* srpc: Implement part of VBlank_Handler
And call it on RPC message for lack of better ways
* ssound: Fix distance calculation
avoids negative array index
* srpc: fix sound id assignment
* srpc: bail out on missing sound id
* ssound: Fixes for angle and volume calculation
* srpc: Fix VAG filename stuff
* ssound: Fix CalculateAngle
* ssound: UpdateAutoVol fixes
* srpc: Fix up SET_PARAM command
* ci: fix windows releases (hopefully)
* scripts: fix Taskfile file references for linux
* asserts: add `ASSERT_MSG` macro and ensure `stdout` is flushed before `abort`ing
* asserts: refactor all `assert(false);` with a preceeding message instances
* lint: format
* temp...
* fix compiler errors
* assert: allow for string literals in `ASSERT_MSG`
* lint: formatting
* revert temp change for testing
* first attempt
* fix
* zip to tar
* windows
* try again, std::filesystem sucks
* std::filesystem is still garbage
* std::filesystem is terrible
* std::filesystem continues to waste my time
* again
* neadsflaldksal;df
* Accept player RPC commands in overlord
* Remove the .projectile file
I use emacs for everything so I don't want it to only look at the goal code.
* Fill out most of the unique player structs
* Decompile most of ssound.c
* Silence some spam
* Comment out WaitSema instance
* Add a file with definitions for snd_ functions
Makes it compile without commenting them out.
Maybe it'd be nice to maintain the original API usage in overlord for
similarity and shim them to whatever API the player uses.
* Make SoundBank statically sized again.
Didn't realise this was used in an array. MSVC should be happy again.
Not sure what the actual size of these should be.
* Fix logic issue
* Finish RPC Loader
* More RPC_Player
* Play RPC command
* All the RPC commands added
* Call Music/Bank loaders
* audio: add almost all `.MUS` and `.SBK` files to build process
* Include TWEAKVAL in build output
* Load banks and music tweaks
* Comment out spam
* Sound struct unk -> is music
* Also test if empty1.sbk was found
For the sake of tests.
* Get rid of PC_DEBUG_SOUND_ENABLE
Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
* fill collide cache with bounding box working
* yprobe fully working for background at least
* target
* final cleanup, add a bit more foreground mesh stuff that is untested
* warnings, merge issues
* tests
* revert debug changes, format'
* rendering perf
* improve performance on intel graphics
* more tweaks, add a glfinish button
* remove divide in fragment shader
* temp
* add cpu sky blend
* use vao
* change format
* use floats in direct renderer
* format
* format again
* tfrag ice
* fix a couple macros in ref tests
* `default-menu` cleanup
* add `find-instance-by-name` func
* improve debugger slightly hopefully
* fix IOP PLAY buffer overrun bug
* fix `default-menu` more
* automatically convert ints in static pairs to/from bintegers
* fix test
* clang
* fix a few more lambdas
* update refs
* add custom menu cuz cool
* oopsie! also make `default-level` and `halfpipe` go away
* add camera teleport menu
* update types in debug menu
* work in progress streaming rpc, simple test is working
* actually add the test
* debug windows failure
* windows fix maybe
* windows 2
* use str-load-status
* update types
Logging names are now less ambiguous. We can adopt one of two styling conventions: create a logger object for each component of the project, and log every output into a large jak.log file; or we can have separate text files for the compiler log, runtime log, etc. I think the former will be the most efficient but may also make filtering harder.
Also replaced more old prints with spdlog equivalents
Preserve previous printfs in comments for now. Spdlog needs to be configured to be thread-safe. Few additional printfs to convert later. No changes have been made to GOAL's internal printing system
* add some more tests for let
* support static strings
* add function calling
* add prints for windows debgu
* one test only
* try swapping r14 and r15 in windows
* swap back
* disable defun for now
* fix massive bug
* fix formatting
* move things to the common library and remove next_dir
* fix for windows
* one last windows fix
* last fix for real this time
* debug listener test
* fix listener threading bug