ManDude
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80a002f8c0
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[decomp] entity birth (#964)
* make birthing work
* fix float representation on defskelgroup
* test
* update
* debugger improvements & dont upload aux sprites
* ?
* fix progress
* fixes
* fixes
* Create bea.gd
* fix test
* fix xmm reg clobbering in kernel (water)
* cleanup cam-start
* clear gamepad state every frame
* allow controller connects and disconnects while running
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2021-11-15 19:05:28 -05:00 |
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water111
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8846968963
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[Debugger] windows debugger and process drawable (#953)
* Update assert.h
* stuff for `process-drawable` to work
* add windows code for debugger
* debugger attaches
* something works
* remove bad ideas
* `(:break)` works
* connection fixes
* fixes + update docs
* crates & `defskelgroup` macro
* clang
* update tests and a few types
* temp
* temp
* fix files
* game builds
* reverse TypeConsistency operation
* add eye stuff for merc art login
* add `(:sym-name)`
* oops
* add `--auto-dbg` option to gc args
* codacy
* improve robustness of dgo unpacker and objectfiledb reading
* `cavegeyserrock`
* hopefully fix linux
* windows FormatMessage weirdness?
* mutex fixes
* fix merge conflicts
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
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2021-10-31 11:01:15 -04:00 |
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Tyler Wilding
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6299335625
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decomp: finish junglesnake and viewer (#951)
* decomp: finish `junglesnake`
* decomp: finish `viewer`
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2021-10-29 19:19:51 -04:00 |
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Tyler Wilding
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bb9fb3b2cd
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Update all lisp headers to reduce size of formatting PR
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2020-10-26 21:08:24 -04:00 |
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water
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1083bf784e
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add empty files for all obj files
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2020-09-04 14:44:23 -04:00 |
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