Commit graph

120 commits

Author SHA1 Message Date
water111 691c33f8d9
[goos] fix pretty printer bugs, update ref after pretty printer changes (#1063)
* update ref after pretty printer changes

* another try
2022-01-08 15:09:00 -05:00
ManDude 701108a1b6
[runtime] Fix progress menu aspect ratios (#1055)
* update progress code and fix our frame "scissoring"

* aspect ratio hacks

* expand progress tint for widescreen

* give up and comment things properly

* properly undo hacks
2022-01-08 13:39:17 -05:00
ManDude c9204f2a9b
Fix Windows asserts (#1045)
* fix release mode asserts

* clang

* dummy
2022-01-02 18:02:10 -05:00
ManDude 9ff71412e5
[runtime] pckernel implementation (#1032)
* toggle for ripping level models

* Create pckernel.gc

* builds and works

* fix defs

* resolution info works

* native letterboxing

* menu

* Fullscreen buttons

* Update glfw

* fix fullscreen taking over everything for some reason

* fix screenshots and add more menu options

* Cleanup DMA mess in load boundary render code (first try!!)

* Update default-menu.gc

* clang

* fix accidental macros in pairs

* refs

* fix null reference bugs

* add lavatube

* custom aspect ratios work (3D only)

* custom aspect ratios work (3D only)

* fix aspect ratio and non-4x3 debug text

* change `sceOpen`

* deadzone setting

* merge fixes

* check out `debug-pad-display`

* update readme imgs

* settings save works

* oops

* settings read/load (incomplete)

* add `:stop` to debugger and fix detach on Windows

* settings load works

* fullscreen and aspect ratio setting fixes

* swap menu options for convenience

* settings loads automatically properly

* fix panic and font hack edge case

* add rolling, ogre, snow, swamp, sunken b, jungle b

* Fixed borderless on windows please work

* Update fake_iso.txt

* remove error from opengl debug filter

* update refs

* minor tfrag tod palette lookup change

* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00
water111 fe9c5c10d1
[goos] support improper lists in pretty printer (#1001) 2021-12-09 20:56:50 -05:00
water111 dbc266c00b
New Pretty Printer (#994)
* begin work on improved pretty printer

* update ref

* finish pretty printer

* force line break for defstate
2021-12-04 16:06:01 -05:00
ManDude 59d071eccb
[goos/goal] user profiles (#977)
* implement user profiles

* example usage!

* typo

* use a cond

* fix errors

* fixes

* fix potential commandline args disaster
2021-11-24 00:44:04 -05:00
Tyler Wilding 111af1ec19
decomp: finish the remainder of untouched gameplay code (#893)
* decomp: finish `sidekick`

* decomp: got a lot of `target` done

* decompiler: Add support for non power of 2 offsets for inline arr access

* decomp: finish `target` mostly

* decomp: finish `water`

* decomp: finished `robotboss-weapon`

* decomp: finish `robotboss-misc`

* decomp: finish the majority of `robotboss`

* blocked: `racer` has an issue around entering a state

* blocked: `target-racer` done mostly, but NYI case in one function

* blocked: `racer-states` mostly finished, but bitfield issue

* blocked: `billy` on state decomping

* blocked: `bully` on state decomping

* waiting: `rolling-lightning-mole` waiting on navigate for 2 funcs

* blocked: `rolling-robber` finished but `s6-1` issue

* blocked: `ogreboss` uint64's for types cant label load em!

* blocked: `mother-spider` state decompilation

* half-done `target-flut`

* blocked: `target-flut` some sort of new bitfield state

* some improvements in `racer-states` with my new-found knowledge

* progress: started on `target-death`

* blocked: `target-death` handle casts

* decomp: finish `collide-reaction-racer`

* blocked: `target-handler` handler forced to return `none`

* decomp: 99% of `target2` finished

* decomp: finish `target2`

* gsrc: update

* update post merge

* address feedback

* scripts: add script to detect decomp issues

* fix wide-spread `collide-shape` method missing arg

* some small things i changed from master

* address feedback

* fix typeconsistency issue
2021-11-24 00:33:10 -05:00
Tyler Wilding 44c43610ce
game: Get camera code working (#965)
* cmake: disable edit&continue flags

* goos: make the build system work for alternate file paths nicely

* vs: update vs config

* vscode: extend terminal buffer!

