water111
e01e065170
[gcommon decomp] compiler and decompiler fixes ( #239 )
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* wip
* decompile file-io
* a
* fix
2021-02-07 18:21:00 -05:00
water111
ddffda1e8c
[Decompilation] Fixes to compiler/decompiler for gcommon ( #227 )
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* fix shift naming issue
* fix bad argument variable names
* fix missing variable issue
* small missing things
* wip
* cleanup
* wip
* fix conditions
* small bug fix in rewriter
* fix incredibly stupid printing bug
2021-02-05 19:41:09 -05:00
Tyler Wilding
65206823ef
Compiler - Implementing more VU Instructions (Part 1 of 2) ( #221 )
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* A little project cleanup
* Script to grep decompiler results
* Compiler: Implement VNOP -> FNOP (.nop.vf)
temp: test new addition
* Compiler: Implement VMUL.xyzw (.mul.vf)
squash: cleaning up files i don't want to accidentally stage
* Compiler: Implement V[ADD|SUB|MUL].dest instructions
* Compiler: Implement V[ADD|SUB|MUL][x|y|w|z].dest instructions
* Compiler: Implement V[MIN|MAX]{[x|y|z|w]}.dest instructions
* Compiler: Implement V[ABS]{[x|y|z|w]}.dest instructions
* Cleanup review feedback before adding tests and docs
* Tests: Added missing emitter tests
* tests/compiler: Comprehensively test all new instructions
* docs: Add documentation for newly supported operations
* Remove unused vector-h function
* Address review feedback
2021-02-05 15:00:17 -05:00
water111
c8d382b35c
[Compiler] Improve spills and register backups ( #175 )
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* xmm spill
* improve getting stack variables
* improve symbol getting
* update changelog
2020-12-31 15:59:11 -05:00
water111
a80b331c27
[Compiler] In-progress support for vector float (AVX) ( #171 )
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* begin work on vf support
* split reg kind into reg hw kind and class, use class for ireg
* try test
* clang format
* add some more ops and some example functions
* better lvf on statics
* add documentation
2020-12-30 15:33:51 -05:00
water111
25301a8bbc
[Decompiler, Game] Run type prop on gstring ( #168 )
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* run type prop on gstring
* add types-h
* new settings
* cmake switch
* down to 4 failing functions
* clang format
2020-12-26 11:09:59 -05:00
water111
5cb6368b9a
Clean up asm for format ( #164 )
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* clean up asm for format
* fix windows
* remove rpc-call hack
* revert cmake version change
* clang format
* asm fix for windows
2020-12-23 11:15:41 -05:00
water111
71dda76e2b
Add some compiler features and documentation ( #147 )
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* update doc
* add disassemble and type checking
* improve compiler error messages
2020-12-01 21:39:46 -05:00
water
e93b54347f
add float min max to the compiler
2020-11-29 10:46:14 -05:00
water
dc32b59217
update
2020-11-28 20:53:13 -05:00
water
5b4b5c238e
update
2020-11-28 19:59:23 -05:00
water111
09142d1712
Support "game count" and v4 objects ( #140 )
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* generate object, but not supported in linker yet
* add link and tests
* update types
2020-11-24 20:48:38 -05:00
water111
19b8bb81c9
Add the STR RPC to overlord and game code ( #134 )
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* work in progress streaming rpc, simple test is working
* actually add the test
* debug windows failure
* windows fix maybe
* windows 2
* use str-load-status
* update types
2020-11-22 12:59:55 -05:00
water111
953c1512db
Process Text Files in Decompiler ( #122 )
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* begin support for v2
* export game text
* generate text files
* working text load
* fix windows
* add test and clean up game tests a bit
* load the right file
* add separate program to launch the data compiler
* add offline test script
2020-11-19 21:22:16 -05:00
water111
951f31878e
[Source Line Debugger] Tracking objects and IR ( #115 )
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* track where segments are when debugging
* missing windows include
* figure out what function we're in
* addr to IR is working
2020-11-13 22:33:57 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water111
dfe129373a
fix float loads, add dgo loading to game test ( #101 )
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* fix float loads, add dgo loading to game test
* build and load dgos in order
2020-10-25 20:30:25 -04:00
water
acb91dbf48
some work on vector types
2020-10-25 18:02:03 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00