ManDude
caac740aff
[decomp] fisher
and FIN.DGO
(finalboss) level ( #899 )
...
* decomp `fisher`, `robotboss`, `light-eco`, `green-eco-lurker`, `sage-finalboss`, `robotboss-weapon`, `robotboss-misc`
* fixes
* add files
* add `:states` list to `deftype` and fix files
* test state forward decl's on a few more types
* also the refs
* add light-eco
* whatever
2021-10-16 14:06:33 -04:00
water111
845802ca45
memory cards (in progress) ( #868 )
...
* c++ memory card stuff
* saving kinda works
* load working
* more progress
* clean up
2021-10-01 23:12:34 -04:00
Tyler Wilding
fbcc1542f3
decomp: decompile remaining particle files ( #865 )
...
* decomp: finish `beach-part`
* decomp: finish `citadel-part`
* decomp: finish `robotboss-part`
* decomp: finish `sage-finalboss-part`
* decomp: finish `jungle-part`
* decomp: finish `flut-part`
* decomp: finish `firecanyon-part`
* decomp: finish `village2-part2`
* decomp: finish `swamp-part`
* decomp: finish `maincave-part`
* decomp: finish `sunken-part0-5`
* decomp: finish `ogre-part`
* decomp: finish `robocave-part` and `snow-part`
* decomp: finish `collectables-part`
* decomp: finish `village1-part`
* decomp: finish `village1-part2
* decomp: finish `training-part`
* decomp: finish `misty-part`
* decomp: finish `village2-part`
* decomp: finish `village3-part`
* decomp: finish `lavatube-part`
* decomp: finish `hud-h`, `target-racer-h`, `racer-part`
* address feedback
2021-09-29 20:33:40 -04:00
Tyler Wilding
dd959d0d0d
decomp: Continuing full pass of gameplay code ( #839 )
...
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`
* decomp: almost finish `process-taskable`
* blocked: mistycannon / pelican
* decomp: finish `babak-with-cannon` write a script to fix gsrc
* decomp: finish `process-taskable`
* decomp: finish `flutflut` and `yakow`
* decomp: finish `fishermans-boat`
* blocked: state decomp `training-obs`
* decomp: finish `muse`
* decomp: finish `bonelurker`
* blocked: state decomp in `quicksandlurker`| `balloonlurker`
* decomp: finish `assistant-village2`
* scripts: script to help updating goal_src
* starting to update goal_src
* tests: update ref tests
* src: more src updating
* src: waiting on `process-taskable` and `muse`
* blocked: `citb-plat` state decomp
* decomp: finish `square-platform`
* blocked: `orbit-plat` due to overlays + static data
* decomp: finish `qbert-plat`
* blocked: almost finish `misty-conveyor`, sparticle-callback
* blocked: jungle-mirrors
* blocked: state decomp in `swamp-blimp`
* decomp: finish `swamp-bat`
* decomp: finish `swamp-rat`
* decomp: finish `swamp-rat-nest`
* blocked: state decomp `kermit`
* decomp: finish `cavecrystal-light`
* decomp: finish `spiderwebs`
* blocked: state decomp `dark-crystal`
* decomp: finish `baby-spider`
* decomp: finish `mother-spider-h`
* decomp: finish `mother-spider-proj`
* blocked: state decomp in `gnawer`
* blocked: state decomp in `driller-lurker`
* blocked: `sun-exit-chamber` breaks when adding handle cast
* decomp: finish `sunken-water`
* blocked: `target-tube` ShortCircuitElement::push_to_stack
* decomp: finish `sunken-fish`
* blocked: `minecart` decomp crash when adding stack cast
* decomp: finish `assistant-village3`
* decomp: finish `sage-village3`
* blocked: `cave-trap` done but ran into `go` issue
* blocked: `spider-egg` state decomp
* decomp: finish `target-snowball`
* blocked/stuck: `target-ice` decomp issue around cpad
* pausing: ice-cube has some weird collide-shape-prim handling
* blocked: `snow-ball` state decomp
* blocked: `snow-bumper` state decomp
* decomp: finish `snow-ram-h`
* decomp: finish `yeti`
* decomp: finish `assistant-lavatube`
* re-enable the float cast log
* decomp: updating to new sparticle definitions
* decomp: address feedback up to `swamp-rat-nest`
* address remaining feedback
* all-types: move the `pointer` def
* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00
Tyler Wilding
7c25b721f1
decomp: easy batch number 2 ( #824 )
...
* decomp: finish `jungle-elevator`
* decomp: finish `bouncer`
* decomp: finish `hopper`
* decomp: finish `junglefish`
* decomp: finish `blocking-plane`
* decomp: finish `sidekick-human`
* decomp: finish `assistant-firecanyon`
* decomp: finish `sage-bluehut`
* decomp: finish `flutflut-bluehut`
* fix arg type
2021-09-06 14:29:06 -04:00
water111
9b0480c50d
[decompiler] process initialization macros ( #807 )
...
* implementation and a few working cases
* fix self issue
* fix run-function-in-process
* fix up set-to-run
2021-09-01 16:59:26 -04:00
Tyler Wilding
991a438927
decomp: decompile target-util
| logic-target
( #662 )
...
* add IR syntax highlighting
* set the filterFileRegex properly!
* stash
* decompiler: Add print if conditional fails
* decomp: Mostly finish `target-util`
* decomp: figured out a bit more with `target-util`, a bit stuck now
* decomp: *deep breath* `logic-target` mostly complete
* decompiler: More robust arg_count checking for `format` calls
* decomp: some more work in `target-util`
* fix sllv usage
* decomp: `logic-target` is compiling
* decomp: `target-util` very close - blocked by decomp issue!
* decomp: finish `target-util` except for one issue
#772
* demp: update goal_src
* linting
* add back the one remaining method
* address feedback, update source files
2021-08-22 20:46:37 -04:00
Tyler Wilding
253d7996e8
decomp: almost all of the NPCs! ( #748 )
...
* all-types: add all missing `:heap-base`s
* decomp: error encountered when compiling `mayor`
`IR_StoreConstOffset::do_codegen can't handle this` for method `play-anim!`
* decomp: finalize `mayor`
* decomp: finish `bird-lady`
* decomp: finish `bird-lady-beach`
* decomp: finish `sculptor`
* decomp: finish `geologist`
* decomp: finish `oracle`
* decomp: finish `farmer` | `explorer` | almost `assistant`
blocked on sparticle-launch-group
* decomp: finish `sage`
* decomp: finish `gambler`
* decomp: finish `warrior`
* decomp: mostly finish `miners`, blocked by sp-launch-group
* fix issue in `sage`
* fix all the reference tests to use the new state stuff
* fix all of goal_src
* address feedback
* re-gen with `until` fixes
2021-08-18 21:33:31 -04:00
water111
97ab6a4e12
add support for non virtual states ( #764 )
...
* add support for non virtual states
* typecheck go
* start on virtual states
* more support for virtual states
* offline passes
* fix tests
* use behavior shortcut instead of lambda
* final cleanup of virtual go
* unused var warnings and fix inconsistent enum decompile order on win vs linux
* fix thread safety bug with goal symbol table and vif1 interrupt handler
* fix type mistake
2021-08-17 20:54:03 -04:00
Tyler Wilding
8ed6650ec6
decomp: finish sunken-elevator
2021-08-08 19:32:54 -04:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00