* decomp: mostly done `hint-control`
* decomp: Started and decent chunk of `menu` done
* temp stash
* decomp: escape from `menu` hell
* decomp: starting on `default-menu`
* decomp: As much as i can do in `default-menu` at this time
* decomp: clean up `hint-control`
* decomp: fix reference tests
* temp stash
* decomp: finalize `menu`
* decomp: add `menu` to goal_src
* decomp: finalize `hint-control`
* decomp: Resolve TypeConsistency issues
* and fix reference tests
* address feedback
* format and lint
* fix tests
* waiting for `entity-camera` / `entity-ambient` issue
* stash
* add missing definitions
* decomp: `cam-interface`
* as far as i can get with `path-h`, how do you specify pointers on the stack?
* correction, no way these are just simple integers but `etype`is still a mystery...
* decomp: `camera-h` | `cam-interface` | `cam-interface-h` and `entity-h`
* revert change to `process` doesn't seem likely
* get a full mapping of all `symbol:file-name` for jak1
* cleanup before any additional work is done
* more pre-organize changes
* scripts: script written to cleanup all-types...but what will cleanup the script...
* resolve clashing enum symbol names
* some manual changes to symbol order
* very close! don't completely lose types that are fully commented out
* scripts: New symbol mapping and further script polishing
* changes needed to make the script function properly
* brand new all-types!
* remove now irrelevant symbol definitions
* formatting cpp
* decompiler: Remove symbol dumping feature, not accurate anyway
* add elzip library (doesn't require zlib)
* Can analyze directly from a PCSX2 save-state now
* Add scaffolding to auto-watch for new save-states
* .gitattributes fix
* temp: commit what i have so far
decomp: Fix nonempty_intersection impl for MSVC Debugging use-case
docs: Add info on getting ASan builds running on Visual Studio w/o exceptions
* decomp: initial rlet implementation
* decomp: cleanup pass of vector-rewrite stage
* decomp: Commit in-progress vector.gc, shortcomings are TODO commented
* decomp: More cleanup, rename from being `vector` instr specific
Fundamentally, this process can be used for re-writing ANY inline-asm instruction
* decomp: Support 4th arg ACC instructions
* decomp: Final pass of vector.gc before implementing last instructions
* decomp: Better warnings when hitting unimplemented instructs
* compiler: Implement inverse-sqrt and mov.vf
* decomp: Final manual pass over vector.gc, documented gaps
* decomp: Finish decompiling what currently is possible in vector.gc
* decomp: Fix Variable -> RegisterAccess conflict
* decomp: codacy lint
* Address review feedback
* Address feedback part 2
* Resolve build failures