Commit graph

93 commits

Author SHA1 Message Date
water111 403bb5f4de
[decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00
Tyler Wilding 253d7996e8
decomp: almost all of the NPCs! (#748)
* all-types: add all missing `:heap-base`s

* decomp: error encountered when compiling `mayor`

`IR_StoreConstOffset::do_codegen can't handle this` for method `play-anim!`

* decomp: finalize `mayor`

* decomp: finish `bird-lady`

* decomp: finish `bird-lady-beach`

* decomp: finish `sculptor`

* decomp: finish `geologist`

* decomp: finish `oracle`

* decomp: finish `farmer` | `explorer` | almost `assistant`

blocked on sparticle-launch-group

* decomp: finish `sage`

* decomp: finish `gambler`

* decomp: finish `warrior`

* decomp: mostly finish `miners`, blocked by sp-launch-group

* fix issue in `sage`

* fix all the reference tests to use the new state stuff

* fix all of goal_src

* address feedback

* re-gen with `until` fixes
2021-08-18 21:33:31 -04:00
water111 1f0c2e0e71
[decomp] Split condition and body of until after building expressions (#768)
* improve until decomp

* fix tests
2021-08-18 19:36:52 -04:00
water111 97ab6a4e12
add support for non virtual states (#764)
* add support for non virtual states

* typecheck go

* start on virtual states

* more support for virtual states

* offline passes

* fix tests

* use behavior shortcut instead of lambda

* final cleanup of virtual go

* unused var warnings and fix inconsistent enum decompile order on win vs linux

* fix thread safety bug with goal symbol table and vif1 interrupt handler

* fix type mistake
2021-08-17 20:54:03 -04:00
ManDude 093526721c save key mapping to memory! 2021-08-16 14:57:15 +01:00
ManDude efdc598c09 make pc pad remapping process (incomplete) 2021-08-16 07:44:05 +01:00
ManDude 395f97a0c0 Fix dumb mistake... 2021-08-16 04:04:04 +01:00
ManDude ff3174f292 more cpad stuff + make font-flags 2021-08-16 03:50:36 +01:00
water ee71b52b27 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-12 19:27:51 -04:00
Tyler Wilding f2e072cff0
fix method name 2021-08-11 22:33:31 -04:00
Tyler Wilding ca1d540849
Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-11 20:57:05 -04:00
water 40ecd92272 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-09 21:41:25 -04:00
ManDude 946284c05d
add goal enum utils to standard libs (#740)
* add goal enum utils to standard libs

* Update .gitattributes
2021-08-09 19:18:53 -04:00
Tyler Wilding 4f331b5f79
decomp: finalize rigid-body 2021-08-07 18:29:44 -04:00
water 21684bd104 misc bug fixes, now draw string generates dma data 2021-08-05 20:29:36 -04:00
water111 aa58d146c2
[goalc] register allocator v2 (#731)
* clean up allocator interface to be simpler

* working on functions without spills

* working for all

* fix missing includes for windows

* more windows includes

* initialize regs to zero so printing value unintiailized by game code is repeatable
2021-08-01 17:46:55 -04:00
ManDude 26c3fb65e9
make some macros for DMA stuff (#725)
* [compiler] allow infinite args for `logior`

* make some dma macros and use them on `display`

* [goos] add `string->symbol`

* make a sketchy macro

* fix tests

* `with-dma-bucket` and `dma-buffer-add-vector4w-2`

* cleanup `debug`

* cleanup `menu`

* go thru `texture` pt 1

* finish `texture`

* `sprite` pt 1

* `sprite` pt 2

* `generic`

* `gs` and `main`
2021-08-01 17:11:32 -04:00
water111 eee8390ec0
support inline arrays on stack (#726) 2021-07-26 21:39:05 -04:00
water111 2b6684aa5c
[decompiler] Working toward bsp (#717)
* clean up

* before int to float stuff

* before trying to eliminate the separate read and write maps

* partial fix for register issues

* add missing include
2021-07-25 15:30:37 -04:00
ManDude 8ef73ee457
give defstate a parent type and allow anonymous behaviors inside (#715)
* give `defstate` a parent type and allow anonymous behaviors inside

* add defstate type stack leak detection+correction, remove debug print
2021-07-25 00:23:30 -04:00
water111 95366d21df
Get started on collide-func and clean up log forms in decompiler (#713)
* wip

* temp

* temp2

* first part of log macros

* more log macros

* logtest

* clean up

* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
ManDude 1e11a588f5
[decomp] loader prelim work + some cleanup (#697)
* [decomp] `loader` prelim work + some cleanup

* more things

* more

* even more

* yet even more

* minor fixes

* decompiler fix + use behaviors for two funcs

* last functions

* Create loader_REF.gc

* more work

* change vag tool config format + unrelated farmer and yakow stuff

* update some things

* fix some decomp

* cleanup things i came across + make dgo compileable

* fix consistency test

* update refs

* offline test: skip buggy `external-art-buffer` method

* fix test
2021-07-23 18:30:49 -04:00
water111 b70fcb2f7a
support non-virtual gos in decompiler (#707) 2021-07-17 18:07:21 -04:00
water111 2754a8f2c4
get res decompiling (#705) 2021-07-17 13:41:05 -04:00
water111 f6d5952498
[decompiler] handle nested conditionals and gotos better (#693)
* diff check

