* windows fixes maybe
* cmake: Compile with gcc and clang (only coverage on
* hacky try again
* clean up
* fix clang issues
* linting
Co-authored-by: water <awaterford111445@gmail.com>
* Commit new spdlog implementation
Hopefully resolves Linux build dependency errors
* clang formatting
* Fix Linux-only definition
Found the culprit!
* More Linux fixes
Linus Torvalds have mercy on my soul
* Replace printf logging with spdlog equivalent
Preserve previous printfs in comments for now. Spdlog needs to be configured to be thread-safe. Few additional printfs to convert later. No changes have been made to GOAL's internal printing system
* clang-format stuff
* ugh more clang-format
why
* Another shot
* CMakeLists.txt update
Fix issues related to spdlog version targeting
* Remove old prints + fix log types
Up next is the transition to a git submodule, should be simple enough
* spdlog is now a git submodule
* adapted for project
* Linux fix
* More fixes
Yikes
* Update for linux
I should really fix my WSL environment
* Update workflow.yaml
Hopefully will resolve issues with GitHub Actions on Linux