water111
2b6684aa5c
[decompiler] Working toward bsp
( #717 )
...
* clean up
* before int to float stuff
* before trying to eliminate the separate read and write maps
* partial fix for register issues
* add missing include
2021-07-25 15:30:37 -04:00
water111
f3f32cca5b
Make dgo unpacker work on pal dgos with wrong size ( #714 )
...
* make dgo unpacker work on pal dgos with wrong size
* format string
2021-07-24 11:17:27 -04:00
water111
95366d21df
Get started on collide-func and clean up log
forms in decompiler ( #713 )
...
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
ManDude
1e11a588f5
[decomp] loader
prelim work + some cleanup ( #697 )
...
* [decomp] `loader` prelim work + some cleanup
* more things
* more
* even more
* yet even more
* minor fixes
* decompiler fix + use behaviors for two funcs
* last functions
* Create loader_REF.gc
* more work
* change vag tool config format + unrelated farmer and yakow stuff
* update some things
* fix some decomp
* cleanup things i came across + make dgo compileable
* fix consistency test
* update refs
* offline test: skip buggy `external-art-buffer` method
* fix test
2021-07-23 18:30:49 -04:00
water111
9ed1170046
add some really old vag file unpacking stuff ( #708 )
2021-07-18 19:28:56 -04:00
water111
b70fcb2f7a
support non-virtual gos in decompiler ( #707 )
2021-07-17 18:07:21 -04:00
water111
ef011f4fe8
[goalc] add a build system ( #704 )
...
* add first attempt at build system
* fix stupid bug
* try again
2021-07-15 21:37:15 -04:00
water111
73330302ba
fix bug in field lookup ( #700 )
2021-07-12 19:29:56 -04:00
water111
0a9cc68a27
[decompiler] Use meters, degrees, and seconds ( #689 )
...
* use meters degrees and seconds
* update changelog
2021-07-11 18:19:41 -04:00
water111
656489e942
[decomp] Clean up - part 2 ( #687 )
...
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
2021-07-11 16:35:25 -04:00
water111
1898c7c52a
[decomp] texture ( #684 )
...
* temp
* more cleanup
* fix merge issue
* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111
e251f8b2d9
Support Behaviors ( #678 )
...
* temp
* working, but type pass got really slow
* clean up
* changelog and flip order
* clean up and add tests
* fix zero size array
* handle lambdas correctly
* another windows fix
2021-07-04 16:54:07 -04:00
water111
784cd5debb
[decomp] get started on game info ( #674 )
...
* temp
* menu text
* wip
* recognize handle to process
* more
2021-07-03 16:18:41 -04:00
water111
6366068bc0
Support dir tpages ( #671 )
...
* support dir tpages
* fix warnings and bad return
* one more try
* revive the offline test script
* fix this null bug
2021-07-02 14:50:58 -04:00
water111
a81aef889a
Level load test ( #656 )
...
* tweaks for loading VI1
* temp
* clean up
2021-06-30 19:20:31 -04:00
water111
322a4ed9b2
Fix compiler crashes and improve return statements. ( #652 )
...
* fix a few small bugs
* fi
* fix merge conflict
2021-06-30 00:11:46 -04:00
ManDude
1af0f4a1a7
[decomp] most of level
and some game loop functions + couple decomp… ( #651 )
...
* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111
9433724bbd
another fix for forward declared types ( #647 )
2021-06-28 20:34:13 -04:00
water111
2ee48e08f3
Allow setting a field with partially defined field ( #646 )
...
* allow setting a field with partially defined field
* actually run the test
2021-06-28 19:20:36 -04:00
water111
1ffd42e090
[decomp] clean up and make level-update-after-load
work ( #628 )
...
* temp
* make level-update-after-load work
* add missing const
2021-06-26 13:03:31 -04:00
water111
490633d434
add countdown ( #627 )
2021-06-25 20:51:25 -04:00
water111
9e6dec9829
[decomp] make bg decompile ( #624 )
...
* make bg decopmile
* fix parent method call
2021-06-24 20:06:12 -04:00
water111
4f8403d8e6
support type-ref ( #613 )
2021-06-20 12:59:39 -04:00
ManDude
adcb9fad55
Fix console scrolling issues on windows ( #609 )
...
* Fix console scrolling issues on windows
* Add super extremely important spaces
2021-06-19 22:46:36 -04:00
water111
06ae38d464
[decomp] clean up type def formatting and remove all-forward-definitions.gc ( #608 )
...
* clean up
* fix test
2021-06-19 15:50:52 -04:00
water111
bc87c4426f
[decompiler] Fix deref bug and add some more new type pass stuff ( #606 )
...
* add copy on write and clean up some register stuff
* fix bug in multiple field lookup
* format
2021-06-18 21:10:00 -04:00
water111
409c1f5a7d
[Decompiler] WIP new type analysis tools ( #601 )
...
* add multi-lookup
* use multi-lookup
2021-06-17 21:50:36 -04:00
water111
d79937fb62
Improve forward declaring types ( #596 )
...
