ManDude
27bb6c6384
[decompiler] decompile particle defs using specialized macros ( #1077 )
...
* [decompiler] `defpart` and `defpartgroup`
* support sounds in part defs natively
* make `meters_to_string`
* update refs
* clang
* make macros in pair only work inside `(unquote ...`
* update source
* update finish
* fix
2022-01-15 20:01:38 -05:00
ManDude
80a002f8c0
[decomp] entity birth ( #964 )
...
* make birthing work
* fix float representation on defskelgroup
* test
* update
* debugger improvements & dont upload aux sprites
* ?
* fix progress
* fixes
* fixes
* Create bea.gd
* fix test
* fix xmm reg clobbering in kernel (water)
* cleanup cam-start
* clear gamepad state every frame
* allow controller connects and disconnects while running
2021-11-15 19:05:28 -05:00
water111
845802ca45
memory cards (in progress) ( #868 )
...
* c++ memory card stuff
* saving kinda works
* load working
* more progress
* clean up
2021-10-01 23:12:34 -04:00
Tyler Wilding
fbcc1542f3
decomp: decompile remaining particle files ( #865 )
...
* decomp: finish `beach-part`
* decomp: finish `citadel-part`
* decomp: finish `robotboss-part`
* decomp: finish `sage-finalboss-part`
* decomp: finish `jungle-part`
* decomp: finish `flut-part`
* decomp: finish `firecanyon-part`
* decomp: finish `village2-part2`
* decomp: finish `swamp-part`
* decomp: finish `maincave-part`
* decomp: finish `sunken-part0-5`
* decomp: finish `ogre-part`
* decomp: finish `robocave-part` and `snow-part`
* decomp: finish `collectables-part`
* decomp: finish `village1-part`
* decomp: finish `village1-part2
* decomp: finish `training-part`
* decomp: finish `misty-part`
* decomp: finish `village2-part`
* decomp: finish `village3-part`
* decomp: finish `lavatube-part`
* decomp: finish `hud-h`, `target-racer-h`, `racer-part`
* address feedback
2021-09-29 20:33:40 -04:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00