Commit graph

22 commits

Author SHA1 Message Date
water111 a5b383c78a
[graphics] Rewrite of texture system (#1212)
* loading cleanup

* temp

* add texture replacement

* fix windows

* oops

* fix windows

* final cleanup
2022-03-02 20:01:37 -05:00
ManDude b36199f4f8
add MSAA 4x + lod picking for TIE & tfrag (#1167)
* MSAA

* support different TIE lods

* tfrag lod picking

* always compress screenshots

* mute annoying nvidia opengl message

* use a string here instead

* oops

* more mistakes...
2022-02-15 18:42:48 -05:00
ManDude 9ff71412e5
[runtime] pckernel implementation (#1032)
* toggle for ripping level models

* Create pckernel.gc

* builds and works

* fix defs

* resolution info works

* native letterboxing

* menu

* Fullscreen buttons

* Update glfw

* fix fullscreen taking over everything for some reason

* fix screenshots and add more menu options

* Cleanup DMA mess in load boundary render code (first try!!)

* Update default-menu.gc

* clang

* fix accidental macros in pairs

* refs

* fix null reference bugs

* add lavatube

* custom aspect ratios work (3D only)

* custom aspect ratios work (3D only)

* fix aspect ratio and non-4x3 debug text

* change `sceOpen`

* deadzone setting

* merge fixes

* check out `debug-pad-display`

* update readme imgs

* settings save works

* oops

* settings read/load (incomplete)

* add `:stop` to debugger and fix detach on Windows

* settings load works

* fullscreen and aspect ratio setting fixes

* swap menu options for convenience

* settings loads automatically properly

* fix panic and font hack edge case

* add rolling, ogre, snow, swamp, sunken b, jungle b

* Fixed borderless on windows please work

* Update fake_iso.txt

* remove error from opengl debug filter

* update refs

* minor tfrag tod palette lookup change

* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00
Tyler Wilding 44c43610ce
game: Get camera code working (#965)
* cmake: disable edit&continue flags

* goos: make the build system work for alternate file paths nicely

* vs: update vs config

* vscode: extend terminal buffer!

* vs: fix presets

* debugger: fix exception handler

* game: add logo to application

* decomp: get `cam-master` to "work" -- manually changed return type

* debugger: fix printing issue

* game: get the camera actually working

* game: neutralize the analog sticks

* game: support analog sticks

* tests: update ref tests

* temp commit - inprogress stuff

* fix `send-macro`

* turn camera stuff back on, seems to work.  Still kernel-dispatch problem though

* address feedback

* formatting
2021-11-13 22:41:15 -05:00
ManDude 8e348a8cd1 save & load to file! 2021-08-16 15:43:12 +01:00
ManDude 093526721c save key mapping to memory! 2021-08-16 14:57:15 +01:00
ManDude efdc598c09 make pc pad remapping process (incomplete) 2021-08-16 07:44:05 +01:00
ManDude ff3174f292 more cpad stuff + make font-flags 2021-08-16 03:50:36 +01:00
ManDude ded9d63afa fixes 2021-08-14 21:05:38 +01:00
ManDude af823cdb82 implement cpad stuff 2021-08-14 21:00:50 +01:00
ManDude af5a9f0951 minor gfx updates 2021-08-14 01:06:16 +01:00
water 3bba86ce18 support mt4hh texture for japanese fonts 2021-08-11 19:36:15 -04:00
water df94e948bb more fixes 2021-08-10 21:31:15 -04:00
water f700438d01 fix merge issues 2021-08-09 21:42:05 -04:00
water 40ecd92272 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-09 21:41:25 -04:00
ManDude a850b5d5cb
revamp the gfx+display systems a bit (#739)
* revamp gfx and display systems a bit

* Use some fancy c++ pointers instead of just raw pointers

* Tidy some things up.

* clang

* clang 2

* fixes

* fixesss

* error detection when making display
2021-08-09 19:16:39 -04:00
water 0dfe6a169d fonts and stuff work 2021-08-08 20:46:14 -04:00
water 54301a36be texture decoding 2021-08-08 13:12:44 -04:00
water d1674ea9b6 wip 2021-08-06 22:30:02 -04:00
water 821c2ab42a display loop runs 2021-08-04 21:30:08 -04:00
ManDude 997d5b57db
[memdump] Make it work on fields of type (array basic) (#620)
* use `std::function` for this because that's what you're meant to do

* [memdump] Analyze fields of type `(array basic)`

* fix test

* Massively simplify things.
2021-06-23 22:07:17 -04:00
ManDude 9430b4772a
Implement runtime display (test) (#318)
* Implement runtime display (test)

* Update runtime.cpp

* [game display] add "-nodisplay" argument

* style fixes

* Update gfx.cpp

* [deci2server] fix deadlock when killing a Deci2Server

* add libxrandr to linux github test

* correct package name to libxrandr-dev

* set g_main_thread_id in exec_runtime

* add libxinerama to linux test packages

* correct the name

* add libxcursor1 package

* Update linux-workflow.yaml

* add libxi-dev

* fix constructor for g_main_thread_id

* fix submodules + use -nodisplay during tests

* move the gfx loop to its own function and use a lambda for exit conditions

* fix include

* fix include

* fix includes (for real this time)
2021-03-09 23:51:28 -05:00