Commit graph

128 commits

Author SHA1 Message Date
ManDude a7eee4fdc9
[game] pc port progress menu (#1281)
* fix typo

* more typo

* shorten discord rpc text

* allow expanding enums after the fact (untested)

* make `game_text` work similar to subtitles

* update progress decomp

* update some types + `do-not-decompile` in bitfield

* fixes and fall back to original progress code

* update `progress` decomp with new enums

* update config files

* fix enums and debug menu

* always allocate (but not use) a lot of particles

* small rework to display mode options

* revert resolution/aspect-ratio symbol mess

* begin the override stuff

* make `progress-draw` more readable

* more fixes

* codacy good boy points

* first step overriding code

* finish progress overrides, game options menu fully functional!

* minor fixes

* Update game.gp

* Update sparticle-launcher.gc

* clang

* change camera controls text

* oops

* some cleanup

* derp

* nice job

* implement menu scrolling lol

* make scrollable menus less cramped, fix arrows

* make some carousell things i guess

* add msaa carousell to test

* oops

* Update progress-pc.gc

* make `pc-get-screen-size` (untested)

* resolution menu

* input fixes

* return when selecting resolution

* scroll fixes

* Update progress-pc.gc

* add "fit to screen" button

* bug

* complete resolutions menu

* aspect ratio menu

* subtitles language

* subtitle speaker

* final adjustments

* ref test

* fix tests

* fix ref!

* reduce redundancy a bit

* fix mem leaks?

* save settings on progress exit

* fix init reorder

* remove unused code

* rename goal project-like files to the project extension

* sha display toggle

* aspect ratio settings fixes

* dont store text db's in compiler

* properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
water111 1db96c72ab
[goalc] macro expansion in integer constants (#1282)
* [goalc] macro expansion in integer constants

* working

* didn't break it yet

* support conditional compilation

* fix up some more small bugs

* fix duplicate evaluation of bitfield definitions

* paranoid
2022-04-07 19:13:22 -04:00
Tyler Wilding b21f0d3397
Add PC Port settings to legit start menu (#1217)
* decompiler: support adding new strings to the game_text.txt file

* gsrc: expand the pckernel type and functions to work better with the menu

* gsrc: add new text-ids

* gsrc: add new macros to help with menu code

* gsrc: make a new type to generalize their list menu options

* gsrc: add new menu options and enums

* gsrc: cleanup and refactor the list menu option drawing code

this allows us to easily add a new list menu option...well as easy as the rest is atleast (setting up static lists properly, etc)

* gsrc: add and cleanup handling of new menu options

* scripts: add checks with nice error messages for user facing taskfile recipes

* lint: formatting

* address simple feedback

* gsrc: move modified files to `pc/` folder

* gsrc: revert changes to originally decompiled files

* gsrc: move modified and new files to `goal_src/pc` folder

* gsrc: update paths in `all_files.gc`
2022-03-10 19:25:01 -05:00
ManDude 42806d504f
[game] HUD/sprite fixes for widescreen + a few other things (#1203)
* mood palette debugging

* fix HUD sprites (most of them)

* racer hud fixes

* automtic widescreen adjust for racer and power hud (crappy)

* add money starburst toggle!

* cheat codes (SECRET!!!)

* fix tests

* fix error

* fix tests

* always for 16x9 for cutscenes

* better lod hacks

* full alphabet

* fog hack for less ugliness + particle density hack
2022-02-27 16:44:43 -05:00
ManDude af447aeab7
[game] subtitles support (tools + goal + text file). (#1174)
* add subtitles support (tools + goal + text file).

* add to build system proper

* better handling of line speakers

* billy test subtitles

* adjust timings

* better handling of subtitle timing + citadel subs

* press square to toggle cutscene subtitles

* improve DirectRenderer performance

* clang

* dont error out if there's no user files

* make system supports multiple inputs for subtitles

* clang

* oh no typo!!

