Commit graph

26 commits

Author SHA1 Message Date
water111 78cde74d5a
update readme and fix always playing str (#1139)
* update readme deps

* replace assert

* bump timeout

* fix memory corruption in kernel

* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
ManDude 5b44aece75
random fixes + support clang-cl on visual studio (#1129)
* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
2022-02-07 19:15:37 -05:00
water111 f142f46045
add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134)
* cleanup

* type

* link against a library
2022-02-05 16:30:50 -05:00
water111 a8342aef31
[graphics] TIE extractor (#1026)
* temp

* temp

* wip

* more progress on the instance asm

* first half of tie extraction, up to dma lists

* more tie extraction

* first part figured out maybe

* bp1 loop seems to work, bp2 loop does not

* bp1 and bp2 appear working. sadly ip is needed

* ip1 outline, not working ip2

* just kidding, ip2 seems to work

* extraction seems to work

* basic rendering working

* tie fixes

* performance optimization of tie renderer

* hook up tie to engine

* fix more bugs

* cleanup and perf improvements

* fix tests

* ref tests

* mm256i for gcc

* CLANG

* windows

* more compile fixes

* fix fast time of day

* small fixes

* fix after merge

* clang
2021-12-26 12:33:51 -05:00
water111 dbc266c00b
New Pretty Printer (#994)
* begin work on improved pretty printer

* update ref

* finish pretty printer

* force line break for defstate
2021-12-04 16:06:01 -05:00
water111 083202929c
[graphics] tfrag3 renderer (#978)
* begin work

* work

* working objs

* exporting

* it works

* before some time of day fixes

* add time of day interp and also fix zbuffer

* some small blending fixes

* improve randomess

* clean up extraction and missing blend mode

* culling, time of day, more level fixes

* more cleanup

* cleanup memory usage

* windows fix
2021-12-04 12:33:18 -05:00
water111 380e7b3580
clean up a few small things (#968) 2021-11-14 12:45:47 -05:00
Tyler Wilding 44c43610ce
game: Get camera code working (#965)
* cmake: disable edit&continue flags

* goos: make the build system work for alternate file paths nicely

* vs: update vs config

* vscode: extend terminal buffer!

* vs: fix presets

* debugger: fix exception handler

* game: add logo to application

* decomp: get `cam-master` to "work" -- manually changed return type

* debugger: fix printing issue

* game: get the camera actually working

* game: neutralize the analog sticks

* game: support analog sticks

* tests: update ref tests

* temp commit - inprogress stuff

* fix `send-macro`

* turn camera stuff back on, seems to work.  Still kernel-dispatch problem though

* address feedback

* formatting
2021-11-13 22:41:15 -05:00
water111 6a606d7222
Start a debug tool for looking through level data (#954)
* temp

* temp

* level inspection tool

* docs

* windows fix
2021-10-31 13:12:50 -04:00
ManDude 0e96cdb6c5
[de/compiler] New text tool (#918)
* fix `citb-drop-plat` a bit and PAL `fisher`

* Clean up `pc-pad-utils`. Looks so clean!

* Increase process stacks by ~2x

* Convert `game_text` custom encoding to and from a readable one (UTF-8)

* clang

* add missing characters

* support all diacritic variants

* fix a character

* remaining cases

* fix tests

* fix memory leak?

* clang

* add custom characters w/ diacritics

* Update all-types.gc

* robustness

* minor bug

* move custom font decoding function to `FontUtils.cpp`

* Move valid source chars patching to Reader constructor
2021-10-19 00:02:18 -04:00
water111 3a1c9eaf75
[decompiler] clean up offline test program, reorganize decomp order (#895)
* make a new offline test

* finish up offline test and fix crash bugs
2021-10-12 20:33:26 -04:00
water111 d777337095
add zstd library (#854) 2021-09-21 22:52:18 -04:00
water111 95366d21df
Get started on collide-func and clean up log forms in decompiler (#713)
* wip

* temp

* temp2

* first part of log macros

* more log macros

* logtest

* clean up

* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
water111 9ed1170046
add some really old vag file unpacking stuff (#708) 2021-07-18 19:28:56 -04:00
water111 b70fcb2f7a
support non-virtual gos in decompiler (#707) 2021-07-17 18:07:21 -04:00
water111 a6258f3654
[compiler] support 128-bit bitfields (#500)
* support setting and accessing fields of a 128-bit bitfield

* remove print

* rework static constants

* support 128-bit bitfields as part of static structures

* dynamic construction
2021-05-18 21:25:29 -04:00
water111 60c670df3a
Use dragonbox to print floats (#481)
* add new float printer

* more includes

* compare as floats
2021-05-13 21:05:05 -04:00
ManDude 0560136f08
Allow enum names to serve as types (using the enum's type) (#372)
* Allow enum names to serve as types (using the enum's type)

* Formatting

* add doc to `get_enum_type_name`

* Ban enum forward-declaring, and remove unneeded checks
2021-04-19 20:29:38 -04:00
water111 814480f9e5
[Decompiler] Replace type hint system and improve variable types. (#320)
* get gkernel and gkernel-h at least somewhat working in the offline tests

* strip comments from json

* switch hints to casts. online tests passing, offline passing up to gkernel

* variable retyping is added

* fix up casts in lets

* update
2021-03-13 16:10:39 -05:00
Tyler Wilding 8bba3d7fd7
REPL: Add clear-screen / auto-complete / basic hints and syntax highlighting (#316)
* swap to replxx from linenoise

* repl: Implement form auto-tab-completion

* repl: color coordinate the prompts

* repl: Add some basic syntax highlighting, bracket pairs and forms (all one color)

* repl: A more consistent starting screen for the repl

* repl: bug fix for auto-complete

* debug linux

* linting
2021-03-07 23:41:21 -05:00
water111 26da66b29c
move dgo decompression to common utils and support it in the dgo unpacker (#312) 2021-03-06 16:06:08 -05:00
Tyler Wilding 2eca9ab801
repl: Support cross-session history (#301) 2021-03-03 00:05:13 -05:00
water111 8f68d35cbb
[Decomp] Some more collision header files and speed up tests (#296)
* some more

* faster tests

* on by default
2021-03-01 11:15:24 -05:00
bb010g 2436a8a541
Nixpkgs support (#228)
* Use env shebangs

* CMake cleanup, install() invocations, & CTest

`ctest` & the `test` target work now

* Nixpkgs support
2021-02-03 21:29:46 -05:00
water111 51f70b6f4b
[Tools] Add DGO packer and unpacker (#219)
* add dgo tools

* make codacy happy
2021-01-27 20:46:58 -05:00
water111 3331e9cd00
Replace spdlog (#185)
* remove spdlog

* clang format and fix windows

* add format shared

* windows sucks
2021-01-06 12:16:39 -05:00