Commit graph

103 commits

Author SHA1 Message Date
ManDude caac740aff
[decomp] fisher and FIN.DGO (finalboss) level (#899)
* decomp `fisher`, `robotboss`, `light-eco`, `green-eco-lurker`, `sage-finalboss`, `robotboss-weapon`, `robotboss-misc`

* fixes

* add files

* add `:states` list to `deftype` and fix files

* test state forward decl's on a few more types

* also the refs

* add light-eco

* whatever
2021-10-16 14:06:33 -04:00
water111 b2052016e2
[decomp] sky/time of day (#883)
* time of day

* goal code seems to work

* stars at wrong spot

* stars and sun work

* debugging clouds

* fix texture correction

* sky works

* cleanup, add profiler

* clean up

* final clean up

* offline tests

* missing include
2021-10-10 20:07:03 -04:00
ManDude 4665b5a246
change type of seconds and clean up opengl includes (#887)
* change type of `seconds`

* fixes to pc pad input (visual only)

* strip down openGL to the version we're actually using for now (4.3 no extensions)

* turn on this opengl message

* really minor inconsequential change
2021-10-06 19:32:58 -04:00
water111 845802ca45
memory cards (in progress) (#868)
* c++ memory card stuff

* saving kinda works

* load working

* more progress

* clean up
2021-10-01 23:12:34 -04:00
Tyler Wilding fbcc1542f3
decomp: decompile remaining particle files (#865)
* decomp: finish `beach-part`

* decomp: finish `citadel-part`

* decomp: finish `robotboss-part`

* decomp: finish `sage-finalboss-part`

* decomp: finish `jungle-part`

* decomp: finish `flut-part`

* decomp: finish `firecanyon-part`

* decomp: finish `village2-part2`

* decomp: finish `swamp-part`

* decomp: finish `maincave-part`

* decomp: finish `sunken-part0-5`

* decomp: finish `ogre-part`

* decomp: finish `robocave-part` and `snow-part`

* decomp: finish `collectables-part`

* decomp: finish `village1-part`

* decomp: finish `village1-part2

* decomp: finish `training-part`

* decomp: finish `misty-part`

* decomp: finish `village2-part`

* decomp: finish `village3-part`

* decomp: finish `lavatube-part`

* decomp: finish `hud-h`, `target-racer-h`, `racer-part`

* address feedback
2021-09-29 20:33:40 -04:00
water111 b1e987c42f
fix pointer set to #f in static (#864) 2021-09-28 22:20:45 -04:00
Tyler Wilding dd959d0d0d
decomp: Continuing full pass of gameplay code (#839)
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`

* decomp: almost finish `process-taskable`

* blocked: mistycannon / pelican

* decomp: finish `babak-with-cannon` write a script to fix gsrc

* decomp: finish `process-taskable`

* decomp: finish `flutflut` and `yakow`

* decomp: finish `fishermans-boat`

* blocked: state decomp `training-obs`

* decomp: finish `muse`

* decomp: finish `bonelurker`

* blocked: state decomp in `quicksandlurker`| `balloonlurker`

* decomp: finish `assistant-village2`

* scripts: script to help updating goal_src

* starting to update goal_src

* tests: update ref tests

* src: more src updating

* src: waiting on `process-taskable` and `muse`

* blocked: `citb-plat` state decomp

* decomp: finish `square-platform`

* blocked: `orbit-plat` due to overlays + static data

* decomp: finish `qbert-plat`

* blocked: almost finish `misty-conveyor`, sparticle-callback

* blocked: jungle-mirrors

* blocked: state decomp in `swamp-blimp`

* decomp: finish `swamp-bat`

* decomp: finish `swamp-rat`

* decomp: finish `swamp-rat-nest`

* blocked: state decomp `kermit`

* decomp: finish `cavecrystal-light`

* decomp: finish `spiderwebs`

* blocked: state decomp `dark-crystal`

* decomp: finish `baby-spider`

* decomp: finish `mother-spider-h`

* decomp: finish `mother-spider-proj`

* blocked: state decomp in `gnawer`

* blocked: state decomp in `driller-lurker`

* blocked: `sun-exit-chamber` breaks when adding handle cast

* decomp: finish `sunken-water`

* blocked: `target-tube` ShortCircuitElement::push_to_stack

* decomp: finish `sunken-fish`

* blocked: `minecart` decomp crash when adding stack cast

* decomp: finish `assistant-village3`

* decomp: finish `sage-village3`

* blocked: `cave-trap` done but ran into `go` issue

* blocked: `spider-egg` state decomp

* decomp: finish `target-snowball`

* blocked/stuck: `target-ice` decomp issue around cpad

* pausing: ice-cube has some weird collide-shape-prim handling

* blocked: `snow-ball` state decomp

* blocked: `snow-bumper` state decomp

* decomp: finish `snow-ram-h`

* decomp: finish `yeti`

* decomp: finish `assistant-lavatube`

* re-enable the float cast log

* decomp: updating to new sparticle definitions

* decomp: address feedback up to `swamp-rat-nest`

* address remaining feedback

* all-types: move the `pointer` def

* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00
water111 188373a3f6
decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
water111 f0ceea8b2e
[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
ManDude d8e659df66
[decomp] flying-lurker (#846)
* `flying-lurker`

* why'd this get left behind?