* avoid future issues

* fix warp gate crash

* remove no longer necessary code in DirectRenderer

* remove temp prints

* delete triplicate code

* i found a better way

* fix make issues with subtitles

* force avx compilation
2022-02-19 13:10:10 -05:00
ManDude e91c581c2a
fix the filenames for the code files + minor fixes (#1159)
* some changes to make the `anim-tester` kinda work

* types for `lava` (who cares)

* fix divide by zero macros

* cleanup filenames

* fix tests + minor bug
2022-02-13 00:12:05 -05:00
ManDude 24578b64b9
proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things

* Update cam-states_REF.gc

* Update level-info_REF.gc

* update refs 1

* update refs 2

* update refs 3

* update refs 4

* update refs 5

* update detection and casting

* Update FormExpressionAnalysis.cpp

* update refs 6

* update mood decomp

* update refs 7

* update refs 8

* remove temp entity birth code

* update time-frame casts

* fix compiler

* hardcode stuff and fix some types

* fix some bitfield detection being wrong

* bug fixes

* detect seconds on adds with immediate

* update refs 9

* fix casts and rand-vu-int-range bugs (update refs 10)

* update refs 11

* update 12

* update 13

* update 14

* Update game-info_REF.gc

* improve cpad macros detection

* remove unused code

* update refs

* clang

* update source code

* Update cam-states.gc

* `lavatube-energy` finish

* update refs

* fix actor bank stuff

* Update navigate.gc

* reduce entity default stack size

* Update transformq-h.gc

* oops forgot these

* fix code and tests

* fix mood sound stuff

* Update load-dgo.gc

* Update README.md
2022-02-12 12:26:19 -05:00
ManDude 5b44aece75
random fixes + support clang-cl on visual studio (#1129)
* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
2022-02-07 19:15:37 -05:00
ManDude bd1718dc9c
A lot of fixes (game is 100%'able!) (#1118)
* a crapton of fixes

* Update cavecrystal-light.gc

* damn you

* fix bunnies

* change codegen for int -> float cast (just add sign extension now)

* fix test

* this file is tagged anyway

* fix some stack types

* remove bad camera debug funcs

* add more heap bars and entity pick menu

* finish entity menu and make `music-flava` enum

* fix some `process-taskable` fields

* citadel sage crash fix

* fix citadel drop plats

* fix tests

* fix some casts

* update refs

* finish `village3-obs` and `snow-ball`

* Update README.md

* fix sidekick too

* fix issue?

* more entity inspect hardcoded checks

* more

* use `*display-actor-anim*` for something!

* CRAP

* also clear actor anim when deselecting entity

* *display-actor-anim* already renders this!

* do not display `path` tag info

* entity debug inspect tool

* one more

* make debug string even larger

* missing res tag types

* more polish and more known tags

* last few
2022-01-31 20:44:54 -05:00
ManDude eb53f410e5
test game actors and fix up/disable broken ones (#1103)
* test village1, beach, jungle actors

* fix jungle actors

* more anims and fixes

* Update launch.vs.json

* fix bad `robotboss` decomp

* fix `robotboss`

* Update robotboss.gc

* fix `mother-spider-proj`

* fix detach (windows)

* update refs

* village2 spools

* type fixes + a few more spols + add append/not-append to goos

* fix beach, misty, village1, village3, lavatube

* fix snow entities

* fix `target-flut`

* update refs

* forgot one

* fail

* sound fixes

* fix test

* complain if `heap-base` is bad

* correct `add-spheres!` decomp errors

* fix citadel

* fix target `change-state` handler

* fix `final-door` state

* fix `target-flut-falling`

* fix deftypes

* oopsie

* move heap memory display behind a toggle and make it fancy

* Update gstate.gc
2022-01-27 19:33:34 -05:00
Tyler Wilding 142961a747
decomp: the majority of navigate and rolling-lightning-mole (#741)
* decomp: Add texture-upload to ref tests

* maybe 50% done?

