* Fix outdated bucket id and change the bind display to not scroll off the screen
* Readability improvements to bind display (alignment)
* Provide script showing all font-color constants
* Rename display-all-colors.gc to keep with convention
* some jp support to fix some errors in the original game
* music fade toggle
* recognize `process-new` macros!!
* strip casts in this macro
* rename macro
* fix cast typecheck
* update source 1
* detect kernel stack case
* less boilerplate
* `manipy-spawn` special case
* pretty printer improvements
* revert dumb thing from earlier
* use shell detection on `send-event`
* fix some events
* remove unused argument
* detect `static-attack-info` and add `CondNoElse` to shell detect
* better `attack-info` detect
* support `process-spawn` in multi-lets
* detect `rand-float-gen` pt 1
* detect as return value
* detect in `countdown` and `dotimes`
* oops this wasnt working
* fancier `send-event`s
* clang
* update source!!
* fix tests
* fine jeez
* uh okay
* fix some accidental regressions
* fix more regressions
* regression fixes
* fix big bug...
* extra safety!
* fix gamepad race condition, only allow gamepad for pad 0, fix `defstatehandler`, allow mapping any pad w/ keyboard
* dont render debug stuff with manylevel hack
* fix `citb-drop-plat` a bit and PAL `fisher`
* Clean up `pc-pad-utils`. Looks so clean!
* Increase process stacks by ~2x
* Convert `game_text` custom encoding to and from a readable one (UTF-8)
* clang
* add missing characters
* support all diacritic variants
* fix a character
* remaining cases
* fix tests
* fix memory leak?
* clang
* add custom characters w/ diacritics
* Update all-types.gc
* robustness
* minor bug
* move custom font decoding function to `FontUtils.cpp`
* Move valid source chars patching to Reader constructor
* change type of `seconds`
* fixes to pc pad input (visual only)
* strip down openGL to the version we're actually using for now (4.3 no extensions)
* turn on this opengl message
* really minor inconsequential change
* `flying-lurker`
* why'd this get left behind?
* also `ambient` and add a `banned_objects` config and fix offline tests
* clang
* fix `ambient-type-sound`
* cleanup `main`
* whitespace
* start `progress` decomp pt1
* fill in more stuff
* Update label_types.jsonc
* run cheats
* clang
* make most of `progress` decompile
* `progress` pt 2
* [decompiler] support dynamic format strings
* Make `progress-draw` decompile and almost all `progress`
* make clang shut up
* fix unhandled format string
* fix `progress-draw`
* Update DecompilerTypeSystem.cpp
* fix?
* fixes
* fix a few functions
* make `language-enum`
* warn on weird floats
* fix minor pad bug
* dump stuff in `progress`
* make `progress-screen` enum
* progress progress
* update refs and fix stupid bug
* trying to get it to work
* it works!?
* disable sound functions
* fixes
* final touches
* tests
* tests
* add process allocations
* use the right register for windows
* another try for windows, counting is hard
* one more try
* use process allocations
Co-authored-by: water <awaterford111445@gmail.com>
* add support for non virtual states
* typecheck go
* start on virtual states
* more support for virtual states
* offline passes
* fix tests
* use behavior shortcut instead of lambda
* final cleanup of virtual go
* unused var warnings and fix inconsistent enum decompile order on win vs linux
* fix thread safety bug with goal symbol table and vif1 interrupt handler
* fix type mistake