water111
d80b1b8119
[jak2] speed up the sky texture animation ( #2829 )
...
This saved about 1.6 ms per frame in the city for me (~1.3 saved from
not doing sky twice, 0.3 saved in format lookup tables).
The big texture animator is about 1.0 ms.
![image](https://github.com/open-goal/jak-project/assets/48171810/c7bc7743-308c-4425-ad14-118e2d483fad )
2023-07-15 11:06:32 -04:00
water111
b5d21be9c5
W/misc fixes ( #1838 )
...
* temp
* temp
* before cleaning up
* cleanup merge
* fix warnings
* merge fix
* clang format
2022-09-05 20:29:12 -04:00
Tyler Wilding
2d595c1ac0
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
ManDude
0cdeed9be7
minor windows fixes ( #1311 )
...
* [pp2] put `define` dest on a single line
* update source!
* Update type_analysis.cpp
* update old credits & racer code
* change clang-cl args (REALLY force avx)
* Update credits_REF.gc
* comment small unused code
* add timer to decompiler
* fix unnecessary copy-constructors (no speed increase)
* fixes
* Update expression_build.cpp
* wtf is this thing anyway
* im bored.
* clang
* fix!
* Revert "fix!"
This reverts commit 5b1ce6c718
.
* Revert "clang"
This reverts commit 5e67d9ccd1
.
* Revert "im bored."
This reverts commit 070e957ce8
.
* Revert "Update expression_build.cpp"
This reverts commit b94d092fc5
.
* Revert "fixes"
This reverts commit f3d871f60a
.
* Revert "fix unnecessary copy-constructors (no speed increase)"
This reverts commit 9100725802
.
* Keep the random inoffensive changes
* Revert "Update type_analysis.cpp"
This reverts commit d2456a5c75
.
* Update type_analysis.cpp
2022-04-17 21:11:09 -04:00
water111
78cde74d5a
update readme and fix always playing str ( #1139 )
...
* update readme deps
* replace assert
* bump timeout
* fix memory corruption in kernel
* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
water111
f0ceea8b2e
[sparticle] 2d hud particles ( #849 )
...
* wip, taking a break to work on asm stuff first
* the goal code for sparticle
* mips2c the first sparticle asm function
* temp
* particle processing no longer crashing
* temp
* working texture cache for vi1 and hud textures
* sprites
* cleanup 1
* temp
* temp
* add zstd library
* temp
* working
* tests
* include fix
* uncomment
* better decomp of sparticle stuff, part 1
* update references
2021-09-26 11:41:58 -04:00
water
f25b0f0de2
some clean up
2021-08-08 13:20:54 -04:00