Tyler Wilding
60cbeedaa5
docs: fix link to gallery ( #1052 )
2022-01-04 21:57:05 -05:00
github-actions
7aa5322a0e
Updated github pages site
2022-01-05 02:06:42 +00:00
Tyler Wilding
7117a512c7
docs: Refresh the homepage and add some basic gallery support ( #1051 )
...
* docs: refresh the homepage
* docs: basic gallery support added
* homepage background image back to jpg
* docs: remove data file tracker, as it's soon to be removed
2022-01-04 21:05:27 -05:00
github-actions
db563d9b55
Updated github pages site
2022-01-05 01:33:48 +00:00
github-actions
1c8080a687
Updated github pages site
2022-01-03 04:20:17 +00:00
water111
b999422305
[tie] add wind effect ( #1046 )
...
* wip tie wind stuff
* wind
* clang
2022-01-02 19:02:28 -05:00
github-actions
4419052a76
Updated github pages site
2021-12-31 02:28:48 +00:00
github-actions
3f84bd85e7
Updated github pages site
2021-12-30 23:50:00 +00:00
ManDude
9ff71412e5
[runtime] pckernel
implementation ( #1032 )
...
* toggle for ripping level models
* Create pckernel.gc
* builds and works
* fix defs
* resolution info works
* native letterboxing
* menu
* Fullscreen buttons
* Update glfw
* fix fullscreen taking over everything for some reason
* fix screenshots and add more menu options
* Cleanup DMA mess in load boundary render code (first try!!)
* Update default-menu.gc
* clang
* fix accidental macros in pairs
* refs
* fix null reference bugs
* add lavatube
* custom aspect ratios work (3D only)
* custom aspect ratios work (3D only)
* fix aspect ratio and non-4x3 debug text
* change `sceOpen`
* deadzone setting
* merge fixes
* check out `debug-pad-display`
* update readme imgs
* settings save works
* oops
* settings read/load (incomplete)
* add `:stop` to debugger and fix detach on Windows
* settings load works
* fullscreen and aspect ratio setting fixes
* swap menu options for convenience
* settings loads automatically properly
* fix panic and font hack edge case
* add rolling, ogre, snow, swamp, sunken b, jungle b
* Fixed borderless on windows please work
* Update fake_iso.txt
* remove error from opengl debug filter
* update refs
* minor tfrag tod palette lookup change
* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00
github-actions
72fe06826f
Updated github pages site
2021-12-30 01:04:14 +00:00
github-actions
3f85b68671
Updated github pages site
2021-12-29 04:17:53 +00:00
github-actions
696a6d87be
Updated github pages site
2021-12-29 00:16:22 +00:00
github-actions
3a035f2ba3
Updated github pages site
2021-12-28 23:54:23 +00:00
github-actions
359e7bcfdd
Updated github pages site
2021-12-28 20:15:00 +00:00
Tyler Wilding
0d79b85d1c
docs: add new porting tfrag page to docs ( #1033 )
2021-12-28 14:26:49 -05:00
github-actions
e2ffaee7e1
Updated github pages site
2021-12-26 17:35:02 +00:00
water111
a8342aef31
[graphics] TIE extractor ( #1026 )
...
* temp
* temp
* wip
* more progress on the instance asm
* first half of tie extraction, up to dma lists
* more tie extraction
* first part figured out maybe
* bp1 loop seems to work, bp2 loop does not
* bp1 and bp2 appear working. sadly ip is needed
* ip1 outline, not working ip2
* just kidding, ip2 seems to work
* extraction seems to work
* basic rendering working
* tie fixes
* performance optimization of tie renderer
* hook up tie to engine
* fix more bugs
* cleanup and perf improvements
* fix tests
* ref tests
* mm256i for gcc
* CLANG
* windows
* more compile fixes
* fix fast time of day
* small fixes
* fix after merge
* clang
2021-12-26 12:33:51 -05:00
github-actions
ff61d32095
Updated github pages site
2021-12-26 16:44:21 +00:00
ManDude
c245f37feb
[decomp] joint
and related ( #1003 )
...