* also `ambient` and add a `banned_objects` config and fix offline tests

* clang

* fix `ambient-type-sound`
2021-09-21 18:40:38 -04:00
ManDude 89ccb8cbc7
[decomp] progress (#780)
* cleanup `main`

* whitespace

* start `progress` decomp pt1

* fill in more stuff

* Update label_types.jsonc

* run cheats

* clang

* make most of `progress` decompile

* `progress` pt 2

* [decompiler] support dynamic format strings

* Make `progress-draw` decompile and almost all `progress`

* make clang shut up

* fix unhandled format string

* fix `progress-draw`

* Update DecompilerTypeSystem.cpp

* fix?

* fixes

* fix a few functions

* make `language-enum`

* warn on weird floats

* fix minor pad bug

* dump stuff in `progress`

* make `progress-screen` enum

* progress progress

* update refs and fix stupid bug

* trying to get it to work

* it works!?

* disable sound functions

* fixes

* final touches

* tests

* tests

* add process allocations

* use the right register for windows

* another try for windows, counting is hard

* one more try

* use process allocations

Co-authored-by: water <awaterford111445@gmail.com>
2021-09-06 20:35:03 -04:00
water111 a96eb800c4
update readme and fix unused function issue (#821) 2021-09-03 19:19:51 -04:00
water111 9b0480c50d
[decompiler] process initialization macros (#807)
* implementation and a few working cases

* fix self issue

* fix run-function-in-process

* fix up set-to-run
2021-09-01 16:59:26 -04:00
water111 6d120c1ac8
fix self issue (#808) 2021-09-01 16:42:24 -04:00
Tyler Wilding 1c7c2132eb
decomp: weather-part (#798)
* stash

* decomp: finish what is currently possible in `time-of-day`

* need to know how sp-field-init-spec's functions are called

* solved some issues, but going to be blocked by the sparticle-group-item

* decompiler: Add support for `sparticle-launch-group` from static data

* decomp: finish `weather-part`
2021-08-31 21:36:19 -04:00
water111 34e8afa0ee
get started on entity (#793) 2021-08-31 11:05:03 -04:00
water111 d9f9e076af
[decompiler] automatically label things when possible (#784)
* improve label system

* clean up menu

* debug menu working, still need to fix tests

* fix tests and clean up
2021-08-29 11:13:06 -04:00
Tyler Wilding 991a438927
decomp: decompile target-util | logic-target (#662)
* add IR syntax highlighting

* set the filterFileRegex properly!

* stash

* decompiler: Add print if conditional fails

* decomp: Mostly finish `target-util`

* decomp: figured out a bit more with `target-util`, a bit stuck now

* decomp: *deep breath* `logic-target` mostly complete

* decompiler: More robust arg_count checking for `format` calls

* decomp: some more work in `target-util`

* fix sllv usage

* decomp: `logic-target` is compiling

* decomp: `target-util` very close - blocked by decomp issue!

* decomp: finish `target-util` except for one issue

#772

* demp: update goal_src

* linting

* add back the one remaining method

* address feedback, update source files
2021-08-22 20:46:37 -04:00
water111 30d1e1d6c9
[decompiler] maybe fix symbol decompile issue (#776)
* maybe fix symbol decompile issue

* try again on a label

* allow int to float on seconds
2021-08-21 10:20:55 -04:00
water111 11e11d2c04
[decompiler] Several small fixes (#775)
* fix assorted bugs

* stricter return types

* only look for functions in code files
2021-08-19 20:35:12 -04:00
water111 97ab6a4e12
add support for non virtual states (#764)
* add support for non virtual states

* typecheck go

* start on virtual states

* more support for virtual states

* offline passes

* fix tests

* use behavior shortcut instead of lambda

* final cleanup of virtual go

* unused var warnings and fix inconsistent enum decompile order on win vs linux

* fix thread safety bug with goal symbol table and vif1 interrupt handler

* fix type mistake
2021-08-17 20:54:03 -04:00
water 78928e4c04 temp 2021-08-14 23:15:10 -04:00
water e473ede677 sort enum bit fields 2021-08-14 13:17:24 -04:00
Tyler Wilding f438ba4e84
decomp: shadow (#681)
* decomp: Almost finish `shadow` blocked on static inline-array