* 5 functions to go!

* decomp: stuck in `navigate`

* work-around fp issue

* some cleanup and label casts

* working on supporting asm instructions -- this is currently WRONG

* support ASM operations

* fixes for asm op support

* decomp: finish the vast majority of `navigate`

* format

* update test though i think this suggests a regression!

* decomp: cleanup some more of navigate

* decomp: finish `rolling-lightning-mole`

* revert `r0` handling for `pcpyud` and `pextuw`

* update ref tests

* lint

* fix a failing test

* help

* navigate mostly works now, with some potential bugs

* remove my debugging logs

* update ref tests

* review feedback cleanup

* these are all likely fine

* can't get the crab to chase me anymore

* the crab is back
2022-01-18 01:14:47 -05:00
water111 e84b5a2346
[collision] implement most of background collision, spawn target! (#1076)
* fill collide cache with bounding box working

* yprobe fully working for background at least

* target

* final cleanup, add a bit more foreground mesh stuff that is untested

* warnings, merge issues

* tests

* revert debug changes, format'

* rendering perf
2022-01-15 16:52:47 -05:00
ManDude c9204f2a9b
Fix Windows asserts (#1045)
* fix release mode asserts

* clang

* dummy
2022-01-02 18:02:10 -05:00
ManDude 9ff71412e5
[runtime] pckernel implementation (#1032)
* toggle for ripping level models

* Create pckernel.gc

* builds and works

* fix defs

* resolution info works

* native letterboxing

* menu

* Fullscreen buttons

* Update glfw

* fix fullscreen taking over everything for some reason

* fix screenshots and add more menu options

* Cleanup DMA mess in load boundary render code (first try!!)

* Update default-menu.gc

* clang

* fix accidental macros in pairs

* refs

* fix null reference bugs

* add lavatube

* custom aspect ratios work (3D only)

* custom aspect ratios work (3D only)

* fix aspect ratio and non-4x3 debug text

* change `sceOpen`

* deadzone setting

* merge fixes

* check out `debug-pad-display`

* update readme imgs

* settings save works

* oops

* settings read/load (incomplete)

* add `:stop` to debugger and fix detach on Windows

* settings load works

* fullscreen and aspect ratio setting fixes

* swap menu options for convenience

* settings loads automatically properly

* fix panic and font hack edge case

* add rolling, ogre, snow, swamp, sunken b, jungle b

* Fixed borderless on windows please work

* Update fake_iso.txt

* remove error from opengl debug filter

* update refs

* minor tfrag tod palette lookup change

* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00
ManDude c245f37feb
[decomp] joint and related (#1003)
* update jak 2 config and hack to make game text dumpable

* update stuff

* update src

* do `cspace<-parented-transformq-joint!`

* progress.... kind of...

* more drawable stuff

* clagng

* bones begin

* more bones

* even more bones

* everything builds

* touches

* errors

* ?

* fix `quicksandlurker`

* updates

* update refs

* more fixes

* update refs
2021-12-26 11:43:16 -05:00
ManDude 59a12029a0
[decomp] cleanup default-menu, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers (#997)
* fix a couple macros in ref tests

* `default-menu` cleanup

* add `find-instance-by-name` func

* improve debugger slightly hopefully

* fix IOP PLAY buffer overrun bug

* fix `default-menu` more

* automatically convert ints in static pairs to/from bintegers

* fix test

* clang

* fix a few more lambdas

* update refs

* add custom menu cuz cool

* oopsie! also make `default-level` and `halfpipe` go away

* add camera teleport menu

* update types in debug menu
2021-12-09 18:39:40 -05:00
ManDude 6a38597cbc
[decomp] make use of the generated load boundary data (#984)
* make use of the generated load boundary data

* reverse load boundaries
2021-11-30 19:14:43 -05:00
ManDude 59d071eccb
[goos/goal] user profiles (#977)
* implement user profiles

* example usage!

