water111
911a8e32a4
[decomp] minor type cleanup ( #874 )
...
* clean up some types
* clean up settings
2021-10-02 11:50:12 -04:00
Tyler Wilding
dd959d0d0d
decomp: Continuing full pass of gameplay code ( #839 )
...
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`
* decomp: almost finish `process-taskable`
* blocked: mistycannon / pelican
* decomp: finish `babak-with-cannon` write a script to fix gsrc
* decomp: finish `process-taskable`
* decomp: finish `flutflut` and `yakow`
* decomp: finish `fishermans-boat`
* blocked: state decomp `training-obs`
* decomp: finish `muse`
* decomp: finish `bonelurker`
* blocked: state decomp in `quicksandlurker`| `balloonlurker`
* decomp: finish `assistant-village2`
* scripts: script to help updating goal_src
* starting to update goal_src
* tests: update ref tests
* src: more src updating
* src: waiting on `process-taskable` and `muse`
* blocked: `citb-plat` state decomp
* decomp: finish `square-platform`
* blocked: `orbit-plat` due to overlays + static data
* decomp: finish `qbert-plat`
* blocked: almost finish `misty-conveyor`, sparticle-callback
* blocked: jungle-mirrors
* blocked: state decomp in `swamp-blimp`
* decomp: finish `swamp-bat`
* decomp: finish `swamp-rat`
* decomp: finish `swamp-rat-nest`
* blocked: state decomp `kermit`
* decomp: finish `cavecrystal-light`
* decomp: finish `spiderwebs`
* blocked: state decomp `dark-crystal`
* decomp: finish `baby-spider`
* decomp: finish `mother-spider-h`
* decomp: finish `mother-spider-proj`
* blocked: state decomp in `gnawer`
* blocked: state decomp in `driller-lurker`
* blocked: `sun-exit-chamber` breaks when adding handle cast
* decomp: finish `sunken-water`
* blocked: `target-tube` ShortCircuitElement::push_to_stack
* decomp: finish `sunken-fish`
* blocked: `minecart` decomp crash when adding stack cast
* decomp: finish `assistant-village3`
* decomp: finish `sage-village3`
* blocked: `cave-trap` done but ran into `go` issue
* blocked: `spider-egg` state decomp
* decomp: finish `target-snowball`
* blocked/stuck: `target-ice` decomp issue around cpad
* pausing: ice-cube has some weird collide-shape-prim handling
* blocked: `snow-ball` state decomp
* blocked: `snow-bumper` state decomp
* decomp: finish `snow-ram-h`
* decomp: finish `yeti`
* decomp: finish `assistant-lavatube`
* re-enable the float cast log
* decomp: updating to new sparticle definitions
* decomp: address feedback up to `swamp-rat-nest`
* address remaining feedback
* all-types: move the `pointer` def
* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00
Tyler Wilding
d1f16b34ff
decomp: another batch of easy files ( #823 )
...
* decomp: finish `sharkey`
* decomp: finish `lurkercrab`
* decomp: finish `lurkerpuppy`
* decomp: finish `assistant-citadel`
* decomp: finish `static-screen`
* decomp: finish `robotboss-h`
* decomp: finish `final-door`
* decomp: finish `aphid`
* addressed review
2021-09-06 15:34:31 -04:00
water111
4616f436f1
fix missing bitfield ( #811 )
2021-09-01 21:02:16 -04:00
water111
c2c6d3ba46
[decompiler] detect res-lump macros ( #796 )
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* support res lump float
* handle data macro
* rest of res macros
* add vi3 to the build system
* missing close paren
2021-08-31 15:01:54 -04:00
water111
34e8afa0ee
get started on entity ( #793 )
2021-08-31 11:05:03 -04:00
water111
11e11d2c04
[decompiler] Several small fixes ( #775 )
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* fix assorted bugs
* stricter return types
* only look for functions in code files
2021-08-19 20:35:12 -04:00
Tyler Wilding
253d7996e8
decomp: almost all of the NPCs! ( #748 )
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* all-types: add all missing `:heap-base`s
* decomp: error encountered when compiling `mayor`
`IR_StoreConstOffset::do_codegen can't handle this` for method `play-anim!`
* decomp: finalize `mayor`
* decomp: finish `bird-lady`
* decomp: finish `bird-lady-beach`
* decomp: finish `sculptor`
* decomp: finish `geologist`
* decomp: finish `oracle`
* decomp: finish `farmer` | `explorer` | almost `assistant`
blocked on sparticle-launch-group
* decomp: finish `sage`
* decomp: finish `gambler`
* decomp: finish `warrior`
* decomp: mostly finish `miners`, blocked by sp-launch-group
* fix issue in `sage`
* fix all the reference tests to use the new state stuff
* fix all of goal_src
* address feedback
* re-gen with `until` fixes
2021-08-18 21:33:31 -04:00
water111
97ab6a4e12
add support for non virtual states ( #764 )
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* add support for non virtual states
* typecheck go
* start on virtual states
* more support for virtual states
* offline passes
* fix tests
* use behavior shortcut instead of lambda
* final cleanup of virtual go
* unused var warnings and fix inconsistent enum decompile order on win vs linux
* fix thread safety bug with goal symbol table and vif1 interrupt handler
* fix type mistake
2021-08-17 20:54:03 -04:00
water
51dd1bdae8
Merge branch 'master' of github.com:water111/jak-project into w/sprite-distort-stub
2021-08-14 13:07:17 -04:00
water
097ae07bb8
clean up font color
2021-08-14 13:06:43 -04:00
Tyler Wilding
b3dc755f06
address _almost_ all feedback
2021-08-14 12:45:25 -04:00
Tyler Wilding
05f25e60f8
decomp: finalize nav-enemy
2021-08-13 21:57:58 -04:00
water111
95366d21df
Get started on collide-func and clean up log
forms in decompiler ( #713 )
...
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
ManDude
1e11a588f5
[decomp] loader
prelim work + some cleanup ( #697 )
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* [decomp] `loader` prelim work + some cleanup
* more things
* more
* even more
* yet even more
* minor fixes
* decompiler fix + use behaviors for two funcs
* last functions
* Create loader_REF.gc
* more work
* change vag tool config format + unrelated farmer and yakow stuff
* update some things
* fix some decomp
* cleanup things i came across + make dgo compileable
* fix consistency test
* update refs
* offline test: skip buggy `external-art-buffer` method
* fix test
2021-07-23 18:30:49 -04:00
water111
0a9cc68a27
[decompiler] Use meters, degrees, and seconds ( #689 )
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* use meters degrees and seconds
* update changelog
2021-07-11 18:19:41 -04:00
Tyler Wilding
0e4a9d2679
decomp: finish path
( #685 )
...
* decomp: finish `path`
* address feedback
2021-07-10 10:18:48 -04:00
water111
0aa474f12b
[decomp] finish actor-link-h and a few more ( #592 )
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* finish actor-link-h
* decompile files
* fix pp issue
2021-06-14 20:46:54 -04:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00