Commit graph

42 commits

Author SHA1 Message Date
ManDude 46b83bda2a
[decomp] debug (#607)
* [decomp] `debug`

* shut up
2021-06-19 14:24:55 -04:00
ManDude 877e3d161c
[decomp] gsound (#583) 2021-06-12 10:48:38 -04:00
water111 5b24e43143
Change syntax for boxed array to support different length and allocated-length (#568)
* change syntax for boxed array

* fix test and make the flava thing kind of work
2021-06-07 20:22:06 -04:00
Tyler Wilding 698d96cc4e
Decompilation: Next batch of files (#539)
* decomp: `collide-frag-h`

* decomp: `effect-control-h`

* decomp: `cam-update-h`

* decomp: `collide-func`

variable pass failed on ray-plane-intersect: invalid unordered_map<K, T> key

* decomp: `cylinder` with vector dot product issue

* decomp: `debug-sphere`

* decomp: `generic`

* decomp: fix `effect-control-h`

* scripts: improve decomp-next script

* decomp: Fix `debug-sphere` issues via type casting

* decomp: Add `collide-frag-h` to reference tests

* scripts: Add script to add a new reference test

* decomp: Add `cam-update-h` to reference tests

* goalc: Fix empty let removal issue

* decomp: Not adding cylinder to goal_src yet either

* decomp: Add `debug-sphere` to reference tests

* decomp: Attempt to finish `generic` but blocked by decomp issue

https://github.com/water111/jak-project/issues/563

* linting

* decomp: Resolve failing tests

* decomp: Address feedback
2021-06-06 23:01:30 -04:00
water111 54f72e9b10
[decomp] joint-mod-h (#560)
* decompile joint-mod-h

* format'

* missing include

* fix test
2021-06-05 20:22:03 -04:00
water111 3d8013633a
[decompiler] Fix rlet in top level and detect matrix and stack inline construction (#547)
* top level in rlet

* detect matrix and vector inline 0

* pretty print the symbol map
2021-05-31 18:14:18 -04:00
Tyler Wilding b75a64fc29
(init-vf0-vector) to make vector code a bit more readable (#494)
* decomp: Use a macro for loading VF0 (maybe should be in goal-lib.gc?)

* update references

* lint: format

* delete now unused file
2021-05-16 13:49:24 -04:00
Tyler Wilding bf6e9fc9e9
decomp: Decompile transformq (#492)
* decomp: type changes for `transformq`

* decomp: decompile `transformq`

* address feedback
2021-05-16 12:43:50 -04:00
water111 79d10979da
[decomp] math-camera (#491)
* decompile math camera

* missing line
2021-05-15 20:08:08 -04:00
water111 613efbd768
[decomp] transformq-h, clean up trig, and offline test for trig (#485)
* clean up

* fix store vf fallback errors
2021-05-15 10:38:14 -04:00
Tyler Wilding 73a4f2c83e
decomp: lights.gc (#420)
* scripts: Hack script to quickly identify the next goal_src file that hasn't been decomp'd yet

* config: Delete old type_hints file

* decomp: Decompile lights.gc

* decomp-tests: Add offline tests and temporary forward defs

* vs: Rename / add new offline test run config

* decomp: Add formatted lights.gc source

* decomp: Temporary define stub in geometry,gc

* decomp: Cleanup `lights-group` handling
2021-05-07 20:54:20 -04:00
ManDude cc3f8ffbf5
[decomp] headers for generic, mercneric, tieneric, merc, cpu shadow renderers, art, joint and bone (#424)
* decomp a bunch of renderer files

* fixes
2021-05-07 00:41:42 -04:00
ManDude 7cb04c6cd5
[decomp] font-h, fix a vector type, minor decompiler fixes (#411)
* Make `:do-not-decompile` work on field lookup as well

* decompile `font-h` and update a vector type + minor fixes

* fix some types

* fix font-h

* fix font-h (again)

* update a script

* fixes

* Fix segfault

* Fix `PROT_NONE` page protection on windows
2021-05-01 21:09:48 -04:00
water111 56625bb0ee
Make buttons a bitfield and fix let bug (#399)
* make pad buttons bitfields

* fix stupid let bug

* update tests
2021-04-29 20:25:45 -04:00
water111 14028b90bc
[Decompile] vector.gc (finally) (#394)
* support psubw

* do half of vector

* rest of vector

* add test

* format
2021-04-28 17:14:54 -04:00
water111 3d2ca71fe3
[Decompile] pad and gs (#389)
* update stuff

* gs reference added

* update config
2021-04-26 21:40:08 -04:00
water111 c09e18f3a7
Fix stack new and add size-of to compiler (#370)
* make decompiler output stack-no-clear

* add size-of
2021-04-18 19:51:15 -04:00
ManDude 8b62de35ea
[texture-h] fixes (#356)
* move commonly used scripts to specific folders

* fixes

* Update test.sh

* Update test.sh

* Fix file permission

* move commonly used scripts to specific folders

* fixes

* Update test.sh

* Update test.sh

* Fix file permission

* [texture-h] fixes

* [display-h] use bitfield types
2021-04-13 20:22:34 -04:00
water111 e5f0fecf17
[Decompiler] bitfield support and clean up of DMA (#350)
* get to vif

* support basic bitfield access

* make bitfields in dma work

* clean up dma

* fix merge conflict
2021-04-11 16:07:01 -04:00
water111 9969445cf7
[Decomp] Math library: transform and quaternion (#344)
* decompile transform

* types for quaternion

* part of quaternion

* finish quaternion

* fix offline test reference

* wip fix to let issue

* fix
2021-04-02 11:35:14 -04:00
water111 0a76e6e157
[Decompiler] Make matrix decompile (#341)
* small fixes

