Commit graph

19 commits

Author SHA1 Message Date
ManDude 25b0e1be7d
[decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
Tyler Wilding c8a31d4d1b
decomp: Pass of the final remaining gameplay related files (#921)
* blocked: `plant-boss` has `go` returning none issues

* blocked: `ice-cube` return value getting forced to none

* blocked: `ropebridge` has static data isue

* blocked: `double-lurker` handle cast issues

* decomp: finish `billy`

* decomp: finish `lurkerworm`

* blocked: `pelican` handle casts

* decomp: finish `citb-bunny`

* blocked: inherited states in `snow-bunny`

* blocked: CFG resolution in `lavatube-energy`

* decomp: finish `citadel-sages`

* progress: working through `collectables`

* blocked: finished as much as currently possible in `collectables`

- process-tree's 10 method pparently has a 3rd arg -- im doubtful
- set-to-run function
- branch delay unimplemented case
- weird method 21 eco-collectable

* pre-merge

* decomp: update source files / ref tests

* decomp: finish `floating-launcher`, `shover`, `steam-cap`, `sun-iris-door`, `whirlpool`

* decomp: address feedback

* update ref tests and gsrc
2021-11-14 11:14:43 -05:00
Tyler Wilding f605b0ee38
decomp: generic-obs (#894)
* stash

* more

* and more

* like 80% done

* trying to update things

* refreshed work on generic-obs

* blocked: down to only decompiler issues!

* decomp: finish `generic-obs` skip over the failing functions for now

* `pair` -> `object`s and fix 2/4 of the functions i had skipped

* address feedback
2021-11-13 23:31:29 -05:00
water111 8846968963
[Debugger] windows debugger and process drawable (#953)
* Update assert.h

* stuff for `process-drawable` to work

* add windows code for debugger

* debugger attaches

* something works

* remove bad ideas

* `(:break)` works

* connection fixes

* fixes + update docs

* crates & `defskelgroup` macro

* clang

* update tests and a few types

* temp

* temp

* fix files

* game builds

* reverse TypeConsistency operation

* add eye stuff for merc art login

* add `(:sym-name)`

* oops

* add `--auto-dbg` option to gc args

* codacy

* improve robustness of dgo unpacker and objectfiledb reading

* `cavegeyserrock`

* hopefully fix linux

* windows FormatMessage weirdness?

* mutex fixes

* fix merge conflicts

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-31 11:01:15 -04:00
water111 18714ba536
[decomp] load boundaries (#922)
* mostly working

* fixes

* very small fixes

* fix tests

* clang
2021-10-20 19:49:32 -04:00
ManDude caac740aff
[decomp] fisher and FIN.DGO (finalboss) level (#899)
* decomp `fisher`, `robotboss`, `light-eco`, `green-eco-lurker`, `sage-finalboss`, `robotboss-weapon`, `robotboss-misc`

* fixes

* add files

* add `:states` list to `deftype` and fix files

* test state forward decl's on a few more types

* also the refs

* add light-eco

* whatever
2021-10-16 14:06:33 -04:00
water111 911a8e32a4
[decomp] minor type cleanup (#874)
* clean up some types

* clean up settings
2021-10-02 11:50:12 -04:00
Tyler Wilding dd959d0d0d
decomp: Continuing full pass of gameplay code (#839)
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`

