Commit graph

7 commits

Author SHA1 Message Date
ManDude 0ce5835818
Create a new format for particle definitions (defpart) (#2572)
Updates the decompiler for the new format and there's new macros. This
new format should be easier to read/parse.

Also rewrote `sp-init-fields!` (both jak 1 and 2) from assembly to GOAL.

Hopefully I did not miss any regressions in Jak 1/2 while updating the
files, it's a lot.
2023-04-29 11:01:47 -04:00
water111 70e231fa72
[jak 2] merc (#2039) 2022-11-30 22:36:09 -05:00
water111 f7bd0752f8
[decomp] Decompile first batch of files in engine (#1787)
* wip

* getting stuff set up so we can actually run test cases

* better handle block entry stuff

* types2 working on gstring

* comments

* math ref working

* up to first stack stuff

* stack fixes

* bounding box

* math stuff is working

* float fixes

* temp debug for (method 9 profile-array)

* stupid stupid bug

* debugging

* everything is broken

* some amount of type stuff works

* bitfield

* texture bitfields not working

* temp

* types

* more stuff

* type check

* temp

* float related fixes for light and res problems

* revisit broken files, fix bugs

* more types

* vector debug

* bug fixes for decompiler crashes in harder functions

* update goal_src
2022-08-24 00:29:51 -04:00
ManDude 7b25afa697
add a bunch of new cheat codes & re-do all pc cheat codes (#1770)
* redo cheat encodings

* fix error

* add no texture cheat

* tiny cleanup + add sidekick stats button

* crappy implementation of big/small head mode

* more correct bone scaling

* redo bone manip code a bit

* jp text fixes

* improved matrix math!

* add big fist cheat, minor type cleanup, add some debug toggles

* move all this mess to a new file

* slightly rework joint scaling function

* add big head npc cheat

* subtitles typo

* WIP mirror mode

* fix mirrored hud sprites

* fix mirror mode sound pan

* add cheats to menu!

* split some subtitles
2022-08-20 10:30:37 -04:00
ManDude 5148523917
more small cleanupses (#1722)
* reduce max supersampling options in progress menu

* cleanup knuth rng file

* save & load cheats

* allow keyboard controls when cpad is connected

* ignore key presses when imgui is being used

* save settings when quitting game
2022-08-03 21:51:13 -04:00
Matt Dallmeyer a04bdff80d
RNG - mimic Java's Util.Random (#1672)
* initial java Util.Random mimic

* add comment referencing java impl

* fix 64 bit stuff

* copy scf-time definition into math.gc, use for initial seed

* rename java -> knuth

* move knuth-rand to separate file

* move knuth-rand to separate file

* PR comments
2022-07-29 20:04:22 -04:00
Tyler Wilding 36dc015d62
jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00