* update jak 2 config and hack to make game text dumpable
* update stuff
* update src
* do `cspace<-parented-transformq-joint!`
* progress.... kind of...
* more drawable stuff
* clagng
* bones begin
* more bones
* even more bones
* everything builds
* touches
* errors
* ?
* fix `quicksandlurker`
* updates
* update refs
* more fixes
* update refs
2021-12-26 11:43:16 -05:00
github-actions
cee7752c2a
Updated github pages site
2021-12-19 00:14:56 +00:00
github-actions
fdb24782f1
Updated github pages site
2021-12-18 22:16:29 +00:00
github-actions
8c05d2a549
Updated github pages site
2021-12-18 21:06:41 +00:00
github-actions
31f49397a8
Updated github pages site
2021-12-18 06:33:59 +00:00
github-actions
694b895f04
Updated github pages site
2021-12-18 06:32:32 +00:00
github-actions
604a8630f3
Updated github pages site
2021-12-15 04:50:39 +00:00
github-actions
698d99df13
Updated github pages site
2021-12-13 04:28:40 +00:00
water111
f6b40637a3
add declare-file debug ( #1004 )
2021-12-12 12:52:23 -05:00
github-actions
a10f9da8b8
Updated github pages site
2021-12-11 18:28:34 +00:00
github-actions
1cac684f1b
Updated github pages site
2021-12-09 23:40:49 +00:00
github-actions
c0dfc58021
Updated github pages site
2021-12-04 18:50:58 +00:00
Tyler Wilding
9d9c944dc5
docs: include the -lock
file to hopefully make CI builds consist with local ones ( #991 )
2021-12-04 13:49:28 -05:00
ManDude
0d7b7da116
readme fixes ( #985 )
...
* Create logo-text-colored-new.png
* move image
* Update logo
* Update README.md
* add screenshots
* fix images...
* Update README.md
* fix `code_progress.png` as well
* playing around lol
2021-12-04 12:32:53 -05:00
github-actions
b394b7e687
Updated github pages site
2021-12-02 00:43:07 +00:00
github-actions
6a4348287e
Updated github pages site
2021-12-01 00:16:18 +00:00
github-actions
8544e95b4b
Updated github pages site
2021-11-24 05:34:39 +00:00
water111
cc93986a21
update readme ( #982 )
2021-11-23 20:05:15 -05:00
github-actions
2d49e2ca16
Updated github pages site
2021-11-23 23:27:21 +00:00
github-actions
f642935d10
Updated github pages site
2021-11-16 03:57:21 +00:00
github-actions
dcbd90a3f3
Updated github pages site
2021-11-16 00:06:54 +00:00
github-actions
3d7a25ac32
Updated github pages site
2021-11-14 16:16:13 +00:00
github-actions
97636135c5
Updated github pages site
2021-11-14 04:33:09 +00:00
github-actions
1aad6c55e3
Updated github pages site
2021-11-14 03:42:34 +00:00
Tyler Wilding
44c43610ce
game: Get camera code working ( #965 )
...
* cmake: disable edit&continue flags
* goos: make the build system work for alternate file paths nicely
* vs: update vs config
* vscode: extend terminal buffer!
* vs: fix presets
* debugger: fix exception handler
* game: add logo to application
* decomp: get `cam-master` to "work" -- manually changed return type
* debugger: fix printing issue
* game: get the camera actually working
* game: neutralize the analog sticks
* game: support analog sticks
* tests: update ref tests
* temp commit - inprogress stuff
* fix `send-macro`
* turn camera stuff back on, seems to work. Still kernel-dispatch problem though
* address feedback
* formatting
2021-11-13 22:41:15 -05:00
github-actions
d2f02600de
Updated github pages site
2021-11-14 01:45:34 +00:00
water111
3afd99a8e3
[graphics] partial tfrag implementation ( #958 )
...