* vs: fix presets

* debugger: fix exception handler

* game: add logo to application

* decomp: get `cam-master` to "work" -- manually changed return type

* debugger: fix printing issue

* game: get the camera actually working

* game: neutralize the analog sticks

* game: support analog sticks

* tests: update ref tests

* temp commit - inprogress stuff

* fix `send-macro`

* turn camera stuff back on, seems to work.  Still kernel-dispatch problem though

* address feedback

* formatting
2021-11-13 22:41:15 -05:00
water111 18714ba536
[decomp] load boundaries (#922)
* mostly working

* fixes

* very small fixes

* fix tests

* clang
2021-10-20 19:49:32 -04:00
ManDude 0e96cdb6c5
[de/compiler] New text tool (#918)
* fix `citb-drop-plat` a bit and PAL `fisher`

* Clean up `pc-pad-utils`. Looks so clean!

* Increase process stacks by ~2x

* Convert `game_text` custom encoding to and from a readable one (UTF-8)

* clang

* add missing characters

* support all diacritic variants

* fix a character

* remaining cases

* fix tests

* fix memory leak?

* clang

* add custom characters w/ diacritics

* Update all-types.gc

* robustness

* minor bug

* move custom font decoding function to `FontUtils.cpp`

* Move valid source chars patching to Reader constructor
2021-10-19 00:02:18 -04:00
water111 188373a3f6
decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
ManDude d8e659df66
[decomp] flying-lurker (#846)
* `flying-lurker`

* why'd this get left behind?

* also `ambient` and add a `banned_objects` config and fix offline tests

* clang

* fix `ambient-type-sound`
2021-09-21 18:40:38 -04:00
ManDude 89ccb8cbc7
[decomp] progress (#780)
* cleanup `main`

* whitespace

* start `progress` decomp pt1

* fill in more stuff

* Update label_types.jsonc

* run cheats

* clang

* make most of `progress` decompile

* `progress` pt 2

* [decompiler] support dynamic format strings

* Make `progress-draw` decompile and almost all `progress`

* make clang shut up

* fix unhandled format string

* fix `progress-draw`

* Update DecompilerTypeSystem.cpp

* fix?

* fixes

* fix a few functions

* make `language-enum`

* warn on weird floats

* fix minor pad bug

* dump stuff in `progress`

* make `progress-screen` enum

* progress progress

* update refs and fix stupid bug

* trying to get it to work

* it works!?

* disable sound functions

* fixes

* final touches

* tests

* tests

* add process allocations

* use the right register for windows

* another try for windows, counting is hard

* one more try

* use process allocations

Co-authored-by: water <awaterford111445@gmail.com>
2021-09-06 20:35:03 -04:00
water111 24fe2c78c0
[goalc] Address-to-line (#783)
* refactor debug info stuff before adding form to emit

* source mapping working for non-macro sourced forms

* support macros
2021-08-26 20:33:00 -04:00
water111 7a5562106e
Compiler performance improvements and error clean-up (#782)
* compiler cleanup and error improvement

* fix test
2021-08-24 22:15:26 -04:00
water111 97ab6a4e12
add support for non virtual states (#764)
* add support for non virtual states

* typecheck go

* start on virtual states

* more support for virtual states

* offline passes

* fix tests

* use behavior shortcut instead of lambda

* final cleanup of virtual go

* unused var warnings and fix inconsistent enum decompile order on win vs linux

* fix thread safety bug with goal symbol table and vif1 interrupt handler

* fix type mistake
2021-08-17 20:54:03 -04:00
ManDude 26c3fb65e9
make some macros for DMA stuff (#725)
* [compiler] allow infinite args for `logior`

