water111
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656489e942
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[decomp] Clean up - part 2 (#687)
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
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2021-07-11 16:35:25 -04:00 |
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water111
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1898c7c52a
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[decomp] texture (#684)
* temp
* more cleanup
* fix merge issue
* handle no texture correctly
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2021-07-09 22:20:37 -04:00 |
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water111
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6366068bc0
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Support dir tpages (#671)
* support dir tpages
* fix warnings and bad return
* one more try
* revive the offline test script
* fix this null bug
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2021-07-02 14:50:58 -04:00 |
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ManDude
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1af0f4a1a7
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[decomp] most of level and some game loop functions + couple decomp… (#651)
* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
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2021-06-29 20:30:52 -04:00 |
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water111
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f516737cf7
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[decompile] bsp-h (#562)
* decompile bsp-h
* a few more
* some more
* fix merge conflicts
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2021-06-07 18:30:16 -04:00 |
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water111
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0a6602e320
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[Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410)
* decompile stuff
* temp
* temp2
* fix
* temp
* preparing for merge
* working
* fix stupid format
* fix codacy
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2021-05-05 17:38:16 -04:00 |
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ManDude
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8b62de35ea
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[texture-h] fixes (#356)
* move commonly used scripts to specific folders
* fixes
* Update test.sh
* Update test.sh
* Fix file permission
* move commonly used scripts to specific folders
* fixes
* Update test.sh
* Update test.sh
* Fix file permission
* [texture-h] fixes
* [display-h] use bitfield types
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2021-04-13 20:22:34 -04:00 |
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water111
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791c4abfc0
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[Decompiler] Static Data Decomp (#280)
* update all-types
* begin work on static data decompiler
* working for vif disasm array
* mostly working
* finish static data decompilation
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2021-02-25 09:51:28 -05:00 |
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Tyler Wilding
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bb9fb3b2cd
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Update all lisp headers to reduce size of formatting PR
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2020-10-26 21:08:24 -04:00 |
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water
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1083bf784e
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add empty files for all obj files
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2020-09-04 14:44:23 -04:00 |
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