* update

* add instructions

* finish matrix

* add matrix test cases
2021-03-28 20:26:30 -04:00
water111 64c35ca453
[Decompiler] Stack Variables (#338)
* clean up type analysis

* get everything set up

* basic stack variables working

* partial load fix

* most of matrix

* add offline tests
2021-03-27 15:18:59 -04:00
water111 7fac11ddf5
Support 128-bit variables (#336)
* wip 128 bit support

* add a few more files to offline test
2021-03-25 16:02:48 -04:00
water111 99683c0dac
[decompiler] Add tests and fixes for vector-h and math (#333)
* before messing with ssa stuff

* fix ash

* bounding box
2021-03-24 19:16:31 -04:00
Tyler Wilding f123bf368a
decomp - vector.gc - Decompile vector.gc (#289)
* temp: commit what i have so far


decomp: Fix nonempty_intersection impl for MSVC Debugging use-case


docs: Add info on getting ASan builds running on Visual Studio w/o exceptions

* decomp: initial rlet implementation

* decomp: cleanup pass of vector-rewrite stage

* decomp: Commit in-progress vector.gc, shortcomings are TODO commented

* decomp: More cleanup, rename from being `vector` instr specific

Fundamentally, this process can be used for re-writing ANY inline-asm instruction

* decomp: Support 4th arg ACC instructions

* decomp: Final pass of vector.gc before implementing last instructions

* decomp: Better warnings when hitting unimplemented instructs

* compiler: Implement inverse-sqrt and mov.vf

* decomp: Final manual pass over vector.gc, documented gaps

* decomp: Finish decompiling what currently is possible in vector.gc

* decomp: Fix Variable -> RegisterAccess conflict

* decomp: codacy lint

* Address review feedback

* Address feedback part 2

* Resolve build failures
2021-03-06 10:46:26 -05:00
water111 8f68d35cbb
[Decomp] Some more collision header files and speed up tests (#296)
* some more

* faster tests

* on by default
2021-03-01 11:15:24 -05:00
water111 9d3b056b7a
Fix asize bug, decompile a few files (#293)
* fix bug in asize of basic

* more decomp
2021-02-28 18:05:07 -05:00
water111 d6d5203695
[Decomp] Minor fixes plus some math camera decomp (#287)
* make some progress on math camera

* minor fixes plus start of decomp of math camera
2021-02-26 15:27:13 -05:00
water111 791c4abfc0
[Decompiler] Static Data Decomp (#280)
* update all-types

* begin work on static data decompiler

* working for vif disasm array

* mostly working

* finish static data decompilation
2021-02-25 09:51:28 -05:00
water111 8775840265
[Decomp] Decompile engine math library types (#272)
* decompile some stuff

* fix typo

* playing around with trigonometry

* more progress on trig

* more trig

* comments and small fixes

* finish trig
2021-02-20 11:42:46 -05:00
water111 126dfc1c45
[Decompiler] Misc fixes for gkernel/math (#257)
* more cases

* some work on math and floating point stuff

* some decompiling for fun
2021-02-13 11:32:52 -05:00
water111 ddffda1e8c
[Decompilation] Fixes to compiler/decompiler for gcommon (#227)
* fix shift naming issue

* fix bad argument variable names

* fix missing variable issue

* small missing things

* wip

* cleanup

* wip

* fix conditions

* small bug fix in rewriter

* fix incredibly stupid printing bug
2021-02-05 19:41:09 -05:00
Tyler Wilding 65206823ef
Compiler - Implementing more VU Instructions (Part 1 of 2) (#221)
* A little project cleanup

* Script to grep decompiler results

* Compiler: Implement VNOP -> FNOP (.nop.vf)


temp: test new addition

* Compiler: Implement VMUL.xyzw (.mul.vf)


squash: cleaning up files i don't want to accidentally stage

* Compiler: Implement V[ADD|SUB|MUL].dest instructions

* Compiler:  Implement V[ADD|SUB|MUL][x|y|w|z].dest instructions

* Compiler: Implement V[MIN|MAX]{[x|y|z|w]}.dest instructions

* Compiler: Implement V[ABS]{[x|y|z|w]}.dest instructions

* Cleanup review feedback before adding tests and docs

* Tests: Added missing emitter tests

* tests/compiler: Comprehensively test all new instructions

* docs: Add documentation for newly supported operations

* Remove unused vector-h function

* Address review feedback
2021-02-05 15:00:17 -05:00
water111 a80b331c27
[Compiler] In-progress support for vector float (AVX) (#171)
* begin work on vf support

* split reg kind into reg hw kind and class, use class for ireg

* try test

* clang format

* add some more ops and some example functions

* better lvf on statics

* add documentation
2020-12-30 15:33:51 -05:00
water e93b54347f add float min max to the compiler 2020-11-29 10:46:14 -05:00
water dc32b59217 update 2020-11-28 20:53:13 -05:00
water 5b4b5c238e update 2020-11-28 19:59:23 -05:00
water111 951f31878e
[Source Line Debugger] Tracking objects and IR (#115)
* track where segments are when debugging

* missing windows include

* figure out what function we're in

* addr to IR is working
2020-11-13 22:33:57 -05:00
Tyler Wilding bb9fb3b2cd Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
water111 dfe129373a
fix float loads, add dgo loading to game test (#101)
* fix float loads, add dgo loading to game test

* build and load dgos in order
2020-10-25 20:30:25 -04:00
water acb91dbf48 some work on vector types 2020-10-25 18:02:03 -04:00
water 1083bf784e add empty files for all obj files 2020-09-04 14:44:23 -04:00