* typo

* use a cond

* fix errors

* fixes

* fix potential commandline args disaster
2021-11-24 00:44:04 -05:00
ManDude 25b0e1be7d
[decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
ManDude 89ccb8cbc7
[decomp] progress (#780)
* cleanup `main`

* whitespace

* start `progress` decomp pt1

* fill in more stuff

* Update label_types.jsonc

* run cheats

* clang

* make most of `progress` decompile

* `progress` pt 2

* [decompiler] support dynamic format strings

* Make `progress-draw` decompile and almost all `progress`

* make clang shut up

* fix unhandled format string

* fix `progress-draw`

* Update DecompilerTypeSystem.cpp

* fix?

* fixes

* fix a few functions

* make `language-enum`

* warn on weird floats

* fix minor pad bug

* dump stuff in `progress`

* make `progress-screen` enum

* progress progress

* update refs and fix stupid bug

* trying to get it to work

* it works!?

* disable sound functions

* fixes

* final touches

* tests

* tests

* add process allocations

* use the right register for windows

* another try for windows, counting is hard

* one more try

* use process allocations

Co-authored-by: water <awaterford111445@gmail.com>
2021-09-06 20:35:03 -04:00
water111 34e8afa0ee
get started on entity (#793) 2021-08-31 11:05:03 -04:00
water 40ecd92272 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-09 21:41:25 -04:00
ManDude 946284c05d
add goal enum utils to standard libs (#740)
* add goal enum utils to standard libs

* Update .gitattributes
2021-08-09 19:18:53 -04:00
water 821c2ab42a display loop runs 2021-08-04 21:30:08 -04:00
ManDude 26c3fb65e9
make some macros for DMA stuff (#725)
* [compiler] allow infinite args for `logior`

* make some dma macros and use them on `display`

* [goos] add `string->symbol`

* make a sketchy macro

* fix tests

* `with-dma-bucket` and `dma-buffer-add-vector4w-2`

* cleanup `debug`

* cleanup `menu`

* go thru `texture` pt 1

* finish `texture`

* `sprite` pt 1

* `sprite` pt 2

* `generic`

* `gs` and `main`
2021-08-01 17:11:32 -04:00
ManDude 8ef73ee457
give defstate a parent type and allow anonymous behaviors inside (#715)
* give `defstate` a parent type and allow anonymous behaviors inside

* add defstate type stack leak detection+correction, remove debug print
2021-07-25 00:23:30 -04:00
water111 95366d21df
Get started on collide-func and clean up log forms in decompiler (#713)
* wip

* temp

* temp2

* first part of log macros

* more log macros

* logtest

* clean up

* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
ManDude 1e11a588f5
[decomp] loader prelim work + some cleanup (#697)
* [decomp] `loader` prelim work + some cleanup

* more things

* more

* even more

* yet even more

* minor fixes

* decompiler fix + use behaviors for two funcs

* last functions

* Create loader_REF.gc

* more work

* change vag tool config format + unrelated farmer and yakow stuff

* update some things

* fix some decomp

* cleanup things i came across + make dgo compileable

* fix consistency test

* update refs

* offline test: skip buggy `external-art-buffer` method

* fix test
2021-07-23 18:30:49 -04:00
water111 ef011f4fe8
[goalc] add a build system (#704)
* add first attempt at build system

* fix stupid bug

* try again
2021-07-15 21:37:15 -04:00
water111 6366068bc0
Support dir tpages (#671)
* support dir tpages

* fix warnings and bad return

* one more try

* revive the offline test script

* fix this null bug
2021-07-02 14:50:58 -04:00
water111 a81aef889a
Level load test (#656)
* tweaks for loading VI1

* temp

* clean up
2021-06-30 19:20:31 -04:00
ManDude 1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… (#651)
* [decomp] most of `level` and some game loop functions + couple decompiler fixes

* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111 2506325f30
fix cast bug (#640) 2021-06-27 22:23:27 -04:00
water111 bfc1173ed5
Clean up files in kernel (#625)
* clean up gcommon

* cleanup kernel
2021-06-25 17:55:50 -04:00
water111 8faded6400
[decompiler] bitfield support for sound-name (#582)
* fix 64-bit fields in 128-bit bitfields

* support sound-name

* fix merge

* support some more sound stuff in overlord
2021-06-12 12:55:38 -04:00
ManDude 877e3d161c
[decomp] gsound (#583) 2021-06-12 10:48:38 -04:00
ManDude 9b905f903c
random clean-up (#551)
* clean-up various files, do `game-h` and `generic-obs-h`

* cleanup `smush-control-h`

* cleanup `collide-edge-grab-h`, `collide-mesh-h`, `collide-shape-h`

* [goal lib]organize minor things

* Fix a library command before I forget again

* fix
2021-06-04 13:22:50 -04:00
ManDude 784119188c
[decomp] even more res (#529)
* [decomp] even more `res`

* [decompiler] make `logand` with pointers and constants return pointer

* [decomp] more work

* update offline tests

* fix tests(?)

* `*res-static-buf*`

* fixes

* fix reference

* [opengoal] make `logand` work directly with pointers

* [decomp] `inspect res-lump`

* use the inline methods

* don't use a math mode for pointers

* [compiler] allow optionally setting disassembly output file

* [x86 disasm] Keep casing consistent between instructions and offsets
2021-06-01 16:07:45 -04:00
ManDude ec45182b42
[decomp] more of res + change a few macros (#527)
* disable asan for windows because it is too slow

* add `deref` and `&deref` macros, change `case` construct

* update `res`

* update `case` usages

* Fix some `res` methods

* `res-lump` method 9
2021-05-25 16:36:36 -04:00
Tyler Wilding 2a315419de
tests: Automate the offline reference tests better (#427)
* tests: Move all files to new directories

* scripts: Update decomp scripts

* tests: Remove hard-coded list for offline tests

* linting
2021-05-09 17:03:58 -04:00
ManDude cc3f8ffbf5
[decomp] headers for generic, mercneric, tieneric, merc, cpu shadow renderers, art, joint and bone (#424)
* decomp a bunch of renderer files

* fixes
2021-05-07 00:41:42 -04:00
ManDude 812efd92ca
[decomp] prototype-h, a few enums and other random things (#422)
* [decompiler] fix missing error in asm output

* decomp prototype-h, cleanup pat-h and res-h, prep for fact-h & res

* fix types

* Update all-types.gc

* fix a methos in `res-h`
2021-05-06 19:00:30 -04:00
ManDude 26accb8714
Fix +1 macros to 1+ and update some timer types (#375)
* Correct `+1` macros to `1+`

* update some `timer-h` types
2021-04-22 18:31:54 -04:00
ManDude 496f8a3fbb
Add case macro for switch-case constructs (#362) 2021-04-16 21:50:38 -04:00
water111 e5f0fecf17
[Decompiler] bitfield support and clean up of DMA (#350)
* get to vif

* support basic bitfield access

* make bitfields in dma work

* clean up dma

* fix merge conflict
2021-04-11 16:07:01 -04:00
water111 4262145c99
fix set! missing typecast (#324) 2021-03-17 19:26:35 -04:00
water111 e93d97dd07
[decompiler] gkernel offline test (#321)
* working on pointer math

* bug fixes

* gkernel passing with no anon functions

* update tests
2021-03-14 16:11:42 -04:00
water111 8f68d35cbb
[Decomp] Some more collision header files and speed up tests (#296)
* some more

* faster tests

* on by default
2021-03-01 11:15:24 -05:00
ManDude b92a2823bb
Make a fake-asm macro for (mips) assembly we want to show but not use + some other fixes (#277)
* use new fake-asm macro

* [timer] update some docs and code for clarity

* Fix typos

* uncomment "sync" instructions

* some decimal to hex

* move fake-asm's to gcommon

* [timer] document timer-mode more.