* make some dma macros and use them on `display`

* [goos] add `string->symbol`

* make a sketchy macro

* fix tests

* `with-dma-bucket` and `dma-buffer-add-vector4w-2`

* cleanup `debug`

* cleanup `menu`

* go thru `texture` pt 1

* finish `texture`

* `sprite` pt 1

* `sprite` pt 2

* `generic`

* `gs` and `main`
2021-08-01 17:11:32 -04:00
water111 2b6684aa5c
[decompiler] Working toward bsp (#717)
* clean up

* before int to float stuff

* before trying to eliminate the separate read and write maps

* partial fix for register issues

* add missing include
2021-07-25 15:30:37 -04:00
water111 ef011f4fe8
[goalc] add a build system (#704)
* add first attempt at build system

* fix stupid bug

* try again
2021-07-15 21:37:15 -04:00
water111 656489e942
[decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00
water111 1898c7c52a
[decomp] texture (#684)
* temp

* more cleanup

* fix merge issue

* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111 e251f8b2d9
Support Behaviors (#678)
* temp

* working, but type pass got really slow

* clean up

* changelog and flip order

* clean up and add tests

* fix zero size array

* handle lambdas correctly

* another windows fix
2021-07-04 16:54:07 -04:00
water111 a81aef889a
Level load test (#656)
* tweaks for loading VI1

* temp

* clean up
2021-06-30 19:20:31 -04:00
water111 322a4ed9b2
Fix compiler crashes and improve return statements. (#652)
* fix a few small bugs

* fi

* fix merge conflict
2021-06-30 00:11:46 -04:00
water111 490633d434
add countdown (#627) 2021-06-25 20:51:25 -04:00
water111 fac4364aa4
fix pretty printer bug and add some documentation on states (#590) 2021-06-13 19:44:24 -04:00
water111 8faded6400
[decompiler] bitfield support for sound-name (#582)
* fix 64-bit fields in 128-bit bitfields

* support sound-name

* fix merge

* support some more sound stuff in overlord
2021-06-12 12:55:38 -04:00
water111 2851cae13b
[decompile] fact-h (#556)
* decompile fact-h

* fix unused var

* codacy again
2021-06-05 11:15:34 -04:00
water111 542edfb164
[compiler/decompiler] Take the address of a variable (#554)
* support taking the address of variables

* partially working stack variables

* implement type cast stuff

* remove final
2021-06-04 13:43:19 -04:00
water111 0f0902eabf
add config option for changing cond splitting behavior (#522) 2021-05-24 19:52:19 -04:00
water111 60c670df3a
Use dragonbox to print floats (#481)
* add new float printer

* more includes

* compare as floats
2021-05-13 21:05:05 -04:00
water111 0ab916e122
fix quote issue and decompile level-info (#474) 2021-05-12 21:57:19 -04:00
ManDude fef9b139d7
Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
ManDude 8d99bee88c
[decompile] decomp time-of-day-h, fix mood-h, update sky-h, make art-h almost work (#415)
* [decompiler] make certain floats decompile to constants

* update various types in `mood-h`, `time-of-day-h` and `art-h`

* fix `time-of-day-context`

* add some offline tests

* make `new-dynamic-structure` decompile at least

* formatting

* Update all-types.gc

* Update all-types.gc
2021-05-04 21:36:22 -04:00
water111 2002db359a
[Decompiler] WIP: Stack Spills (#382)
* set up types

* cleaned up type analysis and got things working through atomic ops

* expression working, need types

* improved types and names

* getting close

* finish up dma-disasm

* fix
2021-04-25 14:48:54 -04:00
water111 9867155e7c
[Decompiler] More support for bitfields (#363)
* temp

* initial support for dynamic bitfields

* some more progress on display

* dma-buffer good

* small fixes
2021-04-17 18:35:50 -04:00
water111 99683c0dac
[decompiler] Add tests and fixes for vector-h and math (#333)
* before messing with ssa stuff