* temp
* some decomp
* tfrag dma setup
* fix negative label bug
* tfrag dma setup
* tfrag, with pipeline tricks
* kinda works
* cleanup before trying some color stuff
* time of day works
* clean up
* temp before render changes
* a few more fixes
* fix up tests
* clean up
* fix
* fix alignment
* one more cleanup
2021-11-13 20:44:17 -05:00
ManDude
ff50cf2552
improve debugger disasm, :sym-name
and fix Windows builds ( #959 )
...
* improve debugger disasm, `:sym-name` and fix Windows builds
* >:(
* use this inline constexpr thing??
* fine use strings then
* please.... please work...
* fix windows debugger oopsie
* display rip as goal addr as well
* [debugger] attempt to backtrace even if landed on some garbage memory
* Update CMakePresets.json
2021-11-12 22:00:41 -05:00
github-actions
f6571363c5
Updated github pages site
2021-11-06 01:31:04 +00:00
github-actions
ee930e830f
Updated github pages site
2021-11-04 23:12:19 +00:00
water111
6a606d7222
Start a debug tool for looking through level data ( #954 )
...
* temp
* temp
* level inspection tool
* docs
* windows fix
2021-10-31 13:12:50 -04:00
github-actions
51ab0c04b6
Updated github pages site
2021-10-31 15:02:29 +00:00
water111
8846968963
[Debugger] windows debugger and process drawable ( #953 )
...
* Update assert.h
* stuff for `process-drawable` to work
* add windows code for debugger
* debugger attaches
* something works
* remove bad ideas
* `(:break)` works
* connection fixes
* fixes + update docs
* crates & `defskelgroup` macro
* clang
* update tests and a few types
* temp
* temp
* fix files
* game builds
* reverse TypeConsistency operation
* add eye stuff for merc art login
* add `(:sym-name)`
* oops
* add `--auto-dbg` option to gc args
* codacy
* improve robustness of dgo unpacker and objectfiledb reading
* `cavegeyserrock`
* hopefully fix linux
* windows FormatMessage weirdness?
* mutex fixes
* fix merge conflicts
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-31 11:01:15 -04:00
github-actions
7c5edf8d84
Updated github pages site
2021-10-29 23:21:14 +00:00
github-actions
4bd9d752fc
Updated github pages site
2021-10-26 23:17:33 +00:00
github-actions
42cf04d8fe
Updated github pages site
2021-10-25 23:24:36 +00:00
github-actions
f6841009c6
Updated github pages site
2021-10-24 00:16:51 +00:00
github-actions
8a0ff963f5
Updated github pages site
2021-10-23 20:02:20 +00:00
github-actions
5220d8b87e
Updated github pages site
2021-10-23 19:39:20 +00:00
github-actions
5b7b872ca1
Updated github pages site
2021-10-23 14:42:40 +00:00
github-actions
55a3d3f503
Updated github pages site
2021-10-22 02:40:12 +00:00
github-actions
5649ca51c0
Updated github pages site
2021-10-21 00:56:54 +00:00
github-actions
29d15f7fbc
Updated github pages site
2021-10-20 23:51:03 +00:00
github-actions
bdaac86753
Updated github pages site
2021-10-19 04:03:34 +00:00
github-actions
4c480e6970
Updated github pages site
2021-10-17 01:02:42 +00:00
github-actions
952d78d44b
Updated github pages site
2021-10-16 18:07:55 +00:00
github-actions
2fbd76eec0
Updated github pages site
2021-10-15 22:19:20 +00:00
github-actions
8c4ffae4ed
Updated github pages site
2021-10-11 00:08:39 +00:00
github-actions
d7eeddf2fc
Updated github pages site
2021-10-10 23:54:34 +00:00
github-actions
01b43f6111
Updated github pages site
2021-10-10 22:46:13 +00:00
github-actions
277e3a3dd7
Updated github pages site
2021-10-06 23:34:30 +00:00
github-actions
7463485262
Updated github pages site
2021-10-06 03:22:53 +00:00
github-actions
1246ce4f86
Updated github pages site
2021-10-06 03:07:48 +00:00
github-actions
23a1354410
Updated github pages site
2021-10-02 16:48:57 +00:00
github-actions
f40b95ae1c
Updated github pages site
2021-10-02 15:51:49 +00:00
water111
911a8e32a4
[decomp] minor type cleanup ( #874 )
...