* Fix errors

* i dont like this
2021-02-22 01:02:12 -05:00
water111 8775840265
[Decomp] Decompile engine math library types (#272)
* decompile some stuff

* fix typo

* playing around with trigonometry

* more progress on trig

* more trig

* comments and small fixes

* finish trig
2021-02-20 11:42:46 -05:00
water111 43c1d223a6
[Decomp] Decompile gcommon, gstring-h, and gkernel-h (#249)
* begin decomp

* untabify

* finish decomp of gcommon

* warning with function name

* clean up gkernel-h

* fix all types
2021-02-11 09:49:15 -05:00
water111 6e0ff4c9d0
[Decompiler] Clean up the output (#245)
* fix parent issue

* fix compiler issue

* update

* add error messages

* fix error

* fix array access, temporary

* more clean

* fix

* rename arg variables better

* fix method name

* fix no return value in decompiler

* many small fixes

* cheat types so it works

* name map

* fix old test'
2021-02-09 20:59:14 -05:00
ManDude fa061ef7eb
[timer decomp] (#248)
* [timer decomp] preliminary decomp

* [goal-lib] add inplace macros for logior, logxor, lognor and logand

* [timer decomp] Finish decomp for now

* [timer decomp] OCD whitespace

* [all-types] fix type consistency

Sorry mr. decompiler but you will have to take the hit

* [timer decomp] Fix more type consistency

* [timer decomp] ACTUALLY fix it + script so I don't forget

* [timer] automatically choose gpr for rlet's
2021-02-09 20:24:33 -05:00
water111 e01e065170
[gcommon decomp] compiler and decompiler fixes (#239)
* wip

* decompile file-io

* a

* fix
2021-02-07 18:21:00 -05:00
water111 45f74f078a
[Compiler] Implement and/or in the compiler instead of a macro (#231)
* fix sc

* doc update

* another doc update
2021-02-03 16:12:51 -05:00
water111 425cc6794c
[Compiler] Bug fixes (#230)
* fix method name and use-after-free during compile error

* doc fix
2021-02-03 11:07:47 -05:00
water111 a870bb53e4
[Decompiler] Expression 5 (#218)
* new method of inline-array-class

* up to new array

* wip side effect stuff

* prepare for pop barrier stuff

* add pop barrier

* add local vars hack to compiler

* fix bug, make sort work

* add test for array

* bug fixes

* another bug fix

* refactoring env variable print for casts

* more tweaks

* updates

* final cleanup

* codacy fixes
2021-02-01 20:41:37 -05:00
water111 e05f3ceefc
Implement gkernel: Part 2 (#155)
* update

* small fixes

* deactivate

* simple kernel test
2020-12-08 21:41:36 -05:00
water111 06918e1fea
Implement gkernel: Part 1 (#150)
* start gkernel implementation

* progress

* more of kernel

* swap to new dispatcher, will it work on windows

* update
2020-12-05 17:09:46 -05:00
water111 90e5c023f1
Basic Inline Assembly (#149)
* basic inline assembly support

* fix rlet

* clean up detail in IR and update documentation
2020-12-04 12:57:10 -05:00
water111 71dda76e2b
Add some compiler features and documentation (#147)
* update doc

* add disassemble and type checking

* improve compiler error messages
2020-12-01 21:39:46 -05:00
water111 09142d1712
Support "game count" and v4 objects (#140)
* generate object, but not supported in linker yet

* add link and tests

* update types
2020-11-24 20:48:38 -05:00
water111 19b8bb81c9
Add the STR RPC to overlord and game code (#134)
* work in progress streaming rpc, simple test is working