* decomp: almost finish `process-taskable`

* blocked: mistycannon / pelican

* decomp: finish `babak-with-cannon` write a script to fix gsrc

* decomp: finish `process-taskable`

* decomp: finish `flutflut` and `yakow`

* decomp: finish `fishermans-boat`

* blocked: state decomp `training-obs`

* decomp: finish `muse`

* decomp: finish `bonelurker`

* blocked: state decomp in `quicksandlurker`| `balloonlurker`

* decomp: finish `assistant-village2`

* scripts: script to help updating goal_src

* starting to update goal_src

* tests: update ref tests

* src: more src updating

* src: waiting on `process-taskable` and `muse`

* blocked: `citb-plat` state decomp

* decomp: finish `square-platform`

* blocked: `orbit-plat` due to overlays + static data

* decomp: finish `qbert-plat`

* blocked: almost finish `misty-conveyor`, sparticle-callback

* blocked: jungle-mirrors

* blocked: state decomp in `swamp-blimp`

* decomp: finish `swamp-bat`

* decomp: finish `swamp-rat`

* decomp: finish `swamp-rat-nest`

* blocked: state decomp `kermit`

* decomp: finish `cavecrystal-light`

* decomp: finish `spiderwebs`

* blocked: state decomp `dark-crystal`

* decomp: finish `baby-spider`

* decomp: finish `mother-spider-h`

* decomp: finish `mother-spider-proj`

* blocked: state decomp in `gnawer`

* blocked: state decomp in `driller-lurker`

* blocked: `sun-exit-chamber` breaks when adding handle cast

* decomp: finish `sunken-water`

* blocked: `target-tube` ShortCircuitElement::push_to_stack

* decomp: finish `sunken-fish`

* blocked: `minecart` decomp crash when adding stack cast

* decomp: finish `assistant-village3`

* decomp: finish `sage-village3`

* blocked: `cave-trap` done but ran into `go` issue

* blocked: `spider-egg` state decomp

* decomp: finish `target-snowball`

* blocked/stuck: `target-ice` decomp issue around cpad

* pausing: ice-cube has some weird collide-shape-prim handling

* blocked: `snow-ball` state decomp

* blocked: `snow-bumper` state decomp

* decomp: finish `snow-ram-h`

* decomp: finish `yeti`

* decomp: finish `assistant-lavatube`

* re-enable the float cast log

* decomp: updating to new sparticle definitions

* decomp: address feedback up to `swamp-rat-nest`

* address remaining feedback

* all-types: move the `pointer` def

* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00
ManDude 89ccb8cbc7
[decomp] progress (#780)
* cleanup `main`

* whitespace

* start `progress` decomp pt1

* fill in more stuff

* Update label_types.jsonc

* run cheats

* clang

* make most of `progress` decompile

* `progress` pt 2

* [decompiler] support dynamic format strings

* Make `progress-draw` decompile and almost all `progress`

* make clang shut up

* fix unhandled format string

* fix `progress-draw`

* Update DecompilerTypeSystem.cpp

* fix?

* fixes

* fix a few functions

* make `language-enum`

* warn on weird floats

* fix minor pad bug

* dump stuff in `progress`

* make `progress-screen` enum

* progress progress

* update refs and fix stupid bug

* trying to get it to work

* it works!?

* disable sound functions

* fixes

* final touches

* tests

* tests

* add process allocations

* use the right register for windows

* another try for windows, counting is hard

* one more try

* use process allocations

Co-authored-by: water <awaterford111445@gmail.com>
2021-09-06 20:35:03 -04:00
water111 34e8afa0ee
get started on entity (#793) 2021-08-31 11:05:03 -04:00
Tyler Wilding 991a438927
decomp: decompile target-util | logic-target (#662)
* add IR syntax highlighting

* set the filterFileRegex properly!

* stash

* decompiler: Add print if conditional fails

* decomp: Mostly finish `target-util`

* decomp: figured out a bit more with `target-util`, a bit stuck now

* decomp: *deep breath* `logic-target` mostly complete

* decompiler: More robust arg_count checking for `format` calls

* decomp: some more work in `target-util`

* fix sllv usage

* decomp: `logic-target` is compiling

* decomp: `target-util` very close - blocked by decomp issue!

* decomp: finish `target-util` except for one issue

#772

* demp: update goal_src

* linting

* add back the one remaining method

* address feedback, update source files
2021-08-22 20:46:37 -04:00
Tyler Wilding 72194ef243
decomp: finish misty-warehouse 2021-08-08 20:15:12 -04:00
ManDude 1e11a588f5
[decomp] loader prelim work + some cleanup (#697)
* [decomp] `loader` prelim work + some cleanup

* more things

* more

* even more

* yet even more

* minor fixes

* decompiler fix + use behaviors for two funcs

* last functions

* Create loader_REF.gc

* more work

* change vag tool config format + unrelated farmer and yakow stuff

* update some things

* fix some decomp

* cleanup things i came across + make dgo compileable

* fix consistency test

* update refs

* offline test: skip buggy `external-art-buffer` method

* fix test
2021-07-23 18:30:49 -04:00
water111 0a9cc68a27
[decompiler] Use meters, degrees, and seconds (#689)
* use meters degrees and seconds

* update changelog
2021-07-11 18:19:41 -04:00
ManDude 1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… (#651)
* [decomp] most of `level` and some game loop functions + couple decompiler fixes

* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
ManDude 9b905f903c
random clean-up (#551)
* clean-up various files, do `game-h` and `generic-obs-h`

* cleanup `smush-control-h`

* cleanup `collide-edge-grab-h`, `collide-mesh-h`, `collide-shape-h`

* [goal lib]organize minor things

* Fix a library command before I forget again

* fix
2021-06-04 13:22:50 -04:00
Tyler Wilding c910a22c1b
decomp: a bunch of files (#532)
* decomp: `eye-h`

* decomp: `projectile-h`

* decomp: `sky-utils`

* decomp: decompile `water-h` and add `smush-control-h` to ref tests

* decomp: `task-control-h`
2021-05-28 20:11:06 -04:00
Tyler Wilding bb9fb3b2cd Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
water 1083bf784e add empty files for all obj files 2020-09-04 14:44:23 -04:00