* fix ash

* bounding box
2021-03-24 19:16:31 -04:00
water111 9ffc6014e1
fix printing and add gstate (#330) 2021-03-22 20:04:00 -04:00
water111 d60d9b639a
support anonymous functions (#323) 2021-03-14 19:06:51 -04:00
water111 814480f9e5
[Decompiler] Replace type hint system and improve variable types. (#320)
* get gkernel and gkernel-h at least somewhat working in the offline tests

* strip comments from json

* switch hints to casts. online tests passing, offline passing up to gkernel

* variable retyping is added

* fix up casts in lets

* update
2021-03-13 16:10:39 -05:00
water111 fe336b7b5f
[compiler] fix warnings in repl lib and add macros to autocomplete (#317)
* fix warnings in repl lib and add macros to autocomplete

* fix crash on ctrl-c, build runtime as static lib and make goos prompt look fancier

* some tweaks for linux build
2021-03-11 12:54:16 -05:00
Tyler Wilding 8bba3d7fd7
REPL: Add clear-screen / auto-complete / basic hints and syntax highlighting (#316)
* swap to replxx from linenoise

* repl: Implement form auto-tab-completion

* repl: color coordinate the prompts

* repl: Add some basic syntax highlighting, bracket pairs and forms (all one color)

* repl: A more consistent starting screen for the repl

* repl: bug fix for auto-complete

* debug linux

* linting
2021-03-07 23:41:21 -05:00
water111 9074a35b9b
[Decompiler] Fix printing of lets (#314)
* fix let prints and windows warnings

* missing include for windows

* windows again
2021-03-07 12:01:59 -05:00
water111 d8a82eeca1
[Decompiler] Fix up pretty printing and other small changes (#311)
* fix up pretty printing

* wip

* fix pointer cast signed vs unsigned issue
2021-03-06 20:16:48 -05:00
water111 9168f03289
[Compiler] Add get-info (#306)
* wip symbol info

* finish implementation
2021-03-04 10:33:59 -05:00
ManDude e77478e2e6
[decompiler] Print floats as neatly as possible (#307)
* [decompiler] Print floats as neatly as possible

* style fixes

* more

* Update test.bat

* Add and fix tests

* Jesus christ fine
2021-03-04 00:47:46 -05:00
water111 d9aa535dd0
[Decompiler] Fix issues in gcommon (#305)
* fix several issues

* small fixes
2021-03-03 20:52:25 -05:00
Tyler Wilding 2eca9ab801
repl: Support cross-session history (#301) 2021-03-03 00:05:13 -05:00
water111 57eca1dee9
[Decomp] Decompile more files. (#290)
* decompile ocean trans tables

* more

* exclude tables from decomp progress

* format'
2021-02-27 14:40:18 -05:00
water111 791c4abfc0
[Decompiler] Static Data Decomp (#280)
* update all-types

* begin work on static data decompiler

* working for vif disasm array

* mostly working

* finish static data decompilation
2021-02-25 09:51:28 -05:00
water111 4b1b7e9507
[Decompile] DMA and similar (#275)
* add some dma

* clean up

* add progress script and make codacy happy
2021-02-21 11:02:28 -05:00
water111 43c1d223a6
[Decomp] Decompile gcommon, gstring-h, and gkernel-h (#249)
* begin decomp

* untabify

* finish decomp of gcommon

* warning with function name

* clean up gkernel-h

* fix all types
2021-02-11 09:49:15 -05:00
water111 6e0ff4c9d0
[Decompiler] Clean up the output (#245)
* fix parent issue

* fix compiler issue

* update

* add error messages

* fix error

* fix array access, temporary

* more clean

* fix

* rename arg variables better

* fix method name

* fix no return value in decompiler

* many small fixes

* cheat types so it works

* name map

* fix old test'
2021-02-09 20:59:14 -05:00
water111 a870bb53e4
[Decompiler] Expression 5 (#218)
* new method of inline-array-class