* improve forward declare type
* display type differences
* make codacy happy
2021-06-15 21:03:55 -04:00
water111
fac4364aa4
fix pretty printer bug and add some documentation on states ( #590 )
2021-06-13 19:44:24 -04:00
Tyler Wilding
506b5d8ceb
Decompile: prototype
| video
| vol-h
| air-h
| nav-enemy-h
| rigid-body-h
( #575 )
...
* decomp: `prototype` done
* tests/ref: Update all reference tests
* decomp: `video` done
* decomp: Add `video` to src
* decomp: `vol-h` done
* tests/ref: Update reference tests again
* decomp: Add `vol-h` to ref tests, leave `entity` in process as a `basic` for now!
* decomp: `air-h` done, compiler issue though
* decomp: `nav-enemy-h` done, compiler issue though
* decomp: `rigid-body-h` done, compiler issue though
* Address feedback and fix the failing to compile files
* linting
* finish `video` off
2021-06-12 21:52:55 -04:00
water111
8faded6400
[decompiler] bitfield support for sound-name
( #582 )
...
* fix 64-bit fields in 128-bit bitfields
* support sound-name
* fix merge
* support some more sound stuff in overlord
2021-06-12 12:55:38 -04:00
water111
2851cae13b
[decompile] fact-h ( #556 )
...
* decompile fact-h
* fix unused var
* codacy again
2021-06-05 11:15:34 -04:00
water111
542edfb164
[compiler/decompiler] Take the address of a variable ( #554 )
...
* support taking the address of variables
* partially working stack variables
* implement type cast stuff
* remove final
2021-06-04 13:43:19 -04:00
water111
c4f44e265f
[decompiler] Better support for non-virtual methods ( #543 )
...
* fix up nonvirtual method calls and stack new method calls
* look at final in compiler too
2021-05-30 22:52:40 -04:00
water111
b1a76b2291
[decomp] Small fixes ( #541 )
...
* fix a few bugs
* fix local vars missing in top level
* more small fixes
* support missing inline array access case
* one more fix
2021-05-30 19:57:11 -04:00
water111
0f0902eabf
add config option for changing cond splitting behavior ( #522 )
2021-05-24 19:52:19 -04:00
water111
663b5c7899
[OpenGOAL] Support for 128-bit arguments and return values (WIP) ( #510 )
...
* xmm call and return working, needs some careful double checking and tests
* clean up and test
2021-05-20 20:12:49 -04:00
Tyler Wilding
9e2b49abaa
Automatically watch PCSX2 savestate directory and analyze the EE Memory ( #507 )
...
* add elzip library (doesn't require zlib)
* Can analyze directly from a PCSX2 save-state now
* Add scaffolding to auto-watch for new save-states
* .gitattributes fix
2021-05-20 14:18:28 -04:00
water111
a6258f3654
[compiler] support 128-bit bitfields ( #500 )
...
* support setting and accessing fields of a 128-bit bitfield
* remove print
* rework static constants
* support 128-bit bitfields as part of static structures
* dynamic construction
2021-05-18 21:25:29 -04:00
water111
79d10979da
[decomp] math-camera
( #491 )
...
* decompile math camera
* missing line
2021-05-15 20:08:08 -04:00
water111
d9f9d36f37
[OpenGOAL] make multiplication/divsion like GOAL and support in decompiler ( #483 )
...
* support in compiler
* multiplication in the decompiler
* update divisions
2021-05-14 18:43:12 -04:00
water111
60c670df3a
Use dragonbox to print floats ( #481 )
...
* add new float printer
* more includes
* compare as floats
2021-05-13 21:05:05 -04:00
water111
0ab916e122
fix quote issue and decompile level-info ( #474 )
2021-05-12 21:57:19 -04:00
water111
223adeeb0c
Automatically get float label type in most cases ( #463 )
...
* automatically get float type in most cases
* try harder to print json errors
* fix test
2021-05-11 21:57:05 -04:00
water111
433993074a
Clean up some errors/crashes in decompiler ( #452 )
...
* fix offline tests, clean up some warnings
* clean up warnings during decomp
* fix remaining crash issues
2021-05-11 16:43:13 -04:00
Tyler Wilding
4c788b7f50
Decompilation: shadow-h
and target-h
( #428 )
...
* decomp: `target-h`
* decomp: `shadow-h`
* decomp: Add reference / source files
* Use `define-perm` in goal_src file
2021-05-11 00:01:37 -04:00
ManDude
fef9b139d7
Force-enable assert
on release mode Windows build ( #440 )
2021-05-10 23:03:56 -04:00
water111
62dfa1bf07
[TypeSystem] add heap-base property to types ( #431 )
...
* support heap base in the type system
* lock around modification of status
2021-05-09 19:40:36 -04:00
water111
21fefa0aaa
[decompiler] small fixes for methods and more reference tests ( #419 )
...
* clean up method stuff, fix a few small bugs, and add references for easy -h files
* more small fixes and reference tests
2021-05-06 00:42:49 -04:00
water111
0a6602e320
[Decompile] connect, text-h, settings-h, capture, memory-usage-h ( #410 )
...
* decompile stuff
* temp
* temp2
* fix
* temp
* preparing for merge
* working
* fix stupid format
* fix codacy
2021-05-05 17:38:16 -04:00