* try that again

* more small fixes
2021-07-11 21:59:27 -04:00
water111 656489e942
[decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00
water111 1898c7c52a
[decomp] texture (#684)
* temp

* more cleanup

* fix merge issue

* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111 551a9c4955
[decompiler] ASM Branching Support (#677)
* basic example working in geometry

* before updating offline'

* clean up

* temp

* progress
2021-07-05 16:07:07 -04:00
water111 e251f8b2d9
Support Behaviors (#678)
* temp

* working, but type pass got really slow

* clean up

* changelog and flip order

* clean up and add tests

* fix zero size array

* handle lambdas correctly

* another windows fix
2021-07-04 16:54:07 -04:00
water111 784cd5debb
[decomp] get started on game info (#674)
* temp

* menu text

* wip

* recognize handle to process

* more
2021-07-03 16:18:41 -04:00
water111 322a4ed9b2
Fix compiler crashes and improve return statements. (#652)
* fix a few small bugs

* fi

* fix merge conflict
2021-06-30 00:11:46 -04:00
ManDude 1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… (#651)
* [decomp] most of `level` and some game loop functions + couple decompiler fixes

* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111 490633d434
add countdown (#627) 2021-06-25 20:51:25 -04:00
water111 bfc1173ed5
Clean up files in kernel (#625)
* clean up gcommon

* cleanup kernel
2021-06-25 17:55:50 -04:00
ManDude 46b83bda2a
[decomp] debug (#607)
* [decomp] `debug`

* shut up
2021-06-19 14:24:55 -04:00
water111 92afd62e2c
[decompiler] fix missing casts issue (#573)
* fix casts issue

* fix bug

* one last small fix
2021-06-09 21:35:13 -04:00
water111 a572587a0e
add types (#559) 2021-06-05 16:58:32 -04:00
ManDude 9b905f903c
random clean-up (#551)
* clean-up various files, do `game-h` and `generic-obs-h`

* cleanup `smush-control-h`

* cleanup `collide-edge-grab-h`, `collide-mesh-h`, `collide-shape-h`

* [goal lib]organize minor things

* Fix a library command before I forget again

* fix
2021-06-04 13:22:50 -04:00
water111 d719bf5677
[decompiler] support break (#516)
* support break

* finish implementation of break, decomp method 19 of res
2021-05-23 20:16:34 -04:00
water111 663b5c7899
[OpenGOAL] Support for 128-bit arguments and return values (WIP) (#510)
* xmm call and return working, needs some careful double checking and tests

* clean up and test
2021-05-20 20:12:49 -04:00
water111 79d10979da
[decomp] math-camera (#491)
* decompile math camera

* missing line
2021-05-15 20:08:08 -04:00
ManDude 812efd92ca
[decomp] prototype-h, a few enums and other random things (#422)
* [decompiler] fix missing error in asm output

* decomp prototype-h, cleanup pat-h and res-h, prep for fact-h & res

* fix types

* Update all-types.gc

* fix a methos in `res-h`
2021-05-06 19:00:30 -04:00
water111 0a6602e320
[Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410)
* decompile stuff

* temp

* temp2

* fix

* temp

* preparing for merge

* working

* fix stupid format

* fix codacy
2021-05-05 17:38:16 -04:00
ManDude 8cc63ff35c
Add a debug PS2 VM to the runtime (#401)
* update VS launch target params

* remove redundant VS launch option

* Add a debug PS2 VM to the runtime, currently only for the DMAC

* Formatting

* remove broken assert

* Avoid weird buffer overflow bug

* Test on `VIF0_DMA_BANK`!

* Add a docstring

* patch pointers for the other dma channels

* patch DMAC pointer

* remove dead leftover code

* Change default return value for `get_vm_ptr`
2021-05-01 00:32:19 -04:00
water111 3d2ca71fe3
[Decompile] pad and gs (#389)
* update stuff

* gs reference added

* update config
2021-04-26 21:40:08 -04:00
water111 060b125324
[Compiler/Decompiler] Better support for Bitfield and Enum types (#374)
* compiler fixes, a decent amount of decompiler stuff is working too

* more support in decompiler, fix some casts

* decompile static data too
2021-04-22 19:08:58 -04:00
ManDude ab6a40a352
Add string-format macro for in-place formatted strings (#364)
* Add `string-format` macro for in-place formatted strings

this will be very useful for debugging and just making new strings in general

* add a warning to `string-format` about recursive usage

* clarify warning
2021-04-17 18:00:39 -04:00
water111 0d8742241b
support for i128 (#331) 2021-03-23 15:56:23 -04:00
water111 814480f9e5
[Decompiler] Replace type hint system and improve variable types. (#320)
* get gkernel and gkernel-h at least somewhat working in the offline tests

* strip comments from json

* switch hints to casts. online tests passing, offline passing up to gkernel

* variable retyping is added

* fix up casts in lets

* update
2021-03-13 16:10:39 -05:00
water111 8f68d35cbb
[Decomp] Some more collision header files and speed up tests (#296)
* some more

* faster tests

* on by default
2021-03-01 11:15:24 -05:00