* up to new array

* wip side effect stuff

* prepare for pop barrier stuff

* add pop barrier

* add local vars hack to compiler

* fix bug, make sort work

* add test for array

* bug fixes

* another bug fix

* refactoring env variable print for casts

* more tweaks

* updates

* final cleanup

* codacy fixes
2021-02-01 20:41:37 -05:00
water111 40d328f4eb
[Decompiler] Test framework for decompiler regression tests and gcommon tests (#200)
* test framework for pre-expression compact stuff

* check ordering

* more tests

* final tests gcommon
2021-01-18 13:33:32 -05:00
water111 3331e9cd00
Replace spdlog (#185)
* remove spdlog

* clang format and fix windows

* add format shared

* windows sucks
2021-01-06 12:16:39 -05:00
water111 71dda76e2b
Add some compiler features and documentation (#147)
* update doc

* add disassemble and type checking

* improve compiler error messages
2020-12-01 21:39:46 -05:00
water111 09142d1712
Support "game count" and v4 objects (#140)
* generate object, but not supported in linker yet

* add link and tests

* update types
2020-11-24 20:48:38 -05:00
water111 660ef41136
Update documentation and clean up (#129)
* cleanup

* clean up file layout
2020-11-21 12:52:38 -05:00
water111 29e4ff9e51
remove match param (#127) 2020-11-20 20:17:37 -05:00
water111 ae053870c3
support escaping any character (#125) 2020-11-17 15:25:48 -05:00
water111 a45d180f2c
Try to speed up the build (#106)
* first attempt

* attempt 2

* windows and formatting fix
2020-10-29 21:27:52 -04:00
water acb91dbf48 some work on vector types 2020-10-25 18:02:03 -04:00
water111 3616b790bd
Add more array stuff and clean up field access (#80)
* implement some array stuff and clean up field access

* update goal change log
2020-10-14 13:42:14 -04:00
water111 a64dd6c90b
Add CFG to IR decompiler pass (#60)
* add some more cfg ir stuff

* add cond with else

* add type of recognition

* add cond to compare conversion

* finally all conds are passing

* started sc recognize, but ash min and max should be recognized first

* fix ash showing up as sc

* add abs

* fix merge issues

* try building goos with optimizations on

* sc mostly working, still need to fix right aligned nesting

* ands and ors are converting correctly now

* clean up
2020-10-06 18:14:27 -04:00
water111 b102d22dd9
Replace Form with goos::Object (#64)
* add pretty printing to goos form

* temp

* fix format

* fix format

* fix windows build

* again

* windows

* Revert "windows"

This reverts commit b7d448e733.

* windows again

* give up and just add a getter function
2020-10-04 17:08:10 -04:00
doctashay c2cb053a5d
spdlog implementation (#58)
* Commit new spdlog implementation 

Hopefully resolves Linux build dependency errors

* clang formatting

* Fix Linux-only definition

Found the culprit!

* More Linux fixes

Linus Torvalds have mercy on my soul

* Replace printf logging with spdlog equivalent

Preserve previous printfs in comments for now. Spdlog needs to be configured to be thread-safe. Few additional printfs to convert later. No changes have been made to GOAL's internal printing system

* clang-format stuff

* ugh more clang-format

why

* Another shot

* CMakeLists.txt update

Fix issues related to spdlog version targeting

* Remove old prints + fix log types

Up next is the transition to a git submodule, should be simple enough

* spdlog is now a git submodule

* adapted for project

* Linux fix

* More fixes

Yikes

* Update for linux

I should really fix my WSL environment

* Update workflow.yaml

Hopefully will resolve issues with GitHub Actions on Linux
2020-10-03 09:39:04 -04:00
water111 c9b53d51ff
Compiler Cleanup (Part 2) (#56)
* check on windows

* fix windows build

* version test

* clean up - will it work on windows

* fix formatting
2020-09-25 21:11:27 -04:00
water111 abcd444a3b
Add deftype (#48)
* initial deftype implementation

* fix library setup for windows

* implement deftype

* fix memory bug

* fix formatting
2020-09-17 21:47:52 -04:00