* decomp: Add support for `sparticle-launcher` static data

* decomp: finalize `shadow`

* add definitions for sparticle related symbols

* actually fix the crash
2021-08-09 19:07:11 -04:00
water111 bd9f550d82
add ref test for sprite and support nested bitfields in static data (#723) 2021-07-26 20:02:16 -04:00
water111 2b6684aa5c
[decompiler] Working toward bsp (#717)
* clean up

* before int to float stuff

* before trying to eliminate the separate read and write maps

* partial fix for register issues

* add missing include
2021-07-25 15:30:37 -04:00
water111 b70fcb2f7a
support non-virtual gos in decompiler (#707) 2021-07-17 18:07:21 -04:00
water111 2754a8f2c4
get res decompiling (#705) 2021-07-17 13:41:05 -04:00
water111 0a9cc68a27
[decompiler] Use meters, degrees, and seconds (#689)
* use meters degrees and seconds

* update changelog
2021-07-11 18:19:41 -04:00
water111 656489e942
[decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00
water111 784cd5debb
[decomp] get started on game info (#674)
* temp

* menu text

* wip

* recognize handle to process

* more
2021-07-03 16:18:41 -04:00
water111 b96d865e2b
fix labmda defs (#670) 2021-07-02 12:27:46 -04:00
water111 4bea175140
[decompiler/compiler] Fixes for task-control (#668)
* fix decompiler for task control

* support in compiler

* changelog

* typo
2021-07-01 21:38:19 -04:00
water111 322a4ed9b2
Fix compiler crashes and improve return statements. (#652)
* fix a few small bugs

* fi

* fix merge conflict
2021-06-30 00:11:46 -04:00
ManDude 1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… (#651)
* [decomp] most of `level` and some game loop functions + couple decompiler fixes

* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111 10b00e57ae
[decomp] Fix flipped byte addressing add and support some VU ops in the parser (#631)
* fix flipped order

* format

* parser hack

* actually flip
2021-06-26 20:02:21 -04:00
water111 44f8ff6d25
[decompiler] bug fixes related to infinite loop CFGs, argument registers (#622)
* temp

* clean up

* more clean
2021-06-23 22:09:02 -04:00
water111 4f8403d8e6
support type-ref (#613) 2021-06-20 12:59:39 -04:00
ManDude adcb9fad55
Fix console scrolling issues on windows (#609)
* Fix console scrolling issues on windows

* Add super extremely important spaces
2021-06-19 22:46:36 -04:00
water111 06ae38d464
[decomp] clean up type def formatting and remove all-forward-definitions.gc (#608)
* clean up

* fix test
2021-06-19 15:50:52 -04:00
ManDude 46b83bda2a
[decomp] debug (#607)
* [decomp] `debug`

* shut up
2021-06-19 14:24:55 -04:00
water111 bc87c4426f
[decompiler] Fix deref bug and add some more new type pass stuff (#606)
* add copy on write and clean up some register stuff

* fix bug in multiple field lookup

* format
2021-06-18 21:10:00 -04:00
water111 d26de26d21
[decompiler] Small bitfield fixes (#599)
* fix a bunch of small bitfield related things

* fix up test

* format
2021-06-16 21:11:21 -04:00
water111 d79937fb62
Improve forward declaring types (#596)
* improve forward declare type

* display type differences

* make codacy happy
2021-06-15 21:03:55 -04:00
water111 0aa474f12b
[decomp] finish actor-link-h and a few more (#592)
* finish actor-link-h

* decompile files

* fix pp issue
2021-06-14 20:46:54 -04:00
water111 13b5695b63
[decompiler] Workaround for GOAL fpr -> gpr spill bug and fix >16-bit signed FP loads (#587)
* fix up broken stuff for collectables

* exception for stack spill float in gpr bug
2021-06-13 13:55:55 -04:00
water111 5b24e43143
Change syntax for boxed array to support different length and allocated-length (#568)
* change syntax for boxed array

* fix test and make the flava thing kind of work
2021-06-07 20:22:06 -04:00
water111 2851cae13b
[decompile] fact-h (#556)
* decompile fact-h

* fix unused var

* codacy again
2021-06-05 11:15:34 -04:00
water111 542edfb164
[compiler/decompiler] Take the address of a variable (#554)
* support taking the address of variables

* partially working stack variables

* implement type cast stuff

* remove final
2021-06-04 13:43:19 -04:00
water111 c4f44e265f
[decompiler] Better support for non-virtual methods (#543)
* fix up nonvirtual method calls and stack new method calls

* look at final in compiler too
2021-05-30 22:52:40 -04:00