* clean up some types
* clean up settings
2021-10-02 11:50:12 -04:00
github-actions
cdd7e5bdee
Updated github pages site
2021-10-02 13:29:41 +00:00
github-actions
023ce13fb2
Updated github pages site
2021-10-02 03:14:00 +00:00
github-actions
254a29851e
Updated github pages site
2021-09-30 01:01:56 +00:00
github-actions
51503259fb
Updated github pages site
2021-09-30 00:34:52 +00:00
github-actions
e31609d74f
Updated github pages site
2021-09-29 00:43:30 +00:00
github-actions
4e7cdc7498
Updated github pages site
2021-09-28 23:25:34 +00:00
water111
188373a3f6
decompile some drawable stuff and fix a few small bugs ( #859 )
2021-09-28 19:24:09 -04:00
github-actions
56076caa9b
Updated github pages site
2021-09-26 15:43:29 +00:00
water111
f0ceea8b2e
[sparticle] 2d hud particles ( #849 )
...
* wip, taking a break to work on asm stuff first
* the goal code for sparticle
* mips2c the first sparticle asm function
* temp
* particle processing no longer crashing
* temp
* working texture cache for vi1 and hud textures
* sprites
* cleanup 1
* temp
* temp
* add zstd library
* temp
* working
* tests
* include fix
* uncomment
* better decomp of sparticle stuff, part 1
* update references
2021-09-26 11:41:58 -04:00
github-actions
c4aefdd1f4
Updated github pages site
2021-09-21 22:42:05 +00:00
water111
5683f04046
[decomp] handle handle->process
inside an and
( #851 )
...
* fix the loader example
* improve compiler error message
* fix missing cast issue
2021-09-21 00:12:37 -04:00
github-actions
8caf398ac0
Updated github pages site
2021-09-12 00:54:19 +00:00
github-actions
e47476983a
Updated github pages site
2021-09-09 02:06:07 +00:00
github-actions
bb49790d3d
Updated github pages site
2021-09-08 22:51:22 +00:00
water111
9fdbc2d974
[goalc] fix static array length ( #836 )
...
* fix static array length
* add some more small fixes
2021-09-08 18:49:49 -04:00
github-actions
468352cb4e
Updated github pages site
2021-09-07 01:11:43 +00:00
github-actions
d6ffaede3a
Updated github pages site
2021-09-07 00:36:34 +00:00
github-actions
9fdb50d202
Updated github pages site
2021-09-06 19:36:05 +00:00
github-actions
3d7010b05d
Updated github pages site
2021-09-03 00:01:43 +00:00
github-actions
22b1d26592
Updated github pages site
2021-09-02 23:21:10 +00:00
github-actions
0656a25531
Updated github pages site
2021-09-02 01:03:35 +00:00
github-actions
35e4b9907f
Updated github pages site
2021-09-01 20:43:48 +00:00
github-actions
3cda946372
Updated github pages site
2021-09-01 15:21:36 +00:00
github-actions
c74520398b
Updated github pages site
2021-09-01 02:13:55 +00:00
water111
ac3092093c
fix really old compiler bug ( #799 )
2021-08-31 22:12:30 -04:00
github-actions
de57f78a27
Updated github pages site
2021-09-01 01:37:40 +00:00