* actually add the test

* debug windows failure

* windows fix maybe

* windows 2

* use str-load-status

* update types
2020-11-22 12:59:55 -05:00
water111 953c1512db
Process Text Files in Decompiler (#122)
* begin support for v2

* export game text

* generate text files

* working text load

* fix windows

* add test and clean up game tests a bit

* load the right file

* add separate program to launch the data compiler

* add offline test script
2020-11-19 21:22:16 -05:00
water111 c09541fa98
Add some debugger memory utilities (#109)
* add some memory utilities

* run waitpid in a separate thread and support very simple breakpoints

* fix breakpoints

* add missing windows stub function

* fix error message on exit
2020-11-06 13:59:39 -05:00
water111 b56025412b
Recognize auto-generated inspect methods and create deftypes from them (#95)
- Recognize new type definitions/parents/type flags in the decompiler
- Analyze autogenerated inspect methods and dump guesses at fields to a file
- Utility functions for accessing static data by label
- Better ordering in the decompiler to go through functions in the order they appeared in the source
- Added a decent number of types to `all-types.gc` based on the new field analyzer
- Correct a few `int`/`integer` mistakes in `gcommon.gc` (this should really be a warning)
- Correct a few type issues in `gcommon` and `gkernel-h`
- Option in the decompiler to be strict about `define-extern` redefining a type of a symbol
- Add a test to check consistency in types between `all-types.gc` (used by decompiler) and `goal_src` (used by the compiler)
2020-10-24 22:51:40 -04:00
water111 c9b53d51ff
Compiler Cleanup (Part 2) (#56)
* check on windows

* fix windows build

* version test

* clean up - will it work on windows

* fix formatting
2020-09-25 21:11:27 -04:00
water111 2d11e44eaf
Compiler Cleanup and Documentation (#54)
* start cleanup

* fix typos

* fix syntax highlighting in doc

* lots of documentation updates

* clean and add tests

* more documentation and more error messages

* more document and try building kernel differently
2020-09-24 17:19:23 -04:00
water111 27b865c0df
Add methods and pointers (#53)
* method calls and sorting

* add more tests and fix some alias stuff
2020-09-19 16:50:42 -04:00
water111 cee6c21603
Add basic features for types and objects (#52)
* started adding simple functions in gcommon

* more tests and features

* more tests, debug windows

* debug prints for windows

* back up some regs for windows

* remove debugging prints
2020-09-19 13:22:14 -04:00
water111 c7c342ce7e
Add defmethod and some uses of the deref operator (#51)
* add tests for various xmms

* use unaligned stores and loads to back up and restore xmm128s and also fix argument spilling bug

* add deftype

* add deref and fix some method _type_ things
2020-09-18 22:02:27 -04:00
water a47620fd6d add more math 2020-09-14 20:24:05 -04:00
water 9ec9b5a22a add conditional stuff 2020-09-13 17:34:02 -04:00
water e7f8620c92 add floats and inline stuff 2020-09-13 10:44:12 -04:00
water111 90a7e9b4b9
Add addition and subtraction for integers, build macros, dgo building, and build/load test (#35)
* see if math works on windows

* add dgo

* windows debug

* windows debug 2

* one more debug try

* add extra debug print and change logic for slashes

* update

* again

* try again

* remove build game

* remove build game

* add back build-game

* remove runtime from test

* test

* reduce number of files

* go to c++ 14

* big stacks

* increase stack size again

* clean up cmake files
2020-09-12 20:41:12 -04:00
water111 d56540f8c0
Add lambda and static objects (#30)
* add some more tests for let

* support static strings

* add function calling

* add prints for windows debgu

* one test only

* try swapping r14 and r15 in windows

* swap back

* disable defun for now

* fix massive bug

* fix formatting
2020-09-12 13:11:42 -04:00
water ee4eb9f128 add some basic symbol stuff 2020-09-07 13:28:16 -04:00
water 1de0cbb6f6 enable macros 2020-09-06 17:42:20 -04:00