* time of day
* goal code seems to work
* stars at wrong spot
* stars and sun work
* debugging clouds
* fix texture correction
* sky works
* cleanup, add profiler
* clean up
* final clean up
* offline tests
* missing include
* change type of `seconds`
* fixes to pc pad input (visual only)
* strip down openGL to the version we're actually using for now (4.3 no extensions)
* turn on this opengl message
* really minor inconsequential change
* wip, taking a break to work on asm stuff first
* the goal code for sparticle
* mips2c the first sparticle asm function
* temp
* particle processing no longer crashing
* temp
* working texture cache for vi1 and hud textures
* sprites
* cleanup 1
* temp
* temp
* add zstd library
* temp
* working
* tests
* include fix
* uncomment
* better decomp of sparticle stuff, part 1
* update references
* revamp gfx and display systems a bit
* Use some fancy c++ pointers instead of just raw pointers
* Tidy some things up.
* clang
* clang 2
* fixes
* fixesss
* error detection when making display