* merge `orb-cache-top` * hopefully fix random TIE extractor crash * merge `ecovalve-ag` * expand debug gfx buckets * merge `barrel-ag`, `sack-ag`, `sharkey-ag` * merge `warp-gate-switch-ag` * merge everything else * Update extract_tie.cpp * add misty level * oops * properly add it this time
collectables
* decomp: `collectables` * fix types * `powerups` and fixes * fixes * Merge branch 'pr/929' into d/temp/collectables * fix collide stuff * update things... * update * update * temp bump global heap mem * fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables * dumb mistakes :) * stub out broken process-drawable stuff * update refs * add `:no-inspect` key and save some memory & remove birth logs * Update kmachine.h * clang * add citadel * fix no-inspect key * fix tests!! * fix stupid mistake in `collide-shape-prim-sphere` alloc * comment annoying print * feedback * fix edge-case probably * remove `:no-inspect`s